#include <VR_CameraComponent.h>
◆ UVR_CameraComponent()
UVR_CameraComponent::UVR_CameraComponent |
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const FObjectInitializer & | ObjectInitializer | ) |
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◆ HandleXRCamera()
void UVR_CameraComponent::HandleXRCamera |
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float | DeltaTime | ) |
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overrideprotectedvirtual |
◆ IsSequencerActor()
bool UVR_CameraComponent::IsSequencerActor |
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inline |
◆ bAllowCameraMovement
bool UVR_CameraComponent::bAllowCameraMovement |
◆ NetUpdateCount
float UVR_CameraComponent::NetUpdateCount |
◆ NetUpdateRate
float UVR_CameraComponent::NetUpdateRate |
◆ TempOriginTransform
FTransform UVR_CameraComponent::TempOriginTransform |
The documentation for this class was generated from the following files:
- J:/Projects/LUEZ/LUEZ/Plugins/HeadMountedVR/Source/HeadMountedVR/Public/VR/VR_Components/VR_CameraComponent.h
- J:/Projects/LUEZ/LUEZ/Plugins/HeadMountedVR/Source/HeadMountedVR/Private/VR/VR_Components/VR_CameraComponent.cpp