#include <VR_GrabCapsuleCollisionComponent.h>
◆ UVR_GrabCapsuleCollisionComponent()
| UVR_GrabCapsuleCollisionComponent::UVR_GrabCapsuleCollisionComponent |
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const FObjectInitializer & | ObjectInitializer | ) |
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◆ DoConstruction()
| void UVR_GrabCapsuleCollisionComponent::DoConstruction |
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| ) |
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virtual |
◆ DrawInterface()
| void UVR_GrabCapsuleCollisionComponent::DrawInterface |
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| ) |
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◆ ArrowColor
| FLinearColor UVR_GrabCapsuleCollisionComponent::ArrowColor |
◆ ArrowSize
| float UVR_GrabCapsuleCollisionComponent::ArrowSize |
◆ ArrowsPading
| float UVR_GrabCapsuleCollisionComponent::ArrowsPading |
◆ ArrowThickness
| float UVR_GrabCapsuleCollisionComponent::ArrowThickness |
◆ DebugCircle
| bool UVR_GrabCapsuleCollisionComponent::DebugCircle |
◆ DebugCircleColor
| FLinearColor UVR_GrabCapsuleCollisionComponent::DebugCircleColor |
◆ DebugCircleRadius
| float UVR_GrabCapsuleCollisionComponent::DebugCircleRadius |
◆ DebugCircleThickness
| float UVR_GrabCapsuleCollisionComponent::DebugCircleThickness |
◆ DebugDuration
| float UVR_GrabCapsuleCollisionComponent::DebugDuration |
◆ DrawDebugInterface
| bool UVR_GrabCapsuleCollisionComponent::DrawDebugInterface |
◆ NumberOfArrows
| int UVR_GrabCapsuleCollisionComponent::NumberOfArrows |
The documentation for this class was generated from the following files: