Head Mounted VR 2.5
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AVR_StaticMesh Member List

This is the complete list of members for AVR_StaticMesh, including all inherited members.

AVR_Actor()AVR_Actor
AVR_StaticMesh()AVR_StaticMesh
BeginPlay() overrideAVR_StaticMeshprotectedvirtual
bIsCollidingAVR_Actorprotected
CanNonVRInteract()IVR_InteractionInterface
CanPullGrab()IVR_InteractionInterface
Drop(class UVR_HandComponent *MotionController)IVR_InteractionInterface
ForceCheckForGrabComponents()IVR_InteractionInterface
GetPickupMesh() constAVR_StaticMeshinline
Grab(class UVR_HandComponent *MotionController, bool &HandleStatus, bool bFroceAttachHandle)IVR_InteractionInterface
GrabComponentAVR_StaticMesh
IsColliding()IVR_InteractionInterface
IsColliding_Implementation()AVR_Actorinlinevirtual
IsGrabbed()IVR_InteractionInterface
IsHeldBy(class UVR_HandComponent *MotionController)IVR_InteractionInterface
IsNonVRInteractTillStop()IVR_InteractionInterface
NonVRInteraction(AVR_Player *Player)IVR_InteractionInterface
OnHitCheckColliding(UPrimitiveComponent *HitComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector normalImpulse, const FHitResult &Hit)AVR_Actor
PickupMeshAVR_StaticMeshprotected
RootSceneAVR_StaticMeshprotected
Shoot()IVR_InteractionInterface
Stop_NonVRInteraction(AVR_Player *Player)IVR_InteractionInterface
Tick(float DeltaTime) overrideAVR_StaticMeshvirtual
UpdateMass(float NewMass)AVR_StaticMesh
UpdateMaterial(class UMaterialInterface *NewMaterial)AVR_StaticMesh
UpdateModel(class UStaticMesh *NewMesh)AVR_StaticMesh