#include <ScreenTextWidget.h>
◆ UScreenTextWidget()
UScreenTextWidget::UScreenTextWidget |
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const FObjectInitializer & |
ObjectInitializer | ) |
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◆ IsFinished()
bool UScreenTextWidget::IsFinished |
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◆ RunTypeAnimation()
void UScreenTextWidget::RunTypeAnimation |
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UTextBlock * |
TextBlock, |
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FString |
Text, |
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float |
TypeDelay |
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) |
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◆ RunUnTypeAnimation()
void UScreenTextWidget::RunUnTypeAnimation |
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UTextBlock * |
TextBlock, |
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float |
UnTypeDelay |
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) |
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◆ TypeText()
void UScreenTextWidget::TypeText |
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| ) |
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◆ UnTypeText()
void UScreenTextWidget::UnTypeText |
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◆ bFinished
bool UScreenTextWidget::bFinished |
◆ CurrentTypeDelay
float UScreenTextWidget::CurrentTypeDelay |
◆ DefaultTextBlock
UTextBlock* UScreenTextWidget::DefaultTextBlock |
◆ DisplayedText
FString UScreenTextWidget::DisplayedText |
◆ FullText
FString UScreenTextWidget::FullText |
◆ TextAudioComponent
UAudioComponent* UScreenTextWidget::TextAudioComponent |
◆ TextBlockToUpdate
UTextBlock* UScreenTextWidget::TextBlockToUpdate |
The documentation for this class was generated from the following files:
- D:/Projects/LUEZ/LUEZ/Plugins/HeadMountedVR/Source/HeadMountedVR/Public/UI/ScreenTextWidget.h
- D:/Projects/LUEZ/LUEZ/Plugins/HeadMountedVR/Source/HeadMountedVR/Private/UI/ScreenTextWidget.cpp