ActivateCanDamagePlayers() | UVR_GrabComponent | |
AimToGrabDistance | UVR_GrabComponent | |
AllowDrop | UVR_GrabComponent | |
AngularPointDifference | UVR_GrabComponent | |
AnimationType | UVR_GrabComponent | |
ApplyPrimitveSnapping() | UVR_GrabComponent | protected |
APressed() | UVR_GrabComponent | |
AReleased() | UVR_GrabComponent | |
AutoHandRotation | UVR_GrabComponent | |
AxisLength | UVR_GrabComponent | |
bAimToGrabForThisComponent | UVR_GrabComponent | |
bAllowNonVR | UVR_GrabComponent | |
bAllowPickUp | UVR_GrabComponent | |
bAllowTeleportWith | UVR_GrabComponent | |
bAllowTriggerGrab | UVR_GrabComponent | |
bAttach | UVR_GrabComponent | |
bBlockOtherA_Events | UVR_GrabComponent | |
bBlockOtherB_Events | UVR_GrabComponent | |
bBlockOtherThumbChangeEvents | UVR_GrabComponent | |
bBlockOtherThumbEvents | UVR_GrabComponent | |
bBlockOtherTriggerEvents | UVR_GrabComponent | |
bBothHands | UVR_GrabComponent | |
bCanNPCInteract | UVR_GrabComponent | |
bCanPlayerStepOn | UVR_GrabComponent | |
bCanPullGrab | UVR_GrabComponent | |
bDebug | UVR_GrabComponent | |
BeginPlay() override | UVR_GrabComponent | virtual |
bIsColliding | UVR_GrabComponent | |
bLockOneRotationAxis | UVR_GrabComponent | |
bOnlyOneHand | UVR_GrabComponent | |
BPressed() | UVR_GrabComponent | |
BReleased() | UVR_GrabComponent | |
bUseCylinderSnap | UVR_GrabComponent | |
bUsePrimitiveSnap | UVR_GrabComponent | |
CanBothHandsGrab() const | UVR_GrabComponent | inline |
CanNonVRInteract() | IVR_InteractionInterface | |
CanPlayerStepOn() const | UVR_GrabComponent | inline |
CanPullGrab() | IVR_InteractionInterface | |
CanPullGrab_Implementation() | UVR_GrabComponent | inlinevirtual |
CanPutInInventory | UVR_GrabComponent | |
CheckEAnimationType() | UVR_GrabComponent | |
CheckForChildCollision | UVR_GrabComponent | |
ContraintMotionUnlocked | UVR_GrabComponent | |
CylinderRadius | UVR_GrabComponent | |
DefaultMass | UVR_GrabComponent | |
DoDebugVisualize() | UVR_GrabComponent | virtual |
DrawCollisionDebug() | UVR_GrabComponent | |
Drop(class UVR_HandComponent *MotionController) | IVR_InteractionInterface | |
Drop_Implementation(class UVR_HandComponent *MotionController) | UVR_GrabComponent | virtual |
Drop_PhysicsConstraintAnimatedNearSocket() | UVR_GrabComponent | |
DropAnimated() | UVR_GrabComponent | |
DropScript() | UVR_GrabComponent | virtual |
EnableBlockPullGrab(bool Enable) | UVR_GrabComponent | |
EnablePriority | UVR_GrabComponent | |
EnablePullGrab(bool Enable) | UVR_GrabComponent | |
EndPlay(const EEndPlayReason::Type EndPlayReason) override | UVR_GrabComponent | virtual |
ExactPosition | UVR_GrabComponent | |
ForceCheckForGrabComponents() | IVR_InteractionInterface | |
ForceDrop() | UVR_GrabComponent | |
GetAnimationType() const | UVR_GrabComponent | inline |
GetCanNPCInteract() const | UVR_GrabComponent | inline |
GetCanPutInInventory() const | UVR_GrabComponent | inline |
GetChildCollisions(TArray< UShapeComponent * > &ShapeComponents) | UVR_GrabComponent | |
GetGrabAnimation() const | UVR_GrabComponent | inline |
GetGrabPriority() const | UVR_GrabComponent | inline |
GetHandActor() const | UVR_GrabComponent | inline |
GetHandToComponentTransform(EControllerHand Hand, FVector HandRootOffset) | UVR_GrabComponent | |
GetHandToSocketTransform(EControllerHand Hand) | UVR_GrabComponent | |
GetInHand() const | UVR_GrabComponent | inline |
GetInvertedTransformByAxis(FTransform T, EAxies Axies=EAxies::Y, FVector OriginOffset=FVector::Zero()) | UVR_GrabComponent | |
GetJustDroped() const | UVR_GrabComponent | inline |
GetLeftHandSocketName() const | UVR_GrabComponent | inline |
GetMaxInteractionDistance() const | UVR_GrabComponent | inline |
GetNumOfHandsAttached() const | UVR_GrabComponent | inline |
GetPrimitiveSnapDesiredTransform(UVR_HandComponent *Hand, EGrabSnapType SnapType, bool PositionBasedOnly=false) | UVR_GrabComponent | |
GetPullGrabEnabled() const | UVR_GrabComponent | inline |
GetRightHandSocketName() const | UVR_GrabComponent | inline |
Grab(class UVR_HandComponent *MotionController, bool &HandleStatus, bool bFroceAttachHandle) | IVR_InteractionInterface | |
Grab_Implementation(class UVR_HandComponent *MotionController, bool &HandleStatus, bool bFroceAttachHandle) | UVR_GrabComponent | virtual |
GrabAnimatedComponent() | UVR_GrabComponent | |
GrabAnimatedNearSocket() | UVR_GrabComponent | |
GrabAnimation | UVR_GrabComponent | |
GrabAnimationType | UVR_GrabComponent | |
GrabAPressAnimation | UVR_GrabComponent | |
GrabBPressAnimation | UVR_GrabComponent | |
GrabOriginOffset | UVR_GrabComponent | |
GrabPosition | UVR_GrabComponent | |
GrabPressed() | UVR_GrabComponent | |
GrabPriority | UVR_GrabComponent | |
GrabReleased() | UVR_GrabComponent | |
GrabTriggerPressAnimation | UVR_GrabComponent | |
HandCanInteract | UVR_GrabComponent | |
HandComponent | UVR_GrabComponent | |
IK_Animation_ID | UVR_GrabComponent | |
InInteractionDistance(FVector Location, FRotator Rot, float &Distance) | UVR_GrabComponent | |
IsAutoHandRotation() const | UVR_GrabComponent | inline |
IsCheckingChildCollision() const | UVR_GrabComponent | inline |
IsColliding() | IVR_InteractionInterface | |
IsColliding_Implementation() | UVR_GrabComponent | virtual |
IsDropAllowed() const | UVR_GrabComponent | inline |
IsGrabbed() | IVR_InteractionInterface | |
IsGrabbed_Implementation() | UVR_GrabComponent | inlinevirtual |
IsHeldBy(class UVR_HandComponent *MotionController) | IVR_InteractionInterface | |
IsNonVRInteractTillStop() | IVR_InteractionInterface | |
IsParentSimulatesPhysics() | UVR_GrabComponent | |
IsPointInGrabVolumes(const FVector &Point) const | UVR_GrabComponent | |
LeftHandReflectAxis | UVR_GrabComponent | |
LeftHandSocketName | UVR_GrabComponent | |
LockOnlyAxisForRotation | UVR_GrabComponent | |
LowerAttachedStrength | UVR_GrabComponent | |
LowStrengthMode | UVR_GrabComponent | |
MaxComponentInteractionDistance | UVR_GrabComponent | |
MoveHandTo(FVector Location, FRotator Rotation) | UVR_GrabComponent | |
MoveHandToSocketPosition() | UVR_GrabComponent | |
NonVRGrabType | UVR_GrabComponent | |
NonVRInteraction(AVR_Player *Player) | IVR_InteractionInterface | |
OnComponentAPressed | UVR_GrabComponent | |
OnComponentAReleased | UVR_GrabComponent | |
OnComponentBPressed | UVR_GrabComponent | |
OnComponentBReleased | UVR_GrabComponent | |
OnComponentGrabPressed | UVR_GrabComponent | |
OnComponentGrabReleased | UVR_GrabComponent | |
OnComponentThumbstickChange | UVR_GrabComponent | |
OnComponentThumbstickPressed | UVR_GrabComponent | |
OnComponentThumbstickReleased | UVR_GrabComponent | |
OnComponentTriggerChange | UVR_GrabComponent | |
OnComponentTriggerPressed | UVR_GrabComponent | |
OnComponentTriggerReleased | UVR_GrabComponent | |
OnHitCheckColliding(UPrimitiveComponent *HitComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector normalImpulse, const FHitResult &Hit) | UVR_GrabComponent | |
OnRegister() override | UVR_GrabComponent | virtual |
OnTick | UVR_GrabComponent | |
ParentComponent | UVR_GrabComponent | |
PickUpAnimationArray | UVR_GrabComponent | |
PickUpScript() | UVR_GrabComponent | virtual |
PlaneExtents | UVR_GrabComponent | |
PrimitiveSnapType | UVR_GrabComponent | |
RectangleCustomUpVector | UVR_GrabComponent | |
RectangleCustomUpVectorDirection | UVR_GrabComponent | |
RightHandSocketName | UVR_GrabComponent | |
RunJustDropTimer() | UVR_GrabComponent | |
SetAllowPickUp(bool PickUpStatus) | UVR_GrabComponent | |
SetBothHands(bool BothHands) | UVR_GrabComponent | |
SetHandConstraintMode(int Mode) | UVR_GrabComponent | |
SetLockMotion(bool LockMotion, bool LockOneRotationAxis=false, EAxies Axis=EAxies::Y) | UVR_GrabComponent | |
Shoot() | IVR_InteractionInterface | |
SnapAxis | UVR_GrabComponent | |
SnapAxisCenter | UVR_GrabComponent | |
SnapAxisDir | UVR_GrabComponent | |
SnapGrabAnimations | UVR_GrabComponent | |
SnapGrabAPressAnimation | UVR_GrabComponent | |
SnapGrabBPressAnimation | UVR_GrabComponent | |
SnapPlaneNormal | UVR_GrabComponent | |
SnapPoints | UVR_GrabComponent | |
SnapTriggerPressAnimations | UVR_GrabComponent | |
SocketArray | UVR_GrabComponent | |
SocketInRadius | UVR_GrabComponent | |
Stop_NonVRInteraction(AVR_Player *Player) | IVR_InteractionInterface | |
StrengthAngularDevision | UVR_GrabComponent | |
StrengthPositionDevision | UVR_GrabComponent | |
ThumbPressed() | UVR_GrabComponent | |
ThumbstickChange(float ValueX, float ValueY) | UVR_GrabComponent | |
TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override | UVR_GrabComponent | virtual |
TriggerChange(float Value) | UVR_GrabComponent | |
TriggerPressed() | UVR_GrabComponent | |
TriggerReleased() | UVR_GrabComponent | |
UpdateHitEvents() | UVR_GrabComponent | |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Grab|Snap", meta=(AllowPrivateAccess="true", EditCondition="GrabPosition != EGrabPosition::NearSurface && ExactPosition == EExactPosition::Component || (bUsePrimitiveSnap && PrimitiveSnapType == EGrabSnapType::Points)", EditConditionHides)) bool bClosestAngle | UVR_GrabComponent | |
UseHandGrabOffset | UVR_GrabComponent | |
UVR_GrabComponent() | UVR_GrabComponent | |
WeldWithHand | UVR_GrabComponent | |