This is the complete list of members for AVR_Door, including all inherited members.
| AddActorToIgnore(AStaticMeshActor *ActorToIgnore) | AVR_Door | |
| AVR_Actor() | AVR_Actor | |
| AVR_Door() | AVR_Door | |
| BeginPlay() override | AVR_Door | protectedvirtual |
| bIsColliding | AVR_Actor | protected |
| Body_PhysicsConstraint | AVR_Door | |
| BodyLock_PhysicsConstraint | AVR_Door | |
| CanNonVRInteract() | IVR_InteractionInterface | |
| CanPullGrab() | IVR_InteractionInterface | |
| ClearActorsToIgnore() | AVR_Door | |
| Close(bool fast) | AVR_Door | |
| Door_Body | AVR_Door | |
| Door_GrabComponent | AVR_Door | |
| DoorAudioComponent | AVR_Door | |
| Drop(class UVR_HandComponent *MotionController) | IVR_InteractionInterface | |
| ForceCheckForGrabComponents() | IVR_InteractionInterface | |
| GetAngleLimit() const | AVR_Door | inline |
| GetHashandle() const | AVR_Door | inline |
| GetIsLocked() const | AVR_Door | inline |
| GetIsOpened() const | AVR_Door | inline |
| Grab(class UVR_HandComponent *MotionController, bool &HandleStatus, bool bFroceAttachHandle) | IVR_InteractionInterface | |
| Handle | AVR_Door | |
| Handle_GrabComponent | AVR_Door | |
| Handle_Origin | AVR_Door | |
| Handle_PhysicsConstraint | AVR_Door | |
| HandleAudioComponent | AVR_Door | |
| IsColliding() | IVR_InteractionInterface | |
| IsColliding_Implementation() | AVR_Actor | inlinevirtual |
| IsGrabbed() | IVR_InteractionInterface | |
| IsHeldBy(class UVR_HandComponent *MotionController) | IVR_InteractionInterface | |
| IsNonVRInteractTillStop() | IVR_InteractionInterface | |
| Lock | AVR_Door | |
| NonVRInteraction(AVR_Player *Player) | IVR_InteractionInterface | |
| OnDoorBeginOverlap(class UPrimitiveComponent *OverlappedComp, AActor *OtherActor, class UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult) | AVR_Door | |
| OnDoorEndOverlap(class UPrimitiveComponent *OverlappedComp, class AActor *OtherActor, class UPrimitiveComponent *OtherComp, int32 OtherBodyIndex) | AVR_Door | |
| OnHitCheckColliding(UPrimitiveComponent *HitComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector normalImpulse, const FHitResult &Hit) | AVR_Actor | |
| RootScene | AVR_Door | |
| SetAngleLimit(float angle) | AVR_Door | |
| SetAutoclose(bool auto_close, float Force=50.f, float Velocity=1.f, float Max_Force=0.f) | AVR_Door | |
| SetIsLocked(bool NewStatus) | AVR_Door | |
| SetOneSide(bool one_side, bool flip_side) | AVR_Door | |
| SetParent(AStaticMeshActor *ParentActor) | AVR_Door | |
| Shoot() | IVR_InteractionInterface | |
| Stop_NonVRInteraction(AVR_Player *Player) | IVR_InteractionInterface | |
| Tick(float DeltaTime) override | AVR_Door | virtual |