Menu which is attached to the players.Spanws after holding button.
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#include <VR_PauseMenu.h>
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| AVR_PauseMenu () |
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virtual void | Pickup_Implementation (AActor *VR_MotionConttroller, USceneComponent *MotionController, UPhysicsConstraintComponent *PickPhysicsConstraint, USkeletalMeshComponent *RealHandMesh, EControllerHand CurrentHand) |
| Pickup Implementation.
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virtual void | Tick (float DeltaTime) override |
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| AVR_Actor () |
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virtual bool | IsColliding_Implementation () |
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void | OnHitCheckColliding (UPrimitiveComponent *HitComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector normalImpulse, const FHitResult &Hit) |
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void | Pickup (class AActor *VR_MotionConttroller, class USceneComponent *MotionController, class UPhysicsConstraintComponent *PickPhysicsConstraint, class USkeletalMeshComponent *RealHandMesh, EControllerHand CurrentHand) |
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void | Drop (class UPhysicsConstraintComponent *PickPhysicsConstraint) |
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bool | IsGrabbed () |
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bool | CanPullGrab () |
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void | Interaction (class AVR_Hands *MotionController, bool &HandleStatus, bool bFroceAttachHandle) |
| Used for interaction with objects such as door.
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bool | IsColliding () |
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void | Stop_Interaction (class AVR_Hands *MotionController) |
| Stop object interaction.
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void | Shoot () |
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bool | IsHeldBy (class AVR_Hands *MotionController) |
| Indetify if object is held by MotionController.
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bool | CanNonVRInteract () |
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bool | ForceCheckForGrabComponents () |
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void | NonVRInteraction (AVR_Player *Player) |
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bool | IsNonVRInteractTillStop () |
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void | Stop_NonVRInteraction (AVR_Player *Player) |
| Stop object interaction.
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Menu which is attached to the players.Spanws after holding button.
◆ AVR_PauseMenu()
AVR_PauseMenu::AVR_PauseMenu |
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◆ BeginPlay()
void AVR_PauseMenu::BeginPlay |
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overrideprotectedvirtual |
◆ Pickup_Implementation()
void AVR_PauseMenu::Pickup_Implementation |
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AActor * | VR_MotionConttroller, |
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USceneComponent * | MotionController, |
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UPhysicsConstraintComponent * | PickPhysicsConstraint, |
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USkeletalMeshComponent * | RealHandMesh, |
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EControllerHand | CurrentHand ) |
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virtual |
◆ Tick()
void AVR_PauseMenu::Tick |
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float | DeltaTime | ) |
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overridevirtual |
◆ MenuMesh
class UStaticMeshComponent* AVR_PauseMenu::MenuMesh |
◆ OwnerPawn
APawn* AVR_PauseMenu::OwnerPawn |
◆ P_MotionController
class USceneComponent* AVR_PauseMenu::P_MotionController |
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protected |
◆ RootScene
class USceneComponent* AVR_PauseMenu::RootScene |
The documentation for this class was generated from the following files:
- D:/Projects/LUEZ/LUEZ/Plugins/HeadMountedVR/Source/HeadMountedVR/Public/VR/VR_Actors/VR_PauseMenu.h
- D:/Projects/LUEZ/LUEZ/Plugins/HeadMountedVR/Source/HeadMountedVR/Private/VR/VR_Actors/VR_PauseMenu.cpp