This is a loading class for transition between levels. Player will be teleported to the loading room.
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#include <Loading_Handler.h>
This is a loading class for transition between levels. Player will be teleported to the loading room.
◆ ALoading_Handler()
ALoading_Handler::ALoading_Handler |
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◆ BeginPlay()
void ALoading_Handler::BeginPlay |
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overrideprotectedvirtual |
◆ CheckLoadedLevel()
void ALoading_Handler::CheckLoadedLevel |
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◆ IsLoading()
FORCEINLINE bool ALoading_Handler::IsLoading |
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const |
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inline |
◆ MoveToLevel()
void ALoading_Handler::MoveToLevel |
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FName |
LevelToLoad | ) |
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Moves player to the loading room. Then moves player to the level.
- Parameters
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◆ MoveToStreamLevel()
void ALoading_Handler::MoveToStreamLevel |
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FName |
LevelToLoad, |
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FVector |
SpawnLocation |
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) |
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Moves player to the loading room. Then loads sub level.
- Parameters
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◆ OnLoadedLevel()
void ALoading_Handler::OnLoadedLevel |
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◆ Tick()
void ALoading_Handler::Tick |
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float |
DeltaTime | ) |
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overridevirtual |
The documentation for this class was generated from the following files:
- D:/Projects/LUEZ/LUEZ/Plugins/HeadMountedVR/Source/HeadMountedVR/Public/Levels/Loading_Handler.h
- D:/Projects/LUEZ/LUEZ/Plugins/HeadMountedVR/Source/HeadMountedVR/Private/Levels/Loading_Handler.cpp