Head Mounted VR 2.7
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UVR_GrabComponent Member List

This is the complete list of members for UVR_GrabComponent, including all inherited members.

ActivateCanDamagePlayers()UVR_GrabComponent
AllowDropUVR_GrabComponent
AnimnTypeUVR_GrabComponent
APressed()UVR_GrabComponent
AReleased()UVR_GrabComponent
bAllowNonVRUVR_GrabComponent
bAllowPickUpUVR_GrabComponent
bAllowTeleportWithUVR_GrabComponent
bBlockOtherA_EventsUVR_GrabComponent
bBlockOtherB_EventsUVR_GrabComponent
bBlockOtherThumbChangeEventsUVR_GrabComponent
bBlockOtherThumbEventsUVR_GrabComponent
bBlockOtherTriggerEventsUVR_GrabComponent
bBothHandsUVR_GrabComponent
bCanNPCInteractUVR_GrabComponent
bCanPlayerStepOnUVR_GrabComponent
bCanPullGrabUVR_GrabComponent
bDebugUVR_GrabComponent
BeginPlay() overrideUVR_GrabComponentvirtual
bIsCollidingUVR_GrabComponent
BPressed()UVR_GrabComponent
BReleased()UVR_GrabComponent
CanBothHandsGrab() constUVR_GrabComponentinline
CanNonVRInteract()IVR_InteractionInterface
CanPlayerStepOn() constUVR_GrabComponentinline
CanPullGrab()IVR_InteractionInterface
CanPullGrab_Implementation()UVR_GrabComponentinlinevirtual
CanPutInInventoryUVR_GrabComponent
CheckEAnimationType()UVR_GrabComponent
DefaultMassUVR_GrabComponent
DrawCollisionDebug()UVR_GrabComponent
Drop(class UVR_HandComponent *MotionController)IVR_InteractionInterface
Drop_AttachTo()UVR_GrabComponent
Drop_Implementation(class UVR_HandComponent *MotionController)UVR_GrabComponentvirtual
Drop_PhysicsConstraint(FConstraintInstance *PickPhysicsConstraint)UVR_GrabComponent
Drop_PhysicsConstraintAnimated()UVR_GrabComponent
Drop_PhysicsConstraintAnimatedNearSocket()UVR_GrabComponent
DropScript()UVR_GrabComponentvirtual
EnableBlockPullGrab(bool Enable)UVR_GrabComponent
EnablePriorityUVR_GrabComponent
EnablePullGrab(bool Enable)UVR_GrabComponent
EndPlay(const EEndPlayReason::Type EndPlayReason) overrideUVR_GrabComponentvirtual
ForceCheckForGrabComponents()IVR_InteractionInterface
ForceDrop()UVR_GrabComponent
GetAnimnType() constUVR_GrabComponentinline
GetCanNPCInteract() constUVR_GrabComponentinline
GetCanPutInInventory() constUVR_GrabComponentinline
GetChildCollisionDirectionAxis() constUVR_GrabComponentinline
GetChildCollisions(TArray< UShapeComponent * > &ShapeComponents)UVR_GrabComponent
GetGrabMethod() constUVR_GrabComponentinline
GetGrabPriority() constUVR_GrabComponentinline
GetHandActor() constUVR_GrabComponentinline
GetInHand() constUVR_GrabComponentinline
GetJustDroped() constUVR_GrabComponentinline
GetLeftHandSocketName() constUVR_GrabComponentinline
GetMaxInteractionDistance() constUVR_GrabComponentinline
GetNumOfHandsAttached() constUVR_GrabComponentinline
GetPickUpAnimation() constUVR_GrabComponentinline
GetPullGrabEnabled() constUVR_GrabComponentinline
GetRightHandSocketName() constUVR_GrabComponentinline
Grab(class UVR_HandComponent *MotionController, bool &HandleStatus, bool bFroceAttachHandle)IVR_InteractionInterface
Grab_Implementation(class UVR_HandComponent *MotionController, bool &HandleStatus, bool bFroceAttachHandle)UVR_GrabComponentvirtual
GrabMethodUVR_GrabComponent
GrabPressed()UVR_GrabComponent
GrabPriorityUVR_GrabComponent
GrabReleased()UVR_GrabComponent
HandComponentUVR_GrabComponent
InInteractionDistance(FVector Location, float &Distance)UVR_GrabComponent
IsAutoHandRotation() constUVR_GrabComponentinline
IsCheckingChildCollisionAxis() constUVR_GrabComponentinline
IsChildCollisionAxisInverted() constUVR_GrabComponentinline
IsColliding()IVR_InteractionInterface
IsColliding_Implementation()UVR_GrabComponentvirtual
IsDropAllowed() constUVR_GrabComponentinline
IsGrabbed()IVR_InteractionInterface
IsGrabbed_Implementation()UVR_GrabComponentinlinevirtual
IsHeldBy(class UVR_HandComponent *MotionController)IVR_InteractionInterface
IsNonVRInteractTillStop()IVR_InteractionInterface
IsParentSimulatesPhysics()UVR_GrabComponent
LeftHandSocketNameUVR_GrabComponent
LowerAttachedStrengthUVR_GrabComponent
MaxComponentInteractionDistanceUVR_GrabComponent
NonVRGrabTypeUVR_GrabComponent
NonVRInteraction(AVR_Player *Player)IVR_InteractionInterface
OnComponentAPressedUVR_GrabComponent
OnComponentAReleasedUVR_GrabComponent
OnComponentBPressedUVR_GrabComponent
OnComponentBReleasedUVR_GrabComponent
OnComponentGrabPressedUVR_GrabComponent
OnComponentGrabReleasedUVR_GrabComponent
OnComponentThumbstickChangeUVR_GrabComponent
OnComponentThumbstickPressedUVR_GrabComponent
OnComponentThumbstickReleasedUVR_GrabComponent
OnComponentTriggerChangeUVR_GrabComponent
OnComponentTriggerPressedUVR_GrabComponent
OnComponentTriggerReleasedUVR_GrabComponent
OnHitCheckColliding(UPrimitiveComponent *HitComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector normalImpulse, const FHitResult &Hit)UVR_GrabComponent
OnRegister() overrideUVR_GrabComponentvirtual
ParentComponentUVR_GrabComponent
Pickup_AttachTo()UVR_GrabComponent
Pickup_PhysicsConstraint()UVR_GrabComponent
Pickup_PhysicsConstraintAnimated()UVR_GrabComponent
Pickup_PhysicsConstraintAnimatedNearSocket()UVR_GrabComponent
PickUpAnimationUVR_GrabComponent
PickUpAnimationArrayUVR_GrabComponent
PickUpAnimationTypeUVR_GrabComponent
PickUpScript()UVR_GrabComponentvirtual
RightHandSocketNameUVR_GrabComponent
RunJustDropTimer()UVR_GrabComponent
SetAllowPickUp(bool PickUpStatus)UVR_GrabComponent
SetBothHands(bool BothHands)UVR_GrabComponent
SetGrabMethod(EGrabMethod NewGrabMethod)UVR_GrabComponent
Shoot()IVR_InteractionInterface
SocketArrayUVR_GrabComponent
SocketInRadiusUVR_GrabComponent
Stop_NonVRInteraction(AVR_Player *Player)IVR_InteractionInterface
ThumbPressed()UVR_GrabComponent
ThumbstickChange(float ValueX, float ValueY)UVR_GrabComponent
TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) overrideUVR_GrabComponentvirtual
TriggerChange(float Value)UVR_GrabComponent
TriggerPressed()UVR_GrabComponent
TriggerReleased()UVR_GrabComponent
UpdateHitEvents()UVR_GrabComponent
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Grab|Animation", meta=(EditCondition="(GrabMethod == EGrabMethod::PhysicsAnimatedNearSocket || GrabMethod == EGrabMethod::AnimatedAndIK || GrabMethod == EGrabMethod::PhysicsAnimated) && PickUpAnimationType == EPickUpAnimations::Interactable", EditConditionHides)) UAnimSequence *PickAPressAnimationUVR_GrabComponent
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Grab|Animation", meta=(EditCondition="(GrabMethod == EGrabMethod::PhysicsAnimatedNearSocket || GrabMethod == EGrabMethod::AnimatedAndIK || GrabMethod == EGrabMethod::PhysicsAnimated) && PickUpAnimationType == EPickUpAnimations::Interactable", EditConditionHides)) UAnimSequence *PickBPressAnimationUVR_GrabComponent
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Grab|Animation", meta=(EditCondition="(GrabMethod == EGrabMethod::PhysicsAnimatedNearSocket || GrabMethod == EGrabMethod::AnimatedAndIK || GrabMethod == EGrabMethod::PhysicsAnimated) && PickUpAnimationType == EPickUpAnimations::Interactable", EditConditionHides)) UAnimSequence *PickTriggerPressAnimationUVR_GrabComponent
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Grab", meta=(EditCondition="(GrabMethod == EGrabMethod::Physics || GrabMethod == EGrabMethod::AnimatedAndIK)", EditConditionHides)) bool AutoHandRotationUVR_GrabComponent
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Grab|Child Collisions", meta=(EditCondition="(GrabMethod == EGrabMethod::Physics || GrabMethod == EGrabMethod::AnimatedAndIK)", EditConditionHides)) bool CheckForChildCollisionAxisUVR_GrabComponent
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Grab|Child Collisions", meta=(EditCondition="CheckForChildCollisionAxis == true && (GrabMethod == EGrabMethod::Physics || GrabMethod == EGrabMethod::AnimatedAndIK)", EditConditionHides)) bool InvertChildCollisionAxisUVR_GrabComponent
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Grab|Child Collisions", meta=(EditCondition="CheckForChildCollisionAxis == true && (GrabMethod == EGrabMethod::Physics || GrabMethod == EGrabMethod::AnimatedAndIK)", EditConditionHides)) EVectorDirectionTypes ChildCollisionDirectionAxisUVR_GrabComponent
UVR_GrabComponent()UVR_GrabComponent
WeldWithHandUVR_GrabComponent