Head Mounted VR 2.0
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ALoading_Handler Class Reference

This is a loading class for transition between levels. Player will be teleported to the loading room. More...

#include <Loading_Handler.h>

+ Inheritance diagram for ALoading_Handler:

Public Member Functions

 ALoading_Handler ()
 
virtual void Tick (float DeltaTime) override
 
void MoveToLevel (FName LevelToLoad)
 Moves player to the loading room. Then moves player to the level.
 
void MoveToStreamLevel (FName LevelToLoad, FVector SpawnLocation)
 Moves player to the loading room. Then loads sub level.
 
FORCEINLINE bool IsLoading () const
 
void CheckLoadedLevel ()
 
void OnLoadedLevel ()
 

Protected Member Functions

virtual void BeginPlay () override
 

Detailed Description

This is a loading class for transition between levels. Player will be teleported to the loading room.

Constructor & Destructor Documentation

◆ ALoading_Handler()

ALoading_Handler::ALoading_Handler ( )

Member Function Documentation

◆ BeginPlay()

void ALoading_Handler::BeginPlay ( )
overrideprotectedvirtual

◆ CheckLoadedLevel()

void ALoading_Handler::CheckLoadedLevel ( )

◆ IsLoading()

FORCEINLINE bool ALoading_Handler::IsLoading ( ) const
inline
Returns

◆ MoveToLevel()

void ALoading_Handler::MoveToLevel ( FName LevelToLoad)

Moves player to the loading room. Then moves player to the level.

Parameters
LevelToLoadLevel to load

◆ MoveToStreamLevel()

void ALoading_Handler::MoveToStreamLevel ( FName LevelToLoad,
FVector SpawnLocation )

Moves player to the loading room. Then loads sub level.

Parameters
LevelToLoadLevel to load

◆ OnLoadedLevel()

void ALoading_Handler::OnLoadedLevel ( )

◆ Tick()

void ALoading_Handler::Tick ( float DeltaTime)
overridevirtual

The documentation for this class was generated from the following files: