A_Press_L() | AVR_Player | |
A_Press_Multycast(bool Hand, bool Pressed) | AVR_Player | |
A_Press_Multycast_Implementation(bool Hand, bool Pressed) | AVR_Player | |
A_Press_Multycast_Validate(bool Hand, bool Pressed) | AVR_Player | |
A_Press_R() | AVR_Player | |
A_Press_Server(bool Hand, bool Pressed) | AVR_Player | |
A_Press_Server_Implementation(bool Hand, bool Pressed) | AVR_Player | |
A_Press_Server_Validate(bool Hand, bool Pressed) | AVR_Player | |
A_Released_L() | AVR_Player | |
A_Released_R() | AVR_Player | |
AddHeight() | AVR_Player | |
AmmoBox | AVR_Player | protected |
AVR_Player() | AVR_Player | |
B_Press_L() | AVR_Player | |
B_Press_Multycast(bool Hand, bool Pressed) | AVR_Player | |
B_Press_Multycast_Implementation(bool Hand, bool Pressed) | AVR_Player | |
B_Press_Multycast_Validate(bool Hand, bool Pressed) | AVR_Player | |
B_Press_R() | AVR_Player | |
B_Press_Server(bool Hand, bool Pressed) | AVR_Player | |
B_Press_Server_Implementation(bool Hand, bool Pressed) | AVR_Player | |
B_Press_Server_Validate(bool Hand, bool Pressed) | AVR_Player | |
B_Released_L() | AVR_Player | |
B_Released_R() | AVR_Player | |
BeginPlay() override | AVR_Player | virtual |
bWeaponInInventory | AVR_Player | |
CallPauseMenu() | AVR_Player | |
CameraCollision | AVR_Player | protected |
CameraFade() | AVR_Player | |
CameraOrigin | AVR_Player | protected |
CanSptint() const | AVR_Player | inline |
ChangeFidelity(uint8 Level) | AVR_Player | |
CheckClimbing() | AVR_Player | |
CheckCollisionSeperation() | AVR_Player | |
CheckForStandableOBJ() | AVR_Player | |
CheckHandPtrExist(bool Hand) | AVR_Player | |
CheckPutInInventory() | AVR_Player | virtual |
CheckStepDistance() | AVR_Player | |
CheckUpdatePlayerPostion() | AVR_Player | |
DefaultMappingContext | AVR_Player | protected |
DoAfterTeleport | AVR_Player | |
E_Press() | AVR_Player | |
E_Press_Multycast(bool Released) | AVR_Player | |
E_Press_Multycast_Implementation(bool Released) | AVR_Player | |
E_Press_Multycast_Validate(bool Released) | AVR_Player | |
E_Press_Server(bool Released) | AVR_Player | |
E_Press_Server_Implementation(bool Released) | AVR_Player | |
E_Press_Server_Validate(bool Released) | AVR_Player | |
E_Released() | AVR_Player | |
EnableCameraFadeOnObj(bool Enable) | AVR_Player | |
EnableLoadingRoom(bool Enable) | AVR_Player | |
EnableMovment(bool enable) | AVR_Player | |
EndPlay(EEndPlayReason::Type EndPlayReason) override | AVR_Player | virtual |
Execute_E_Press(bool Released) | AVR_Player | |
ExecuteTeleportation(class UVR_HandComponent *MotionController) | AVR_Player | |
FloorOrigin | AVR_Player | protected |
Footsteps_SoundCue | AVR_Player | protected |
FootstepsAudioComponent | AVR_Player | protected |
GetAmmo(uint8 &Caliber) | AVR_Player | |
GetAmmoArray() const | AVR_Player | inline |
GetAvatarMesh() const | AVR_Player | inline |
GetAvatarMode() const | AVR_Player | inline |
GetAvatarWorldTransform() const | AVR_Player | inline |
GetCameraDirection() const | AVR_Player | inline |
GetCameraLocation() | AVR_Player | |
GetCameraTransform() const | AVR_Player | inline |
GetCollision() const | AVR_Player | inline |
GetComponentDirection(class USceneComponent *Component) | AVR_Player | |
GetCurrentClimbLocation() | AVR_Player | |
GetDistanceMoved(FVector CurrentCameraPosition) | AVR_Player | |
GetDistanceRotation(FRotator CurrentCameraRotation) | AVR_Player | |
GetFloorPoint() const | AVR_Player | inline |
GetForwardVector() | AVR_Player | |
GetHealth() const | AVR_Player | inline |
GetInLoadingRoom() const | AVR_Player | inline |
GetLeftHand() const | AVR_Player | inline |
GetLeftHandTransform() const | AVR_Player | inline |
GetLeftMotionController() const | AVR_Player | inline |
GetMaxHealth() const | AVR_Player | inline |
GetMenuStatus() const | AVR_Player | inline |
GetMovementDirection(FTransform CurrentCameraWorldTransform) | AVR_Player | |
GetPauseMenuOpened() const | AVR_Player | inline |
GetPlayerCurrentHeight() const | AVR_Player | inline |
GetPlayerDirectionValue() const | AVR_Player | inline |
GetPlayerMaxHeight() const | AVR_Player | inline |
GetPlayerSpeed() const | AVR_Player | inline |
GetRightHand() const | AVR_Player | inline |
GetRightHandTransform() const | AVR_Player | inline |
GetRightMotionController() const | AVR_Player | inline |
GetRotationFromInput(float UpAxis, float RightAxis, class UVR_HandComponent *MotionController) | AVR_Player | |
GetStamina() const | AVR_Player | inline |
GetTargetMS(float DisplayHRZ) | AVR_Player | |
GetVRHelmetName() const | AVR_Player | inline |
GrabActor_Left() | AVR_Player | |
GrabActor_Multycast(bool Hand) | AVR_Player | |
GrabActor_Multycast_Implementation(bool Hand) | AVR_Player | |
GrabActor_Multycast_Validate(bool Hand) | AVR_Player | |
GrabActor_Right() | AVR_Player | |
GrabActor_Server(bool Hand) | AVR_Player | |
GrabActor_Server_Implementation(bool Hand) | AVR_Player | |
GrabActor_Server_Validate(bool Hand) | AVR_Player | |
HasStamina() const | AVR_Player | inline |
Heal(int HealthToAdd) | AVR_Player | |
IA_APressLeft | AVR_Player | protected |
IA_APressRight | AVR_Player | protected |
IA_BPressLeft | AVR_Player | protected |
IA_BPressRight | AVR_Player | protected |
IA_Dev_Debug_MinusHeight | AVR_Player | protected |
IA_Dev_Debug_PlusHeight | AVR_Player | protected |
IA_Dev_Debug_WidgetInteraction | AVR_Player | protected |
IA_EPress | AVR_Player | protected |
IA_GrabLeft | AVR_Player | protected |
IA_GrabRight | AVR_Player | protected |
IA_Hand_ThumbStickPress_Left | AVR_Player | protected |
IA_Hand_ThumbStickPress_Right | AVR_Player | protected |
IA_IndexCurl_Left | AVR_Player | protected |
IA_IndexCurl_Right | AVR_Player | protected |
IA_Move | AVR_Player | protected |
IA_ThumbsticRightXAxis | AVR_Player | protected |
IA_ThumbsticRightYAxis | AVR_Player | protected |
Index_Press_Left() | AVR_Player | |
Index_Press_Multycast(bool Hand, bool Pressed) | AVR_Player | |
Index_Press_Multycast_Implementation(bool Hand, bool Pressed) | AVR_Player | |
Index_Press_Multycast_Validate(bool Hand, bool Pressed) | AVR_Player | |
Index_Press_Right() | AVR_Player | |
Index_Press_Server(bool Hand, bool Pressed) | AVR_Player | |
Index_Press_Server_Implementation(bool Hand, bool Pressed) | AVR_Player | |
Index_Press_Server_Validate(bool Hand, bool Pressed) | AVR_Player | |
Index_Touch_Left() | AVR_Player | |
Index_Touch_Right() | AVR_Player | |
IsInLoadingRoom() const | AVR_Player | inline |
IsSprinting() const | AVR_Player | inline |
LastCameraPosition | AVR_Player | |
LeftGripAxis(const FInputActionValue &Value) | AVR_Player | |
LeftMotionController | AVR_Player | protected |
LeftTriggerAxis(const FInputActionValue &Value) | AVR_Player | |
MoveForward(float Value) | AVR_Player | |
MoveRight(float Value) | AVR_Player | |
NonVRPhysicsHandleComponent | AVR_Player | protected |
OnAmmoBoxOverlap(class UPrimitiveComponent *OverlappedComp, class AActor *OtherActor, class UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult) | AVR_Player | virtual |
OnAmmoBoxOverlapEnd(class UPrimitiveComponent *OverlappedComp, class AActor *OtherActor, class UPrimitiveComponent *OtherComp, int32 OtherBodyIndex) | AVR_Player | virtual |
OnCameraCollisionOverlapBegin(class UPrimitiveComponent *OverlappedComp, class AActor *OtherActor, class UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult) | AVR_Player | |
OnCameraCollisionOverlapEnd(class UPrimitiveComponent *OverlappedComp, class AActor *OtherActor, class UPrimitiveComponent *OtherComp, int32 OtherBodyIndex) | AVR_Player | |
OnCollisionOverlapBegin(class UPrimitiveComponent *OverlappedComp, class AActor *OtherActor, class UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult) | AVR_Player | |
OnCollisionOverlapEnd(class UPrimitiveComponent *OverlappedComp, class AActor *OtherActor, class UPrimitiveComponent *OtherComp, int32 OtherBodyIndex) | AVR_Player | |
OnConstruction(const FTransform &Transform) override | AVR_Player | virtual |
OnResetVR() | AVR_Player | |
PlayerMesh | AVR_Player | protected |
PlayerMeshTick(float DeltaTime) | AVR_Player | |
PlayFootstepsSound(bool bHasFallen) | AVR_Player | |
PlayVoiceLine(USoundWave *SoundWave) | AVR_Player | |
PostInitializeComponents() | AVR_Player | virtual |
R_Trackpad_Touch() | AVR_Player | |
R_Trackpad_UnTouch() | AVR_Player | |
RealignCollison() | AVR_Player | |
ReciveDamage(int Damage) | AVR_Player | |
ReleaseActor_Left() | AVR_Player | |
ReleaseActor_Multycast(bool Hand) | AVR_Player | |
ReleaseActor_Multycast_Implementation(bool Hand) | AVR_Player | |
ReleaseActor_Multycast_Validate(bool Hand) | AVR_Player | |
ReleaseActor_Right() | AVR_Player | |
ReleaseActor_Server(bool Hand) | AVR_Player | |
ReleaseActor_Server_Implementation(bool Hand) | AVR_Player | |
ReleaseActor_Server_Validate(bool Hand) | AVR_Player | |
ReleaseIndex_Press_Left() | AVR_Player | |
ReleaseIndex_Press_Right() | AVR_Player | |
ReleaseIndex_Touch_Left() | AVR_Player | |
ReleaseIndex_Touch_Right() | AVR_Player | |
ReleaseThumb_Press_Left() | AVR_Player | |
ReleaseThumb_Press_Right() | AVR_Player | |
RemoveHeight() | AVR_Player | |
RightGripAxis(const FInputActionValue &Value) | AVR_Player | |
RightMotionController | AVR_Player | protected |
RightTriggerAxis(const FInputActionValue &Value) | AVR_Player | |
RootScene | AVR_Player | protected |
SendUserMode_Multicast(APawn *Player, bool VRMode) | AVR_Player | |
SendUserMode_Multicast_Implementation(APawn *Player, bool VRMode) | AVR_Player | |
SendUserMode_Multicast_Validate(APawn *Player, bool VRMode) | AVR_Player | |
SendUserMode_Server(APawn *Player, bool VRMode) | AVR_Player | |
SendUserMode_Server_Implementation(APawn *Player, bool VRMode) | AVR_Player | |
SendUserMode_Server_Validate(APawn *Player, bool VRMode) | AVR_Player | |
SetInventory(TArray< TSubclassOf< class AActor > > InventoryActors, TArray< UStaticMesh * > InventoryMeshes, TArray< int > NewAmmo) | AVR_Player | |
SetMaxSeperationDist(float NewDist) | AVR_Player | |
SetTrackingOrigin(TEnumAsByte< EHMDTrackingOrigin::Type > NewTrackingOrigin) | AVR_Player | |
SetupPlayerInputComponent(class UInputComponent *PlayerInputComponent) override | AVR_Player | virtual |
SetUserMode(bool VRMode) | AVR_Player | |
TeleportActor(class UVR_HandComponent *MotionController) | AVR_Player | |
TeleportPlayerPawn(FVector DestLocation, FRotator DestRotation) | AVR_Player | |
TeleportPressed_Left() | AVR_Player | |
TeleportReleased_Left() | AVR_Player | |
Thumb_Press_Left() | AVR_Player | |
Thumb_Press_Multycast(bool Hand, bool Pressed) | AVR_Player | |
Thumb_Press_Multycast_Implementation(bool Hand, bool Pressed) | AVR_Player | |
Thumb_Press_Multycast_Validate(bool Hand, bool Pressed) | AVR_Player | |
Thumb_Press_Right() | AVR_Player | |
Thumb_Press_Server(bool Hand, bool Pressed) | AVR_Player | |
Thumb_Press_Server_Implementation(bool Hand, bool Pressed) | AVR_Player | |
Thumb_Press_Server_Validate(bool Hand, bool Pressed) | AVR_Player | |
ThumbsticLeftXAxis(float Value) | AVR_Player | |
ThumbsticLeftYAxis(float Value) | AVR_Player | |
ThumbsticRightXAxis(const FInputActionValue &Value) | AVR_Player | |
ThumbsticRightYAxis(const FInputActionValue &Value) | AVR_Player | |
ThumbTrackpadAxis(float Value) | AVR_Player | |
Tick(float DeltaTime) override | AVR_Player | virtual |
TurnWidgetDev() | AVR_Player | |
UpdateClimbingStatus() | AVR_Player | |
UpdateCollisionHeight(FVector DevicePosition) | AVR_Player | |
UpdateFidelityLevel() | AVR_Player | |
UpdateMovment(const FInputActionValue &Value) | AVR_Player | |
UpdatePlayerPostion(FVector CurrentCameraPosition, FRotator DeviceRotation) | AVR_Player | |
UpdateRoomScalePosition() | AVR_Player | |
UpdateVariables() | AVR_Player | |
Voice_SoundCue | AVR_Player | protected |
VoiceAudioComponent | AVR_Player | protected |
VRCamera | AVR_Player | protected |
WeaponInInventory | AVR_Player | |