Head Mounted VR 3.0
Loading...
Searching...
No Matches
UVR_CollisionComponent Class Reference

#include <VR_CollisionComponent.h>

+ Inheritance diagram for UVR_CollisionComponent:

Public Member Functions

virtual void TickComponent (float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override
 

Protected Member Functions

virtual void OnUpdateTransform (EUpdateTransformFlags UpdateTransformFlags, ETeleportType Teleport) override
 
void CalculateWorldOffset (bool NeedToUpdateBounds=false)
 
void SendPhysicsTransform (ETeleportType Teleport)
 

Member Function Documentation

◆ CalculateWorldOffset()

void UVR_CollisionComponent::CalculateWorldOffset ( bool NeedToUpdateBounds = false)
protected

◆ OnUpdateTransform()

void UVR_CollisionComponent::OnUpdateTransform ( EUpdateTransformFlags UpdateTransformFlags,
ETeleportType Teleport = ETeleportType::None )
overrideprotectedvirtual

◆ SendPhysicsTransform()

void UVR_CollisionComponent::SendPhysicsTransform ( ETeleportType Teleport)
protected

◆ TickComponent()

void UVR_CollisionComponent::TickComponent ( float DeltaTime,
enum ELevelTick TickType,
FActorComponentTickFunction * ThisTickFunction )
overridevirtual

The documentation for this class was generated from the following files: