Head Mounted VR 2.7
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AVR_AmmoRound Member List

This is the complete list of members for AVR_AmmoRound, including all inherited members.

AVR_Actor()AVR_Actor
AVR_AmmoRound()AVR_AmmoRound
AVR_StaticMesh()AVR_StaticMesh
bAttacchedAVR_AmmoRoundprotected
BeginPlay() overrideAVR_AmmoRoundprotectedvirtual
bIsCollidingAVR_Actorprotected
bSheelAVR_AmmoRoundprotected
BulletShellMeshAVR_AmmoRoundprotected
CaliberAVR_AmmoRoundprotected
CanNonVRInteract()IVR_InteractionInterface
CanPullGrab()IVR_InteractionInterface
Drop(class UVR_HandComponent *MotionController)IVR_InteractionInterface
Fire()AVR_AmmoRoundvirtual
ForceCheckForGrabComponents()IVR_InteractionInterface
GetCaliber() constAVR_AmmoRoundinline
GetPickupMesh() constAVR_StaticMeshinline
GetSheel() constAVR_AmmoRoundinline
Grab(class UVR_HandComponent *MotionController, bool &HandleStatus, bool bFroceAttachHandle)IVR_InteractionInterface
GrabComponentAVR_StaticMesh
IsColliding()IVR_InteractionInterface
IsColliding_Implementation()AVR_Actorinlinevirtual
IsGrabbed()IVR_InteractionInterface
IsHeldBy(class UVR_HandComponent *MotionController)IVR_InteractionInterface
IsNonVRInteractTillStop()IVR_InteractionInterface
NonVRInteraction(AVR_Player *Player)IVR_InteractionInterface
OnHitCheckColliding(UPrimitiveComponent *HitComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector normalImpulse, const FHitResult &Hit)AVR_Actor
PickupMeshAVR_StaticMeshprotected
RootSceneAVR_StaticMeshprotected
SetCaliber(uint8 NewCaliber)AVR_AmmoRound
Shoot()IVR_InteractionInterface
Stop_NonVRInteraction(AVR_Player *Player)IVR_InteractionInterface
Tick(float DeltaTime) overrideAVR_StaticMeshvirtual
UpdateMass(float NewMass)AVR_StaticMesh
UpdateMaterial(class UMaterialInterface *NewMaterial)AVR_StaticMesh
UpdateModel(class UStaticMesh *NewMesh)AVR_StaticMesh