This is the complete list of members for AVR_StabWeapon, including all inherited members.
| AVR_Actor() | AVR_Actor | |
| AVR_StabWeapon() | AVR_StabWeapon | |
| AVR_StaticMesh() | AVR_StaticMesh | |
| bCanStuck | AVR_StabWeapon | protected |
| BeginPlay() override | AVR_StabWeapon | protectedvirtual |
| bIsColliding | AVR_Actor | protected |
| CanNonVRInteract() | IVR_InteractionInterface | |
| CanPullGrab() | IVR_InteractionInterface | |
| CheckStabImpulse | AVR_StabWeapon | protected |
| CurrentDamageSteps | AVR_StabWeapon | protected |
| DamageForOneStep | AVR_StabWeapon | protected |
| DamageSteps | AVR_StabWeapon | protected |
| DoOnStabing(float Damage, uint8 CurrentDamageStep, AActor *HitActor, UPrimitiveComponent *HitComponent, FName HitBoneName) | AVR_StabWeapon | |
| Drop(class UVR_HandComponent *MotionController) | IVR_InteractionInterface | |
| ForceCheckForGrabComponents() | IVR_InteractionInterface | |
| Friction | AVR_StabWeapon | protected |
| GetPickupMesh() const | AVR_StaticMesh | inline |
| Grab(class UVR_HandComponent *MotionController, bool &HandleStatus, bool bFroceAttachHandle) | IVR_InteractionInterface | |
| GrabComponent | AVR_StaticMesh | |
| ImpactForce | AVR_StabWeapon | protected |
| IsColliding() | IVR_InteractionInterface | |
| IsColliding_Implementation() | AVR_Actor | inlinevirtual |
| IsGrabbed() | IVR_InteractionInterface | |
| IsHeldBy(class UVR_HandComponent *MotionController) | IVR_InteractionInterface | |
| IsNonVRInteractTillStop() | IVR_InteractionInterface | |
| MaxDamage | AVR_StabWeapon | protected |
| NonVRInteraction(AVR_Player *Player) | IVR_InteractionInterface | |
| OnHitCheckColliding(UPrimitiveComponent *HitComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector normalImpulse, const FHitResult &Hit) | AVR_Actor | |
| PickupMesh | AVR_StaticMesh | protected |
| RelativeComponentHitLocation | AVR_StabWeapon | protected |
| RootScene | AVR_StaticMesh | protected |
| Shoot() | IVR_InteractionInterface | |
| StabCenter | AVR_StabWeapon | protected |
| StabDirection | AVR_StabWeapon | protected |
| Stabed | AVR_StabWeapon | protected |
| StabedActor | AVR_StabWeapon | protected |
| StabedBoneName | AVR_StabWeapon | protected |
| StabedComponent | AVR_StabWeapon | protected |
| StabLimit | AVR_StabWeapon | protected |
| StabStepLength | AVR_StabWeapon | protected |
| StabTag | AVR_StabWeapon | protected |
| Stop_NonVRInteraction(AVR_Player *Player) | IVR_InteractionInterface | |
| Tick(float DeltaTime) override | AVR_StabWeapon | virtual |
| UpdateMass(float NewMass) | AVR_StaticMesh | |
| UpdateMaterial(class UMaterialInterface *NewMaterial) | AVR_StaticMesh | |
| UpdateModel(class UStaticMesh *NewMesh) | AVR_StaticMesh | |