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Head Mounted VR 3.0
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Climbable class. Can be used for ladders, obstacles etc. More...
#include <VR_Climbable.h>
Inheritance diagram for AVR_Climbable:Public Member Functions | |
| AVR_Climbable () | |
| virtual void | Tick (float DeltaTime) override |
| FORCEINLINE class UStaticMeshComponent * | GetMesh () const |
| Get Pickup Mesh. | |
Public Member Functions inherited from AVR_Actor | |
| AVR_Actor () | |
| virtual bool | IsColliding_Implementation () |
| void | OnHitCheckColliding (UPrimitiveComponent *HitComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector normalImpulse, const FHitResult &Hit) |
Public Member Functions inherited from IVR_InteractionInterface | |
| bool | IsGrabbed () |
| bool | CanPullGrab () |
| void | Grab (class UVR_HandComponent *MotionController, bool &HandleStatus, bool bFroceAttachHandle) |
| Used for interaction with objects such as door. | |
| bool | IsColliding () |
| void | Drop (class UVR_HandComponent *MotionController) |
| Stop object interaction. | |
| void | Shoot () |
| bool | IsHeldBy (class UVR_HandComponent *MotionController) |
| Indetify if object is held by MotionController. | |
| bool | CanNonVRInteract () |
| bool | ForceCheckForGrabComponents () |
| void | NonVRInteraction (AVR_Player *Player) |
| bool | IsNonVRInteractTillStop () |
| void | Stop_NonVRInteraction (AVR_Player *Player) |
| Stop object interaction. | |
Protected Member Functions | |
| virtual void | BeginPlay () override |
Protected Member Functions inherited from AVR_Actor | |
Additional Inherited Members | |
Protected Attributes inherited from AVR_Actor | |
| bool | bIsColliding = false |
Climbable class. Can be used for ladders, obstacles etc.
| AVR_Climbable::AVR_Climbable | ( | ) |
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overrideprotectedvirtual |
Reimplemented from AVR_Actor.
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inline |
Get Pickup Mesh.
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overridevirtual |
Reimplemented from AVR_Actor.