#include <VR_EquipmentAnimationInstance.h>
◆ UVR_EquipmentAnimationInstance()
| UVR_EquipmentAnimationInstance::UVR_EquipmentAnimationInstance |
( |
| ) |
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◆ bA_Pressed
| bool UVR_EquipmentAnimationInstance::bA_Pressed |
◆ bB_Pressed
| bool UVR_EquipmentAnimationInstance::bB_Pressed |
◆ bIsGrabbed
| bool UVR_EquipmentAnimationInstance::bIsGrabbed |
◆ bTrigger_Pressed
| bool UVR_EquipmentAnimationInstance::bTrigger_Pressed |
◆ FingerCurls
◆ fTriggerInt
| float UVR_EquipmentAnimationInstance::fTriggerInt |
◆ Hand
| EControllerHand UVR_EquipmentAnimationInstance::Hand |
The documentation for this class was generated from the following files: