Head Mounted VR 2.5
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AVR_LeverBase Member List

This is the complete list of members for AVR_LeverBase, including all inherited members.

AVR_Actor()AVR_Actor
AVR_LeverBase()AVR_LeverBase
BeginPlay() overrideAVR_LeverBaseprotectedvirtual
bIsCollidingAVR_Actorprotected
Body_MeshAVR_LeverBaseprotected
Body_PhysicsConstraintAVR_LeverBaseprotected
CanNonVRInteract()IVR_InteractionInterface
CanPullGrab()IVR_InteractionInterface
Drop(class UVR_HandComponent *MotionController)IVR_InteractionInterface
ForceCheckForGrabComponents()IVR_InteractionInterface
GetMesh() constAVR_LeverBaseinline
Grab(class UVR_HandComponent *MotionController, bool &HandleStatus, bool bFroceAttachHandle)IVR_InteractionInterface
GrabComponentAVR_LeverBaseprotected
IsColliding()IVR_InteractionInterface
IsColliding_Implementation()AVR_Actorinlinevirtual
IsGrabbed()IVR_InteractionInterface
IsHeldBy(class UVR_HandComponent *MotionController)IVR_InteractionInterface
IsNonVRInteractTillStop()IVR_InteractionInterface
MaxForceAVR_LeverBaseprotected
NonVRInteraction(AVR_Player *Player)IVR_InteractionInterface
OnHitCheckColliding(UPrimitiveComponent *HitComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector normalImpulse, const FHitResult &Hit)AVR_Actor
Parent_ActorAVR_LeverBaseprotected
ReturnForceAVR_LeverBaseprotected
RootSceneAVR_LeverBaseprotected
SetParent(AStaticMeshActor *ParentActor)AVR_LeverBasevirtual
Shoot()IVR_InteractionInterface
Stop_NonVRInteraction(AVR_Player *Player)IVR_InteractionInterface
Tick(float DeltaTime) overrideAVR_LeverBasevirtual
UpdateReturnForce(float Force, float Velocity, float Max_Force)AVR_LeverBase
VelocityStrengthAVR_LeverBaseprotected