#include <VR_GrabBoxCollisionComponent.h>
◆ UVR_GrabBoxCollisionComponent()
UVR_GrabBoxCollisionComponent::UVR_GrabBoxCollisionComponent |
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const FObjectInitializer & |
ObjectInitializer | ) |
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◆ DoConstruction()
void UVR_GrabBoxCollisionComponent::DoConstruction |
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virtual |
◆ DrawInterface()
void UVR_GrabBoxCollisionComponent::DrawInterface |
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◆ UPROPERTY()
UVR_GrabBoxCollisionComponent::UPROPERTY |
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EditAnywhere |
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BlueprintReadWrite |
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Category |
= "Grab|Child Collisions" , |
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meta |
= (EditCondition="CheckForChildCollisionAxis == true && (GrabMethod == EGrabMethod::Physics || GrabMethod == EGrabMethod::AnimatedAndIK)", EditConditionHides) |
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) |
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◆ ArrowColor
FLinearColor UVR_GrabBoxCollisionComponent::ArrowColor |
◆ ArrowDistance
float UVR_GrabBoxCollisionComponent::ArrowDistance |
◆ ArrowSize
float UVR_GrabBoxCollisionComponent::ArrowSize |
◆ ArrowsPading
float UVR_GrabBoxCollisionComponent::ArrowsPading |
◆ ArrowThickness
float UVR_GrabBoxCollisionComponent::ArrowThickness |
◆ DebugDuration
float UVR_GrabBoxCollisionComponent::DebugDuration |
◆ DrawDebugInterface
bool UVR_GrabBoxCollisionComponent::DrawDebugInterface |
◆ NumberOfArrows
int UVR_GrabBoxCollisionComponent::NumberOfArrows |
The documentation for this class was generated from the following files: