Head Mounted VR 3.0
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UVR_GrabComponent Member List

This is the complete list of members for UVR_GrabComponent, including all inherited members.

ActivateCanDamagePlayers()UVR_GrabComponent
AimToGrabDistanceUVR_GrabComponent
AllowDropUVR_GrabComponent
AngularPointDifferenceUVR_GrabComponent
AnimationTypeUVR_GrabComponent
ApplyPrimitveSnapping()UVR_GrabComponentprotected
APressed()UVR_GrabComponent
AReleased()UVR_GrabComponent
AutoHandRotationUVR_GrabComponent
AxisLengthUVR_GrabComponent
bAimToGrabForThisComponentUVR_GrabComponent
bAllowNonVRUVR_GrabComponent
bAllowPickUpUVR_GrabComponent
bAllowTeleportWithUVR_GrabComponent
bAllowTriggerGrabUVR_GrabComponent
bAttachUVR_GrabComponent
bBlockOtherA_EventsUVR_GrabComponent
bBlockOtherB_EventsUVR_GrabComponent
bBlockOtherThumbChangeEventsUVR_GrabComponent
bBlockOtherThumbEventsUVR_GrabComponent
bBlockOtherTriggerEventsUVR_GrabComponent
bBothHandsUVR_GrabComponent
bCanNPCInteractUVR_GrabComponent
bCanPlayerStepOnUVR_GrabComponent
bCanPullGrabUVR_GrabComponent
bDebugUVR_GrabComponent
BeginPlay() overrideUVR_GrabComponentvirtual
bIsCollidingUVR_GrabComponent
bLockOneRotationAxisUVR_GrabComponent
bOnlyOneHandUVR_GrabComponent
BPressed()UVR_GrabComponent
BReleased()UVR_GrabComponent
bUseCylinderSnapUVR_GrabComponent
bUsePrimitiveSnapUVR_GrabComponent
CanBothHandsGrab() constUVR_GrabComponentinline
CanNonVRInteract()IVR_InteractionInterface
CanPlayerStepOn() constUVR_GrabComponentinline
CanPullGrab()IVR_InteractionInterface
CanPullGrab_Implementation()UVR_GrabComponentinlinevirtual
CanPutInInventoryUVR_GrabComponent
CheckEAnimationType()UVR_GrabComponent
CheckForChildCollisionUVR_GrabComponent
ContraintMotionUnlockedUVR_GrabComponent
CylinderRadiusUVR_GrabComponent
DefaultMassUVR_GrabComponent
DoDebugVisualize()UVR_GrabComponentvirtual
DrawCollisionDebug()UVR_GrabComponent
Drop(class UVR_HandComponent *MotionController)IVR_InteractionInterface
Drop_Implementation(class UVR_HandComponent *MotionController)UVR_GrabComponentvirtual
Drop_PhysicsConstraintAnimatedNearSocket()UVR_GrabComponent
DropAnimated()UVR_GrabComponent
DropScript()UVR_GrabComponentvirtual
EnableBlockPullGrab(bool Enable)UVR_GrabComponent
EnablePriorityUVR_GrabComponent
EnablePullGrab(bool Enable)UVR_GrabComponent
EndPlay(const EEndPlayReason::Type EndPlayReason) overrideUVR_GrabComponentvirtual
ExactPositionUVR_GrabComponent
ForceCheckForGrabComponents()IVR_InteractionInterface
ForceDrop()UVR_GrabComponent
GetAnimationType() constUVR_GrabComponentinline
GetCanNPCInteract() constUVR_GrabComponentinline
GetCanPutInInventory() constUVR_GrabComponentinline
GetChildCollisions(TArray< UShapeComponent * > &ShapeComponents)UVR_GrabComponent
GetGrabAnimation() constUVR_GrabComponentinline
GetGrabPriority() constUVR_GrabComponentinline
GetHandActor() constUVR_GrabComponentinline
GetHandToComponentTransform(EControllerHand Hand, FVector HandRootOffset)UVR_GrabComponent
GetHandToSocketTransform(EControllerHand Hand)UVR_GrabComponent
GetInHand() constUVR_GrabComponentinline
GetInvertedTransformByAxis(FTransform T, EAxies Axies=EAxies::Y, FVector OriginOffset=FVector::Zero())UVR_GrabComponent
GetJustDroped() constUVR_GrabComponentinline
GetLeftHandSocketName() constUVR_GrabComponentinline
GetMaxInteractionDistance() constUVR_GrabComponentinline
GetNumOfHandsAttached() constUVR_GrabComponentinline
GetPrimitiveSnapDesiredTransform(UVR_HandComponent *Hand, EGrabSnapType SnapType, bool PositionBasedOnly=false)UVR_GrabComponent
GetPullGrabEnabled() constUVR_GrabComponentinline
GetRightHandSocketName() constUVR_GrabComponentinline
Grab(class UVR_HandComponent *MotionController, bool &HandleStatus, bool bFroceAttachHandle)IVR_InteractionInterface
Grab_Implementation(class UVR_HandComponent *MotionController, bool &HandleStatus, bool bFroceAttachHandle)UVR_GrabComponentvirtual
GrabAnimatedComponent()UVR_GrabComponent
GrabAnimatedNearSocket()UVR_GrabComponent
GrabAnimationUVR_GrabComponent
GrabAnimationTypeUVR_GrabComponent
GrabAPressAnimationUVR_GrabComponent
GrabBPressAnimationUVR_GrabComponent
GrabOriginOffsetUVR_GrabComponent
GrabPositionUVR_GrabComponent
GrabPressed()UVR_GrabComponent
GrabPriorityUVR_GrabComponent
GrabReleased()UVR_GrabComponent
GrabTriggerPressAnimationUVR_GrabComponent
HandCanInteractUVR_GrabComponent
HandComponentUVR_GrabComponent
IK_Animation_IDUVR_GrabComponent
InInteractionDistance(FVector Location, FRotator Rot, float &Distance)UVR_GrabComponent
IsAutoHandRotation() constUVR_GrabComponentinline
IsCheckingChildCollision() constUVR_GrabComponentinline
IsColliding()IVR_InteractionInterface
IsColliding_Implementation()UVR_GrabComponentvirtual
IsDropAllowed() constUVR_GrabComponentinline
IsGrabbed()IVR_InteractionInterface
IsGrabbed_Implementation()UVR_GrabComponentinlinevirtual
IsHeldBy(class UVR_HandComponent *MotionController)IVR_InteractionInterface
IsNonVRInteractTillStop()IVR_InteractionInterface
IsParentSimulatesPhysics()UVR_GrabComponent
IsPointInGrabVolumes(const FVector &Point) constUVR_GrabComponent
LeftHandReflectAxisUVR_GrabComponent
LeftHandSocketNameUVR_GrabComponent
LockOnlyAxisForRotationUVR_GrabComponent
LowerAttachedStrengthUVR_GrabComponent
LowStrengthModeUVR_GrabComponent
MaxComponentInteractionDistanceUVR_GrabComponent
MoveHandTo(FVector Location, FRotator Rotation)UVR_GrabComponent
MoveHandToSocketPosition()UVR_GrabComponent
NonVRGrabTypeUVR_GrabComponent
NonVRInteraction(AVR_Player *Player)IVR_InteractionInterface
OnComponentAPressedUVR_GrabComponent
OnComponentAReleasedUVR_GrabComponent
OnComponentBPressedUVR_GrabComponent
OnComponentBReleasedUVR_GrabComponent
OnComponentGrabPressedUVR_GrabComponent
OnComponentGrabReleasedUVR_GrabComponent
OnComponentThumbstickChangeUVR_GrabComponent
OnComponentThumbstickPressedUVR_GrabComponent
OnComponentThumbstickReleasedUVR_GrabComponent
OnComponentTriggerChangeUVR_GrabComponent
OnComponentTriggerPressedUVR_GrabComponent
OnComponentTriggerReleasedUVR_GrabComponent
OnHitCheckColliding(UPrimitiveComponent *HitComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector normalImpulse, const FHitResult &Hit)UVR_GrabComponent
OnRegister() overrideUVR_GrabComponentvirtual
OnTickUVR_GrabComponent
ParentComponentUVR_GrabComponent
PickUpAnimationArrayUVR_GrabComponent
PickUpScript()UVR_GrabComponentvirtual
PlaneExtentsUVR_GrabComponent
PrimitiveSnapTypeUVR_GrabComponent
RectangleCustomUpVectorUVR_GrabComponent
RectangleCustomUpVectorDirectionUVR_GrabComponent
RightHandSocketNameUVR_GrabComponent
RunJustDropTimer()UVR_GrabComponent
SetAllowPickUp(bool PickUpStatus)UVR_GrabComponent
SetBothHands(bool BothHands)UVR_GrabComponent
SetHandConstraintMode(int Mode)UVR_GrabComponent
SetLockMotion(bool LockMotion, bool LockOneRotationAxis=false, EAxies Axis=EAxies::Y)UVR_GrabComponent
Shoot()IVR_InteractionInterface
SnapAxisUVR_GrabComponent
SnapAxisCenterUVR_GrabComponent
SnapAxisDirUVR_GrabComponent
SnapGrabAnimationsUVR_GrabComponent
SnapGrabAPressAnimationUVR_GrabComponent
SnapGrabBPressAnimationUVR_GrabComponent
SnapPlaneNormalUVR_GrabComponent
SnapPointsUVR_GrabComponent
SnapTriggerPressAnimationsUVR_GrabComponent
SocketArrayUVR_GrabComponent
SocketInRadiusUVR_GrabComponent
Stop_NonVRInteraction(AVR_Player *Player)IVR_InteractionInterface
StrengthAngularDevisionUVR_GrabComponent
StrengthPositionDevisionUVR_GrabComponent
ThumbPressed()UVR_GrabComponent
ThumbstickChange(float ValueX, float ValueY)UVR_GrabComponent
TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) overrideUVR_GrabComponentvirtual
TriggerChange(float Value)UVR_GrabComponent
TriggerPressed()UVR_GrabComponent
TriggerReleased()UVR_GrabComponent
UpdateHitEvents()UVR_GrabComponent
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Grab|Snap", meta=(AllowPrivateAccess="true", EditCondition="GrabPosition != EGrabPosition::NearSurface && ExactPosition == EExactPosition::Component || (bUsePrimitiveSnap && PrimitiveSnapType == EGrabSnapType::Points)", EditConditionHides)) bool bClosestAngleUVR_GrabComponent
UseHandGrabOffsetUVR_GrabComponent
UVR_GrabComponent()UVR_GrabComponent
WeldWithHandUVR_GrabComponent