Head Mounted VR
2.5
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AVR_HandInventory Member List
This is the complete list of members for
AVR_HandInventory
, including all inherited members.
ActivateInventory
()
AVR_HandInventory
AVR_HandInventory
()
AVR_HandInventory
BeginPlay
() override
AVR_HandInventory
protected
virtual
bIsInventoryOn
AVR_HandInventory
ChangeSelection
(bool direction)
AVR_HandInventory
DisableInventory
()
AVR_HandInventory
FromCenterSlotDistance
AVR_HandInventory
GetInventoryActors
() const
AVR_HandInventory
inline
GetInventoryMeshes
() const
AVR_HandInventory
inline
GetItem
(TSubclassOf< class AActor > &Class, int &ifammo)
AVR_HandInventory
InventoryActors
AVR_HandInventory
InventoryMeshes
AVR_HandInventory
InventoryMeshesActors
AVR_HandInventory
IsInventoryOn
() const
AVR_HandInventory
inline
ItemRotationPitchValue
AVR_HandInventory
ItemRotationRollValue
AVR_HandInventory
ItemRotationYawValue
AVR_HandInventory
ItemsScale
AVR_HandInventory
lastammo
AVR_HandInventory
MaxSlots
AVR_HandInventory
ParentMC
AVR_HandInventory
PutInInventory
(AActor *Actor)
AVR_HandInventory
SelecteSlot
AVR_HandInventory
SetInventory
(TArray< TSubclassOf< class AActor > > NewInventoryActors, TArray< UStaticMesh * > NewInventoryMeshes)
AVR_HandInventory
SetParentMC
(USceneComponent *Component)
AVR_HandInventory
SpawnStaticMeshActor
(const FVector &InLocation, UStaticMesh *NewMesh)
AVR_HandInventory
Tick
(float DeltaTime) override
AVR_HandInventory
virtual
UpdateVisuals
()
AVR_HandInventory
UsedSlots
AVR_HandInventory
WeaponIn
AVR_HandInventory