#include <HeadMountedEditorStyle.h>
◆ Get()
const ISlateStyle & FHeadMountedEditorStyle::Get |
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- Returns
- The Slate style set for the Shooter game
◆ GetStyleSetName()
FName FHeadMountedEditorStyle::GetStyleSetName |
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◆ Initialize()
void FHeadMountedEditorStyle::Initialize |
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◆ ReloadTextures()
void FHeadMountedEditorStyle::ReloadTextures |
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reloads textures used by slate renderer
◆ Shutdown()
void FHeadMountedEditorStyle::Shutdown |
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The documentation for this class was generated from the following files: