Head Mounted VR 2.0
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AVR_Climbable Class Reference

Climbable class. Can be used for ladders, obstacles etc. More...

#include <VR_Climbable.h>

+ Inheritance diagram for AVR_Climbable:

Public Member Functions

 AVR_Climbable ()
 
virtual void Tick (float DeltaTime) override
 
FORCEINLINE class UStaticMeshComponent * GetMesh () const
 Get Pickup Mesh.
 
- Public Member Functions inherited from AVR_Actor
 AVR_Actor ()
 
virtual bool IsColliding_Implementation ()
 
void OnHitCheckColliding (UPrimitiveComponent *HitComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector normalImpulse, const FHitResult &Hit)
 
- Public Member Functions inherited from IVR_InteractionInterface
void Pickup (class AActor *VR_MotionConttroller, class USceneComponent *MotionController, class UPhysicsConstraintComponent *PickPhysicsConstraint, class USkeletalMeshComponent *RealHandMesh, EControllerHand CurrentHand)
 
void Drop (class UPhysicsConstraintComponent *PickPhysicsConstraint)
 
bool IsGrabbed ()
 
bool CanPullGrab ()
 
void Interaction (class AVR_Hands *MotionController, bool &HandleStatus, bool bFroceAttachHandle)
 Used for interaction with objects such as door.
 
bool IsColliding ()
 
void Stop_Interaction (class AVR_Hands *MotionController)
 Stop object interaction.
 
void Shoot ()
 
bool IsHeldBy (class AVR_Hands *MotionController)
 Indetify if object is held by MotionController.
 
bool CanNonVRInteract ()
 
bool ForceCheckForGrabComponents ()
 
void NonVRInteraction (AVR_Player *Player)
 
bool IsNonVRInteractTillStop ()
 
void Stop_NonVRInteraction (AVR_Player *Player)
 Stop object interaction.
 

Protected Member Functions

virtual void BeginPlay () override
 

Additional Inherited Members

- Protected Attributes inherited from AVR_Actor
bool bIsColliding = false
 

Detailed Description

Climbable class. Can be used for ladders, obstacles etc.

Constructor & Destructor Documentation

◆ AVR_Climbable()

AVR_Climbable::AVR_Climbable ( )

Member Function Documentation

◆ BeginPlay()

void AVR_Climbable::BeginPlay ( )
overrideprotectedvirtual

Reimplemented from AVR_Actor.

◆ GetMesh()

FORCEINLINE class UStaticMeshComponent * AVR_Climbable::GetMesh ( ) const
inline

Get Pickup Mesh.

Note
Blueprint Callable , Category = "Object|Grab"
Returns
Returns StaticMeshComponent

◆ Tick()

void AVR_Climbable::Tick ( float DeltaTime)
overridevirtual

Reimplemented from AVR_Actor.


The documentation for this class was generated from the following files: