This is the complete list of members for AVR_StabWeapon, including all inherited members.
AVR_Actor() | AVR_Actor | |
AVR_StabWeapon() | AVR_StabWeapon | |
AVR_StaticMesh() | AVR_StaticMesh | |
bCanStuck | AVR_StabWeapon | protected |
BeginPlay() override | AVR_StabWeapon | protectedvirtual |
bIsColliding | AVR_Actor | protected |
CanNonVRInteract() | IVR_InteractionInterface | |
CanPullGrab() | IVR_InteractionInterface | |
CheckStabImpulse | AVR_StabWeapon | protected |
CurrentDamageSteps | AVR_StabWeapon | protected |
DamageForOneStep | AVR_StabWeapon | protected |
DamageSteps | AVR_StabWeapon | protected |
DoOnStabing(float Damage, uint8 CurrentDamageStep, AActor *HitActor, UPrimitiveComponent *HitComponent, FName HitBoneName) | AVR_StabWeapon | |
Drop(class UVR_HandComponent *MotionController) | IVR_InteractionInterface | |
ForceCheckForGrabComponents() | IVR_InteractionInterface | |
Friction | AVR_StabWeapon | protected |
GetPickupMesh() const | AVR_StaticMesh | inline |
Grab(class UVR_HandComponent *MotionController, bool &HandleStatus, bool bFroceAttachHandle) | IVR_InteractionInterface | |
GrabComponent | AVR_StaticMesh | |
ImpactForce | AVR_StabWeapon | protected |
IsColliding() | IVR_InteractionInterface | |
IsColliding_Implementation() | AVR_Actor | inlinevirtual |
IsGrabbed() | IVR_InteractionInterface | |
IsHeldBy(class UVR_HandComponent *MotionController) | IVR_InteractionInterface | |
IsNonVRInteractTillStop() | IVR_InteractionInterface | |
MaxDamage | AVR_StabWeapon | protected |
NonVRInteraction(AVR_Player *Player) | IVR_InteractionInterface | |
OnHitCheckColliding(UPrimitiveComponent *HitComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector normalImpulse, const FHitResult &Hit) | AVR_Actor | |
PickupMesh | AVR_StaticMesh | protected |
RelativeComponentHitLocation | AVR_StabWeapon | protected |
RootScene | AVR_StaticMesh | protected |
Shoot() | IVR_InteractionInterface | |
StabCenter | AVR_StabWeapon | protected |
StabDirection | AVR_StabWeapon | protected |
Stabed | AVR_StabWeapon | protected |
StabedActor | AVR_StabWeapon | protected |
StabedBoneName | AVR_StabWeapon | protected |
StabedComponent | AVR_StabWeapon | protected |
StabLimit | AVR_StabWeapon | protected |
StabStepLength | AVR_StabWeapon | protected |
StabTag | AVR_StabWeapon | protected |
Stop_NonVRInteraction(AVR_Player *Player) | IVR_InteractionInterface | |
Tick(float DeltaTime) override | AVR_StabWeapon | virtual |
UpdateMass(float NewMass) | AVR_StaticMesh | |
UpdateMaterial(class UMaterialInterface *NewMaterial) | AVR_StaticMesh | |
UpdateModel(class UStaticMesh *NewMesh) | AVR_StaticMesh | |