#include <UI_MenuWidget.h>
◆ UUI_MenuWidget()
UUI_MenuWidget::UUI_MenuWidget |
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const FObjectInitializer & |
ObjectInitializer | ) |
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◆ ExitOptions()
void UUI_MenuWidget::ExitOptions |
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◆ GetIsOpened()
bool UUI_MenuWidget::GetIsOpened |
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◆ GraphicsLeftPressed()
void UUI_MenuWidget::GraphicsLeftPressed |
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◆ GraphicsRightPressed()
void UUI_MenuWidget::GraphicsRightPressed |
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◆ LoadOptions()
void UUI_MenuWidget::LoadOptions |
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◆ MovementLeftPressed()
void UUI_MenuWidget::MovementLeftPressed |
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◆ MovementRightPressed()
void UUI_MenuWidget::MovementRightPressed |
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◆ NativeConstruct()
void UUI_MenuWidget::NativeConstruct |
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overridevirtual |
◆ OptionsPressed()
void UUI_MenuWidget::OptionsPressed |
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◆ QuitGame_NoPressed()
void UUI_MenuWidget::QuitGame_NoPressed |
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◆ QuitGame_YesPressed()
void UUI_MenuWidget::QuitGame_YesPressed |
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◆ QuitGamePressed()
void UUI_MenuWidget::QuitGamePressed |
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◆ SaveOptions()
void UUI_MenuWidget::SaveOptions |
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◆ StartGame_NoPressed()
void UUI_MenuWidget::StartGame_NoPressed |
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◆ StartGame_YesPressed()
void UUI_MenuWidget::StartGame_YesPressed |
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◆ StartGamePressed()
void UUI_MenuWidget::StartGamePressed |
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virtual |
◆ SubtiitlesLeftPressed()
void UUI_MenuWidget::SubtiitlesLeftPressed |
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◆ SubtiitlesRightPressed()
void UUI_MenuWidget::SubtiitlesRightPressed |
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◆ TurnAngleLeftPressed()
void UUI_MenuWidget::TurnAngleLeftPressed |
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◆ TurnAngleRightPressed()
void UUI_MenuWidget::TurnAngleRightPressed |
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◆ TurnLeftPressed()
void UUI_MenuWidget::TurnLeftPressed |
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◆ TurnOn()
void UUI_MenuWidget::TurnOn |
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◆ TurnRightPressed()
void UUI_MenuWidget::TurnRightPressed |
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◆ UpdateGraphics()
◆ UpdateMasterVolume()
void UUI_MenuWidget::UpdateMasterVolume |
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float |
Value | ) |
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◆ UpdateMovement()
◆ UpdateSubtitles()
◆ UpdateTurn()
◆ UpdateTurnAngle()
◆ UpdateWidget()
void UUI_MenuWidget::UpdateWidget |
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◆ EXIT_Button
UButton* UUI_MenuWidget::EXIT_Button |
◆ Graphics_Left_Button
UButton* UUI_MenuWidget::Graphics_Left_Button |
◆ Graphics_Right_Button
UButton* UUI_MenuWidget::Graphics_Right_Button |
◆ Graphics_Text
UTextBlock* UUI_MenuWidget::Graphics_Text |
◆ Main_Window
UVerticalBox* UUI_MenuWidget::Main_Window |
◆ MasterVolume_Text
UTextBlock* UUI_MenuWidget::MasterVolume_Text |
◆ Movement_Left_Button
UButton* UUI_MenuWidget::Movement_Left_Button |
◆ Movement_Right_Button
UButton* UUI_MenuWidget::Movement_Right_Button |
◆ Movement_Text
UTextBlock* UUI_MenuWidget::Movement_Text |
◆ Options
UButton* UUI_MenuWidget::Options |
◆ Options_Window
UVerticalBox* UUI_MenuWidget::Options_Window |
◆ QuitGame
UButton* UUI_MenuWidget::QuitGame |
◆ QuitGame_No
UButton* UUI_MenuWidget::QuitGame_No |
◆ QuitGame_Window
UVerticalBox* UUI_MenuWidget::QuitGame_Window |
◆ QuitGame_Yes
UButton* UUI_MenuWidget::QuitGame_Yes |
◆ SliderMasterVolume
class USlider* UUI_MenuWidget::SliderMasterVolume |
◆ StartGame
UButton* UUI_MenuWidget::StartGame |
◆ StartGame_No
UButton* UUI_MenuWidget::StartGame_No |
◆ StartGame_Window
UVerticalBox* UUI_MenuWidget::StartGame_Window |
◆ StartGame_Yes
UButton* UUI_MenuWidget::StartGame_Yes |
◆ Subtiitles_Left_Button
UButton* UUI_MenuWidget::Subtiitles_Left_Button |
◆ Subtiitles_Right_Button
UButton* UUI_MenuWidget::Subtiitles_Right_Button |
◆ Subtiitles_Text
UTextBlock* UUI_MenuWidget::Subtiitles_Text |
◆ Turn_Angle_Box
UBorder* UUI_MenuWidget::Turn_Angle_Box |
◆ Turn_Left_Button
UButton* UUI_MenuWidget::Turn_Left_Button |
◆ Turn_Right_Button
UButton* UUI_MenuWidget::Turn_Right_Button |
◆ Turn_Text
UTextBlock* UUI_MenuWidget::Turn_Text |
◆ TurnAngle_Left_Button
UButton* UUI_MenuWidget::TurnAngle_Left_Button |
◆ TurnAngle_Right_Button
UButton* UUI_MenuWidget::TurnAngle_Right_Button |
◆ TurnAngle_Text
UTextBlock* UUI_MenuWidget::TurnAngle_Text |
The documentation for this class was generated from the following files:
- D:/Projects/LUEZ/LUEZ/Plugins/HeadMountedVR/Source/HeadMountedVR/Public/UI/UI_MenuWidget.h
- D:/Projects/LUEZ/LUEZ/Plugins/HeadMountedVR/Source/HeadMountedVR/Private/UI/UI_MenuWidget.cpp