A_Pressed() | AVR_Hands | virtual |
A_Released() | AVR_Hands | virtual |
ActivateTeleporter() | AVR_Hands | |
ActorsToIgnoreMC | AVR_Hands | protected |
AmmoClips | AVR_Hands | protected |
AngularConstrained | AVR_Hands | protected |
AngularForceLimit | AVR_Hands | protected |
AngularPositionStrength | AVR_Hands | protected |
AngularVelocityStrength | AVR_Hands | protected |
ApplyIKToABP(FVector EffectorLocation, float Ratio, EFinger Finger, bool hit) | AVR_Hands | |
ArcDirection | AVR_Hands | protected |
ArcEndPoint | AVR_Hands | protected |
ArcNiagara | AVR_Hands | protected |
Arrow | AVR_Hands | protected |
AttachedActor | AVR_Hands | protected |
AVR_Hands() | AVR_Hands | |
B_Pressed() | AVR_Hands | virtual |
B_Released() | AVR_Hands | virtual |
bA_Pressed | AVR_Hands | protected |
bAllowAmmoGet | AVR_Hands | protected |
bAllowTurnOffMenu | AVR_Hands | |
bB_Pressed | AVR_Hands | protected |
bCheckGrabbedHitEvents | AVR_Hands | protected |
bCurrentWidgetHand | AVR_Hands | protected |
bDontLostConnection | AVR_Hands | |
BeamMaterial | AVR_Hands | protected |
BeamMesh | AVR_Hands | protected |
BeginPlay() override | AVR_Hands | virtual |
bGetHitHandle | AVR_Hands | protected |
bHasWeapon | AVR_Hands | protected |
bHitHand | AVR_Hands | |
bInventoryAccess | AVR_Hands | protected |
bInverveHandsPreority | AVR_Hands | protected |
bIsAimingToGrab | AVR_Hands | protected |
bIsClimbing | AVR_Hands | protected |
bIsGrabbed | AVR_Hands | protected |
bIsIndex_Pressed | AVR_Hands | |
bIsIndex_Touch | AVR_Hands | |
bIsOthers_Pressed | AVR_Hands | |
bIsRoomScale | AVR_Hands | protected |
bIsTeleporterActive | AVR_Hands | protected |
bIsTeleporting | AVR_Hands | protected |
bIsThumb_Pressed | AVR_Hands | |
bIsValidTeleportDestination | AVR_Hands | protected |
bLastFrameValidDestination | AVR_Hands | protected |
bLessPhysHands | AVR_Hands | protected |
bLoadingRoom | AVR_Hands | protected |
bMainMenuStatus | AVR_Hands | protected |
BoxHands | AVR_Hands | protected |
bReflectLeftHand | AVR_Hands | protected |
bTurnOnIK | AVR_Hands | protected |
bUsingSteamVRSkeleton | AVR_Hands | protected |
bWantsToGrip | AVR_Hands | protected |
CA_Inventory | AVR_Hands | protected |
CalculateIKLocations(FVector WorldImpact, FVector &EffectorLocation) | AVR_Hands | |
CalculateRatio(float TraceLength, int ArrowNumber) | AVR_Hands | |
Caliber | AVR_Hands | protected |
CheckAimToGrab() | AVR_Hands | |
CheckControllerAndPickDist() | AVR_Hands | |
CheckFingerCollisionOverlap(TArray< FName > &FingerSocketsNames, TArray< FName > &FingerBonesNames) | AVR_Hands | |
CheckGrabPoss() | AVR_Hands | |
CheckHandsAndControllerDist() | AVR_Hands | |
CheckInventory() | AVR_Hands | |
CheckMenuButtonPress() | AVR_Hands | |
CheckMenuProgressBar() | AVR_Hands | |
CheckMenuStatus() | AVR_Hands | |
CheckPhysBlend(bool force=false) | AVR_Hands | |
CheckTeleportIsActive() | AVR_Hands | |
ClearArc() | AVR_Hands | |
CurrentGrabComponent | AVR_Hands | protected |
CurrentGripState | AVR_Hands | protected |
CurrentInventoryBox | AVR_Hands | protected |
CurrentLinearPositionStrength | AVR_Hands | protected |
CurrentLinearVelocityStrength | AVR_Hands | protected |
DestroyMenu() | AVR_Hands | |
DisabledConstraint | AVR_Hands | protected |
DisableTeleporter() | AVR_Hands | |
DontAllowDrop | AVR_Hands | |
DoTryGrabbing(FHitResult &Hit, bool ForceInteraction) | AVR_Hands | |
DragCurve | AVR_Hands | protected |
EnabledConstraint | AVR_Hands | protected |
EnableFingerCollision(bool Enable) | AVR_Hands | |
EnableLoadingRoom(bool Enable) | AVR_Hands | |
EndPlay(EEndPlayReason::Type EndPlayReason) override | AVR_Hands | virtual |
FakeHandAnimation | AVR_Hands | protected |
FakeHandMesh | AVR_Hands | protected |
FIndex | AVR_Hands | protected |
FIndexTrace1 | AVR_Hands | protected |
FIndexTrace2 | AVR_Hands | protected |
FIndexTrace3 | AVR_Hands | protected |
FIndexTrace4 | AVR_Hands | protected |
FingerCurls | AVR_Hands | protected |
FLineTraces | AVR_Hands | protected |
fMenuOpenProgress | AVR_Hands | protected |
FMiddle | AVR_Hands | protected |
FMiddleTrace1 | AVR_Hands | protected |
FMiddleTrace2 | AVR_Hands | protected |
FMiddleTrace3 | AVR_Hands | protected |
FMiddleTrace4 | AVR_Hands | protected |
FPinky | AVR_Hands | protected |
FPinkyTrace1 | AVR_Hands | protected |
FPinkyTrace2 | AVR_Hands | protected |
FPinkyTrace3 | AVR_Hands | protected |
FPinkyTrace4 | AVR_Hands | protected |
FRing | AVR_Hands | protected |
FRingTrace1 | AVR_Hands | protected |
FRingTrace2 | AVR_Hands | protected |
FRingTrace3 | AVR_Hands | protected |
FRingTrace4 | AVR_Hands | protected |
FTargetIndex | AVR_Hands | protected |
FTargetMiddle | AVR_Hands | protected |
FTargetPinky | AVR_Hands | protected |
FTargetRing | AVR_Hands | protected |
FTargetThum | AVR_Hands | protected |
FThumb | AVR_Hands | protected |
FThumbTrace1 | AVR_Hands | protected |
FThumbTrace2 | AVR_Hands | protected |
FThumbTrace3 | AVR_Hands | protected |
FThumbTrace4 | AVR_Hands | protected |
FVecIndex | AVR_Hands | protected |
FVecMiddle | AVR_Hands | protected |
FVecPinky | AVR_Hands | protected |
FVecRing | AVR_Hands | protected |
FVecThum | AVR_Hands | protected |
GetAllowAmmo() const | AVR_Hands | inline |
GetAttachedActor() const | AVR_Hands | inline |
GetCaliber() const | AVR_Hands | inline |
GetControllerLocation() const | AVR_Hands | inline |
GetEnabledBaseConstraint() | AVR_Hands | |
GetFakeHandMesh() const | AVR_Hands | inline |
GetFingerCurls() const | AVR_Hands | inline |
GetHand() const | AVR_Hands | inline |
GetHandCollision() const | AVR_Hands | inline |
GetHandLocation() const | AVR_Hands | inline |
GetHandMesh() const | AVR_Hands | inline |
GetHasWeapon() const | AVR_Hands | inline |
GetInitialControllerRotation() const | AVR_Hands | inline |
GetInventory() const | AVR_Hands | inline |
GetIsGrabbed() const | AVR_Hands | inline |
GetIsTeleporterActive() const | AVR_Hands | inline |
GetIsUsingSteamVRSkeleton() const | AVR_Hands | inline |
GetIsValidTeleportDestination() const | AVR_Hands | inline |
GetLastAttachedActor() const | AVR_Hands | inline |
GetMainMenuStatus() | AVR_Hands | |
GetMCSceneComponent() const | AVR_Hands | inline |
GetNearestGrabComponent(AActor *Actor, FVector TestLocation, bool ForceCheckPriority) | AVR_Hands | protected |
GetOwnerPawn() const | AVR_Hands | inline |
GetPhysicsClimbVector() const | AVR_Hands | inline |
GetPhysicsConstraint() const | AVR_Hands | inline |
GetPhysicsHandSocket() const | AVR_Hands | inline |
GetTeleportDestination(FVector &MyLocation, FRotator &MyRotation) | AVR_Hands | |
Grab_Cue | AVR_Hands | protected |
GrabActor() | AVR_Hands | |
GrabbedBoneName | AVR_Hands | protected |
GrabbedComponent | AVR_Hands | protected |
GrabbingObjectInWorld() | AVR_Hands | |
GrabBox | AVR_Hands | protected |
GrabDirection | AVR_Hands | protected |
GrabHapticEffect | AVR_Hands | protected |
GrabRoot | AVR_Hands | protected |
GripPushInst | AVR_Hands | protected |
GripSpeed | AVR_Hands | protected |
GripTarget | AVR_Hands | protected |
HammerTouched | AVR_Hands | protected |
Hand | AVR_Hands | |
HandIsColliding | AVR_Hands | |
HandOrientationZ | AVR_Hands | |
HandPhysicsConstraint | AVR_Hands | protected |
HandPhysicsConstraintPD | AVR_Hands | protected |
HandPhysicsTick() | AVR_Hands | |
Hands | AVR_Hands | protected |
HandSocket | AVR_Hands | protected |
HandsPickObjHandle(bool Attach) | AVR_Hands | virtual |
HasInventoryAccess() const | AVR_Hands | inline |
HitSurfaceHapticEffect | AVR_Hands | protected |
Index0BoneName | AVR_Hands | protected |
Index1BoneName | AVR_Hands | protected |
Index2BoneName | AVR_Hands | protected |
Index_Pressed() | AVR_Hands | virtual |
Index_Released() | AVR_Hands | virtual |
Index_Touch() | AVR_Hands | virtual |
Index_UnTouch() | AVR_Hands | virtual |
IndexFingerCollision | AVR_Hands | protected |
IndexFingerStart | AVR_Hands | protected |
IndexFingerTip | AVR_Hands | protected |
IndexPushInst | AVR_Hands | protected |
InitialControllerRotation | AVR_Hands | protected |
Inventory | AVR_Hands | protected |
IsClimbing() const | AVR_Hands | inline |
IsHandClosed() const | AVR_Hands | inline |
IsHandColliding() | AVR_Hands | protected |
LastAttachedActor | AVR_Hands | protected |
LastIndexCurls | AVR_Hands | protected |
LastMiddleCurls | AVR_Hands | protected |
LastNearGrabTime | AVR_Hands | protected |
LastPickMethod | AVR_Hands | protected |
LastPinkyCurls | AVR_Hands | protected |
LastRingCurls | AVR_Hands | protected |
LastThumCurls | AVR_Hands | protected |
LinearForceLimit | AVR_Hands | protected |
LinearPositionInterpSpeed | AVR_Hands | protected |
LinearPositionStrength | AVR_Hands | protected |
LinearPositionStrengthMinDrag | AVR_Hands | protected |
LinearVelocityInterpSpeed | AVR_Hands | protected |
LinearVelocityStrength | AVR_Hands | protected |
LinearVelocityStrengthMinDrag | AVR_Hands | protected |
LineTraceAlongArrow(class UArrowComponent *ArrowToTrace, bool &Hit, float &TraceLength, FHitResult &OutHits) | AVR_Hands | |
MainMenuClass | AVR_Hands | protected |
MakeUpdateWidgetLookAtCamera() | AVR_Hands | protected |
MaxPhysBlend | AVR_Hands | |
MenuActor | AVR_Hands | protected |
MenuCusrsor | AVR_Hands | protected |
MenuGrabAnimation | AVR_Hands | protected |
MenuLoadingWidget | AVR_Hands | protected |
MenuWristLoader | AVR_Hands | protected |
Middle0BoneName | AVR_Hands | protected |
Middle1BoneName | AVR_Hands | protected |
Middle2BoneName | AVR_Hands | protected |
MiddleFingerCollision | AVR_Hands | protected |
MiddleFingerStart | AVR_Hands | protected |
MiddleFingerTip | AVR_Hands | protected |
MinPhysBlend | AVR_Hands | |
MotionRotation | AVR_Hands | protected |
OnComponentBeginOverlap(class UPrimitiveComponent *OverlappedComp, AActor *OtherActor, class UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult) | AVR_Hands | |
OnConstruction(const FTransform &Transform) override | AVR_Hands | virtual |
OnHit(AActor *SelfActor, AActor *OtherActor, FVector NormalImpulse, const FHitResult &Hit) | AVR_Hands | |
Others_Pressed() | AVR_Hands | virtual |
Others_Released() | AVR_Hands | virtual |
OwnerPawn | AVR_Hands | protected |
ParentMotionController | AVR_Hands | protected |
PauseMenuClass | AVR_Hands | protected |
PhysicsHandSocket | AVR_Hands | protected |
PickDistance | AVR_Hands | protected |
PickPhysBlend | AVR_Hands | |
PickPhysicsConstraint | AVR_Hands | protected |
Pinky0BoneName | AVR_Hands | protected |
Pinky1BoneName | AVR_Hands | protected |
Pinky2BoneName | AVR_Hands | protected |
PinkyFingerCollision | AVR_Hands | protected |
PinkyFingerStart | AVR_Hands | protected |
PinkyFingerTip | AVR_Hands | protected |
PullDirection | AVR_Hands | protected |
PullVisualizer | AVR_Hands | protected |
RealHandAnimation | AVR_Hands | protected |
RealHandCollision | AVR_Hands | protected |
RealHandMesh | AVR_Hands | protected |
ReleaseActor() | AVR_Hands | |
Ring | AVR_Hands | protected |
Ring0BoneName | AVR_Hands | protected |
Ring1BoneName | AVR_Hands | protected |
Ring2BoneName | AVR_Hands | protected |
RingFingerCollision | AVR_Hands | protected |
RingFingerStart | AVR_Hands | protected |
RingFingerTip | AVR_Hands | protected |
RoomScaleMesh | AVR_Hands | protected |
RootScene | AVR_Hands | protected |
RumbleController(float Intensity, UHapticFeedbackEffect_Base *HapticEffect) | AVR_Hands | |
SetAllFingerIK() | AVR_Hands | |
SetAllowAmmo(bool Allow) | AVR_Hands | virtual |
SetCurrentWidgetHand(bool ThisHand) | AVR_Hands | |
SetDontLostConnection(bool DontAllow) | AVR_Hands | |
SetGripPushInst(float inst) | AVR_Hands | virtual |
SetHandIsColliding(bool IsColliding) | AVR_Hands | |
SetIndexPushInst(float inst) | AVR_Hands | virtual |
SetInventoryAccess(bool Access) | AVR_Hands | |
SetInventoryBox(UVR_InventoryBox *InventoryBox) | AVR_Hands | |
SetLessPhysHands(bool newstatus) | AVR_Hands | |
SetMainMenuStatus(bool MainMenuStatus) | AVR_Hands | |
SetOwnerPawn(AActor *ActorToSet) | AVR_Hands | |
SetParentMotionController(UVR_MotionControllerComponent *MotionController) | AVR_Hands | |
SetSingleFingerIK(UArrowComponent *FingerTrace1, UArrowComponent *FingerTrace2, UArrowComponent *FingerTrace3, UArrowComponent *FingerTrace4, EFinger Finger) | AVR_Hands | |
SetTeleportRotation(FRotator &NewTeleportRotation) | AVR_Hands | |
SetTrackpad_Y(float inst) | AVR_Hands | virtual |
SetupConstraintDrives() | AVR_Hands | |
SetupRoomScaleOutline() | AVR_Hands | |
ShouldUseMainConstraints() | AVR_Hands | |
ShowTeleportDestenation(bool IsValidTeleportDestination, FVector TraceLocation, FRotator TraceRotation) | AVR_Hands | |
SpawnMenu() | AVR_Hands | |
TeleportCylinder | AVR_Hands | protected |
TeleportDestination | AVR_Hands | protected |
TeleportLaunchVelocity | AVR_Hands | protected |
TeleportMaterailParameterCollection | AVR_Hands | protected |
TeleportRotation | AVR_Hands | protected |
TempDragValue | AVR_Hands | protected |
Thumb0BoneName | AVR_Hands | protected |
Thumb1BoneName | AVR_Hands | protected |
Thumb2BoneName | AVR_Hands | protected |
Thumb_Pressed() | AVR_Hands | virtual |
Thumb_Released() | AVR_Hands | virtual |
ThumbFingerCollision | AVR_Hands | protected |
ThumbFingerStart | AVR_Hands | protected |
ThumbFingerTip | AVR_Hands | protected |
ThumTrackpadTouched() | AVR_Hands | virtual |
ThumTrackpadUnTouched() | AVR_Hands | virtual |
Tick(float DeltaTime) override | AVR_Hands | virtual |
TraceTeleportDestination(TArray< FVector > &TracePoints, FVector &NavMeshLocation, FVector &TraceLocation, FRotator &TraceRotation) | AVR_Hands | |
Trackpad_Y | AVR_Hands | protected |
TrackpadTouched | AVR_Hands | protected |
TryAimToGrab(FHitResult &Hit, bool ForceInteraction) | AVR_Hands | |
TryGrabbing(FHitResult &Hit, bool ForceInteraction) | AVR_Hands | |
UpdateAllFingersCollision() | AVR_Hands | |
UpdateAPressedAnimation(UAnimSequence *NewAnimation) | AVR_Hands | |
UpdateArcEndPoint(bool ValidLocationFound, FVector NewLocation) | AVR_Hands | |
UpdateArcSpline(bool FoundValidLocation, TArray< FVector > SplinePoints) | AVR_Hands | |
UpdateFingerCollision(UCapsuleComponent *Collision, USceneComponent *Start, USceneComponent *Tip) | AVR_Hands | |
UpdateGrabAnimation(UAnimSequence *NewAnimation) | AVR_Hands | |
UpdateHandAnimation() | AVR_Hands | |
UpdatePhysBlendForFinger(EFinger Finger, FFingerCurls CurrentFingerCurls, bool force=false) | AVR_Hands | |
UpdateRoomScaleOutline() | AVR_Hands | |
UpdateTriggerPressedAnimation(UAnimSequence *NewAnimation) | AVR_Hands | |
UpdateWidgetCursor() | AVR_Hands | |
VR_PauseMenu | AVR_Hands | protected |
WakePhysics() | AVR_Hands | |
WantsToGripLocation | AVR_Hands | |
WidgetInteractionComponent | AVR_Hands | protected |
WidgetSphereMesh | AVR_Hands | protected |