Head Mounted VR 2.0
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UVR_GrabCapsuleCollisionComponent Class Reference

#include <VR_GrabCapsuleCollisionComponent.h>

+ Inheritance diagram for UVR_GrabCapsuleCollisionComponent:

Public Member Functions

 UVR_GrabCapsuleCollisionComponent (const FObjectInitializer &ObjectInitializer)
 
virtual void DoConstruction ()
 
void DrawInterface ()
 

Public Attributes

bool DrawDebugInterface
 
bool DebugCircle
 
float DebugCircleThickness
 
float DebugCircleRadius
 
FLinearColor DebugCircleColor
 
float ArrowsPading
 
float ArrowSize
 
float DebugDuration
 
float ArrowThickness
 
int NumberOfArrows
 
FLinearColor ArrowColor
 

Constructor & Destructor Documentation

◆ UVR_GrabCapsuleCollisionComponent()

UVR_GrabCapsuleCollisionComponent::UVR_GrabCapsuleCollisionComponent ( const FObjectInitializer & ObjectInitializer)

Member Function Documentation

◆ DoConstruction()

void UVR_GrabCapsuleCollisionComponent::DoConstruction ( )
virtual

◆ DrawInterface()

void UVR_GrabCapsuleCollisionComponent::DrawInterface ( )

Member Data Documentation

◆ ArrowColor

FLinearColor UVR_GrabCapsuleCollisionComponent::ArrowColor

◆ ArrowSize

float UVR_GrabCapsuleCollisionComponent::ArrowSize

◆ ArrowsPading

float UVR_GrabCapsuleCollisionComponent::ArrowsPading

◆ ArrowThickness

float UVR_GrabCapsuleCollisionComponent::ArrowThickness

◆ DebugCircle

bool UVR_GrabCapsuleCollisionComponent::DebugCircle

◆ DebugCircleColor

FLinearColor UVR_GrabCapsuleCollisionComponent::DebugCircleColor

◆ DebugCircleRadius

float UVR_GrabCapsuleCollisionComponent::DebugCircleRadius

◆ DebugCircleThickness

float UVR_GrabCapsuleCollisionComponent::DebugCircleThickness

◆ DebugDuration

float UVR_GrabCapsuleCollisionComponent::DebugDuration

◆ DrawDebugInterface

bool UVR_GrabCapsuleCollisionComponent::DrawDebugInterface

◆ NumberOfArrows

int UVR_GrabCapsuleCollisionComponent::NumberOfArrows

The documentation for this class was generated from the following files: