Head Mounted VR 2.0
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AVR_Hands Member List

This is the complete list of members for AVR_Hands, including all inherited members.

A_Pressed()AVR_Handsvirtual
A_Released()AVR_Handsvirtual
ActivateTeleporter()AVR_Hands
ActorsToIgnoreMCAVR_Handsprotected
AmmoClipsAVR_Handsprotected
AngularConstrainedAVR_Handsprotected
AngularForceLimitAVR_Handsprotected
AngularPositionStrengthAVR_Handsprotected
AngularVelocityStrengthAVR_Handsprotected
ApplyIKToABP(FVector EffectorLocation, float Ratio, EFinger Finger, bool hit)AVR_Hands
ArcDirectionAVR_Handsprotected
ArcEndPointAVR_Handsprotected
ArcNiagaraAVR_Handsprotected
ArrowAVR_Handsprotected
AttachedActorAVR_Handsprotected
AVR_Hands()AVR_Hands
B_Pressed()AVR_Handsvirtual
B_Released()AVR_Handsvirtual
bA_PressedAVR_Handsprotected
bAllowAmmoGetAVR_Handsprotected
bAllowTurnOffMenuAVR_Hands
bB_PressedAVR_Handsprotected
bCheckGrabbedHitEventsAVR_Handsprotected
bCurrentWidgetHandAVR_Handsprotected
bDontLostConnectionAVR_Hands
BeamMaterialAVR_Handsprotected
BeamMeshAVR_Handsprotected
BeginPlay() overrideAVR_Handsvirtual
bGetHitHandleAVR_Handsprotected
bHasWeaponAVR_Handsprotected
bHitHandAVR_Hands
bInventoryAccessAVR_Handsprotected
bInverveHandsPreorityAVR_Handsprotected
bIsAimingToGrabAVR_Handsprotected
bIsClimbingAVR_Handsprotected
bIsGrabbedAVR_Handsprotected
bIsIndex_PressedAVR_Hands
bIsIndex_TouchAVR_Hands
bIsOthers_PressedAVR_Hands
bIsRoomScaleAVR_Handsprotected
bIsTeleporterActiveAVR_Handsprotected
bIsTeleportingAVR_Handsprotected
bIsThumb_PressedAVR_Hands
bIsValidTeleportDestinationAVR_Handsprotected
bLastFrameValidDestinationAVR_Handsprotected
bLessPhysHandsAVR_Handsprotected
bLoadingRoomAVR_Handsprotected
bMainMenuStatusAVR_Handsprotected
BoxHandsAVR_Handsprotected
bReflectLeftHandAVR_Handsprotected
bTurnOnIKAVR_Handsprotected
bUsingSteamVRSkeletonAVR_Handsprotected
bWantsToGripAVR_Handsprotected
CA_InventoryAVR_Handsprotected
CalculateIKLocations(FVector WorldImpact, FVector &EffectorLocation)AVR_Hands
CalculateRatio(float TraceLength, int ArrowNumber)AVR_Hands
CaliberAVR_Handsprotected
CheckAimToGrab()AVR_Hands
CheckControllerAndPickDist()AVR_Hands
CheckFingerCollisionOverlap(TArray< FName > &FingerSocketsNames, TArray< FName > &FingerBonesNames)AVR_Hands
CheckGrabPoss()AVR_Hands
CheckHandsAndControllerDist()AVR_Hands
CheckInventory()AVR_Hands
CheckMenuButtonPress()AVR_Hands
CheckMenuProgressBar()AVR_Hands
CheckMenuStatus()AVR_Hands
CheckPhysBlend(bool force=false)AVR_Hands
CheckTeleportIsActive()AVR_Hands
ClearArc()AVR_Hands
CurrentGrabComponentAVR_Handsprotected
CurrentGripStateAVR_Handsprotected
CurrentInventoryBoxAVR_Handsprotected
CurrentLinearPositionStrengthAVR_Handsprotected
CurrentLinearVelocityStrengthAVR_Handsprotected
DestroyMenu()AVR_Hands
DisabledConstraintAVR_Handsprotected
DisableTeleporter()AVR_Hands
DontAllowDropAVR_Hands
DoTryGrabbing(FHitResult &Hit, bool ForceInteraction)AVR_Hands
DragCurveAVR_Handsprotected
EnabledConstraintAVR_Handsprotected
EnableFingerCollision(bool Enable)AVR_Hands
EnableLoadingRoom(bool Enable)AVR_Hands
EndPlay(EEndPlayReason::Type EndPlayReason) overrideAVR_Handsvirtual
FakeHandAnimationAVR_Handsprotected
FakeHandMeshAVR_Handsprotected
FIndexAVR_Handsprotected
FIndexTrace1AVR_Handsprotected
FIndexTrace2AVR_Handsprotected
FIndexTrace3AVR_Handsprotected
FIndexTrace4AVR_Handsprotected
FingerCurlsAVR_Handsprotected
FLineTracesAVR_Handsprotected
fMenuOpenProgressAVR_Handsprotected
FMiddleAVR_Handsprotected
FMiddleTrace1AVR_Handsprotected
FMiddleTrace2AVR_Handsprotected
FMiddleTrace3AVR_Handsprotected
FMiddleTrace4AVR_Handsprotected
FPinkyAVR_Handsprotected
FPinkyTrace1AVR_Handsprotected
FPinkyTrace2AVR_Handsprotected
FPinkyTrace3AVR_Handsprotected
FPinkyTrace4AVR_Handsprotected
FRingAVR_Handsprotected
FRingTrace1AVR_Handsprotected
FRingTrace2AVR_Handsprotected
FRingTrace3AVR_Handsprotected
FRingTrace4AVR_Handsprotected
FTargetIndexAVR_Handsprotected
FTargetMiddleAVR_Handsprotected
FTargetPinkyAVR_Handsprotected
FTargetRingAVR_Handsprotected
FTargetThumAVR_Handsprotected
FThumbAVR_Handsprotected
FThumbTrace1AVR_Handsprotected
FThumbTrace2AVR_Handsprotected
FThumbTrace3AVR_Handsprotected
FThumbTrace4AVR_Handsprotected
FVecIndexAVR_Handsprotected
FVecMiddleAVR_Handsprotected
FVecPinkyAVR_Handsprotected
FVecRingAVR_Handsprotected
FVecThumAVR_Handsprotected
GetAllowAmmo() constAVR_Handsinline
GetAttachedActor() constAVR_Handsinline
GetCaliber() constAVR_Handsinline
GetControllerLocation() constAVR_Handsinline
GetEnabledBaseConstraint()AVR_Hands
GetFakeHandMesh() constAVR_Handsinline
GetFingerCurls() constAVR_Handsinline
GetHand() constAVR_Handsinline
GetHandCollision() constAVR_Handsinline
GetHandLocation() constAVR_Handsinline
GetHandMesh() constAVR_Handsinline
GetHasWeapon() constAVR_Handsinline
GetInitialControllerRotation() constAVR_Handsinline
GetInventory() constAVR_Handsinline
GetIsGrabbed() constAVR_Handsinline
GetIsTeleporterActive() constAVR_Handsinline
GetIsUsingSteamVRSkeleton() constAVR_Handsinline
GetIsValidTeleportDestination() constAVR_Handsinline
GetLastAttachedActor() constAVR_Handsinline
GetMainMenuStatus()AVR_Hands
GetMCSceneComponent() constAVR_Handsinline
GetNearestGrabComponent(AActor *Actor, FVector TestLocation, bool ForceCheckPriority)AVR_Handsprotected
GetOwnerPawn() constAVR_Handsinline
GetPhysicsClimbVector() constAVR_Handsinline
GetPhysicsConstraint() constAVR_Handsinline
GetPhysicsHandSocket() constAVR_Handsinline
GetTeleportDestination(FVector &MyLocation, FRotator &MyRotation)AVR_Hands
Grab_CueAVR_Handsprotected
GrabActor()AVR_Hands
GrabbedBoneNameAVR_Handsprotected
GrabbedComponentAVR_Handsprotected
GrabbingObjectInWorld()AVR_Hands
GrabBoxAVR_Handsprotected
GrabDirectionAVR_Handsprotected
GrabHapticEffectAVR_Handsprotected
GrabRootAVR_Handsprotected
GripPushInstAVR_Handsprotected
GripSpeedAVR_Handsprotected
GripTargetAVR_Handsprotected
HammerTouchedAVR_Handsprotected
HandAVR_Hands
HandIsCollidingAVR_Hands
HandOrientationZAVR_Hands
HandPhysicsConstraintAVR_Handsprotected
HandPhysicsConstraintPDAVR_Handsprotected
HandPhysicsTick()AVR_Hands
HandsAVR_Handsprotected
HandSocketAVR_Handsprotected
HandsPickObjHandle(bool Attach)AVR_Handsvirtual
HasInventoryAccess() constAVR_Handsinline
HitSurfaceHapticEffectAVR_Handsprotected
Index0BoneNameAVR_Handsprotected
Index1BoneNameAVR_Handsprotected
Index2BoneNameAVR_Handsprotected
Index_Pressed()AVR_Handsvirtual
Index_Released()AVR_Handsvirtual
Index_Touch()AVR_Handsvirtual
Index_UnTouch()AVR_Handsvirtual
IndexFingerCollisionAVR_Handsprotected
IndexFingerStartAVR_Handsprotected
IndexFingerTipAVR_Handsprotected
IndexPushInstAVR_Handsprotected
InitialControllerRotationAVR_Handsprotected
InventoryAVR_Handsprotected
IsClimbing() constAVR_Handsinline
IsHandClosed() constAVR_Handsinline
IsHandColliding()AVR_Handsprotected
LastAttachedActorAVR_Handsprotected
LastIndexCurlsAVR_Handsprotected
LastMiddleCurlsAVR_Handsprotected
LastNearGrabTimeAVR_Handsprotected
LastPickMethodAVR_Handsprotected
LastPinkyCurlsAVR_Handsprotected
LastRingCurlsAVR_Handsprotected
LastThumCurlsAVR_Handsprotected
LinearForceLimitAVR_Handsprotected
LinearPositionInterpSpeedAVR_Handsprotected
LinearPositionStrengthAVR_Handsprotected
LinearPositionStrengthMinDragAVR_Handsprotected
LinearVelocityInterpSpeedAVR_Handsprotected
LinearVelocityStrengthAVR_Handsprotected
LinearVelocityStrengthMinDragAVR_Handsprotected
LineTraceAlongArrow(class UArrowComponent *ArrowToTrace, bool &Hit, float &TraceLength, FHitResult &OutHits)AVR_Hands
MainMenuClassAVR_Handsprotected
MakeUpdateWidgetLookAtCamera()AVR_Handsprotected
MaxPhysBlendAVR_Hands
MenuActorAVR_Handsprotected
MenuCusrsorAVR_Handsprotected
MenuGrabAnimationAVR_Handsprotected
MenuLoadingWidgetAVR_Handsprotected
MenuWristLoaderAVR_Handsprotected
Middle0BoneNameAVR_Handsprotected
Middle1BoneNameAVR_Handsprotected
Middle2BoneNameAVR_Handsprotected
MiddleFingerCollisionAVR_Handsprotected
MiddleFingerStartAVR_Handsprotected
MiddleFingerTipAVR_Handsprotected
MinPhysBlendAVR_Hands
MotionRotationAVR_Handsprotected
OnComponentBeginOverlap(class UPrimitiveComponent *OverlappedComp, AActor *OtherActor, class UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult)AVR_Hands
OnConstruction(const FTransform &Transform) overrideAVR_Handsvirtual
OnHit(AActor *SelfActor, AActor *OtherActor, FVector NormalImpulse, const FHitResult &Hit)AVR_Hands
Others_Pressed()AVR_Handsvirtual
Others_Released()AVR_Handsvirtual
OwnerPawnAVR_Handsprotected
ParentMotionControllerAVR_Handsprotected
PauseMenuClassAVR_Handsprotected
PhysicsHandSocketAVR_Handsprotected
PickDistanceAVR_Handsprotected
PickPhysBlendAVR_Hands
PickPhysicsConstraintAVR_Handsprotected
Pinky0BoneNameAVR_Handsprotected
Pinky1BoneNameAVR_Handsprotected
Pinky2BoneNameAVR_Handsprotected
PinkyFingerCollisionAVR_Handsprotected
PinkyFingerStartAVR_Handsprotected
PinkyFingerTipAVR_Handsprotected
PullDirectionAVR_Handsprotected
PullVisualizerAVR_Handsprotected
RealHandAnimationAVR_Handsprotected
RealHandCollisionAVR_Handsprotected
RealHandMeshAVR_Handsprotected
ReleaseActor()AVR_Hands
RingAVR_Handsprotected
Ring0BoneNameAVR_Handsprotected
Ring1BoneNameAVR_Handsprotected
Ring2BoneNameAVR_Handsprotected
RingFingerCollisionAVR_Handsprotected
RingFingerStartAVR_Handsprotected
RingFingerTipAVR_Handsprotected
RoomScaleMeshAVR_Handsprotected
RootSceneAVR_Handsprotected
RumbleController(float Intensity, UHapticFeedbackEffect_Base *HapticEffect)AVR_Hands
SetAllFingerIK()AVR_Hands
SetAllowAmmo(bool Allow)AVR_Handsvirtual
SetCurrentWidgetHand(bool ThisHand)AVR_Hands
SetDontLostConnection(bool DontAllow)AVR_Hands
SetGripPushInst(float inst)AVR_Handsvirtual
SetHandIsColliding(bool IsColliding)AVR_Hands
SetIndexPushInst(float inst)AVR_Handsvirtual
SetInventoryAccess(bool Access)AVR_Hands
SetInventoryBox(UVR_InventoryBox *InventoryBox)AVR_Hands
SetLessPhysHands(bool newstatus)AVR_Hands
SetMainMenuStatus(bool MainMenuStatus)AVR_Hands
SetOwnerPawn(AActor *ActorToSet)AVR_Hands
SetParentMotionController(UVR_MotionControllerComponent *MotionController)AVR_Hands
SetSingleFingerIK(UArrowComponent *FingerTrace1, UArrowComponent *FingerTrace2, UArrowComponent *FingerTrace3, UArrowComponent *FingerTrace4, EFinger Finger)AVR_Hands
SetTeleportRotation(FRotator &NewTeleportRotation)AVR_Hands
SetTrackpad_Y(float inst)AVR_Handsvirtual
SetupConstraintDrives()AVR_Hands
SetupRoomScaleOutline()AVR_Hands
ShouldUseMainConstraints()AVR_Hands
ShowTeleportDestenation(bool IsValidTeleportDestination, FVector TraceLocation, FRotator TraceRotation)AVR_Hands
SpawnMenu()AVR_Hands
TeleportCylinderAVR_Handsprotected
TeleportDestinationAVR_Handsprotected
TeleportLaunchVelocityAVR_Handsprotected
TeleportMaterailParameterCollectionAVR_Handsprotected
TeleportRotationAVR_Handsprotected
TempDragValueAVR_Handsprotected
Thumb0BoneNameAVR_Handsprotected
Thumb1BoneNameAVR_Handsprotected
Thumb2BoneNameAVR_Handsprotected
Thumb_Pressed()AVR_Handsvirtual
Thumb_Released()AVR_Handsvirtual
ThumbFingerCollisionAVR_Handsprotected
ThumbFingerStartAVR_Handsprotected
ThumbFingerTipAVR_Handsprotected
ThumTrackpadTouched()AVR_Handsvirtual
ThumTrackpadUnTouched()AVR_Handsvirtual
Tick(float DeltaTime) overrideAVR_Handsvirtual
TraceTeleportDestination(TArray< FVector > &TracePoints, FVector &NavMeshLocation, FVector &TraceLocation, FRotator &TraceRotation)AVR_Hands
Trackpad_YAVR_Handsprotected
TrackpadTouchedAVR_Handsprotected
TryAimToGrab(FHitResult &Hit, bool ForceInteraction)AVR_Hands
TryGrabbing(FHitResult &Hit, bool ForceInteraction)AVR_Hands
UpdateAllFingersCollision()AVR_Hands
UpdateAPressedAnimation(UAnimSequence *NewAnimation)AVR_Hands
UpdateArcEndPoint(bool ValidLocationFound, FVector NewLocation)AVR_Hands
UpdateArcSpline(bool FoundValidLocation, TArray< FVector > SplinePoints)AVR_Hands
UpdateFingerCollision(UCapsuleComponent *Collision, USceneComponent *Start, USceneComponent *Tip)AVR_Hands
UpdateGrabAnimation(UAnimSequence *NewAnimation)AVR_Hands
UpdateHandAnimation()AVR_Hands
UpdatePhysBlendForFinger(EFinger Finger, FFingerCurls CurrentFingerCurls, bool force=false)AVR_Hands
UpdateRoomScaleOutline()AVR_Hands
UpdateTriggerPressedAnimation(UAnimSequence *NewAnimation)AVR_Hands
UpdateWidgetCursor()AVR_Hands
VR_PauseMenuAVR_Handsprotected
WakePhysics()AVR_Hands
WantsToGripLocationAVR_Hands
WidgetInteractionComponentAVR_Handsprotected
WidgetSphereMeshAVR_Handsprotected