Head Mounted VR 2.5
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UVR_InventoryBox Member List

This is the complete list of members for UVR_InventoryBox, including all inherited members.

ActorHasAccess(AActor *Actor)UVR_InventoryBox
bDestroyActorWhenInUVR_InventoryBoxprotected
BeginPlay() overrideUVR_InventoryBoxvirtual
bOnlyActorsOfClassUVR_InventoryBoxprotected
bSnapItemUVR_InventoryBoxprotected
GetActorClass() constUVR_InventoryBoxinline
GetActorClasses() constUVR_InventoryBoxinline
GetDestroyActorWhenIn() constUVR_InventoryBoxinline
GetInventoryType() constUVR_InventoryBoxinline
GetJustOverlapedActor() constUVR_InventoryBoxinline
GetMaximumCapacity() constUVR_InventoryBoxinline
GetSizeType() constUVR_InventoryBoxinline
GetStoredActor() constUVR_InventoryBoxinline
GetStoredActors() constUVR_InventoryBoxinline
GetStoredNum() constUVR_InventoryBoxinline
InventoryTypeUVR_InventoryBoxprotected
IsEnoughSpace()UVR_InventoryBox
IsSomeThingIn() constUVR_InventoryBoxinline
MaximumCapacityUVR_InventoryBoxprotected
OnComponentItemPutUVR_InventoryBox
OnComponentItemTakeUVR_InventoryBox
OnlyActorsOfClassArrayUVR_InventoryBoxprotected
OnOverlapBegin(class UPrimitiveComponent *OverlappedComp, class AActor *OtherActor, class UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult)UVR_InventoryBox
OnOverlapEnd(class UPrimitiveComponent *OverlappedComp, class AActor *OtherActor, class UPrimitiveComponent *OtherComp, int32 OtherBodyIndex)UVR_InventoryBox
PutActorIn(AActor *Actor)UVR_InventoryBox
SizeTypeUVR_InventoryBoxprotected
SnapTransformsUVR_InventoryBoxprotected
TakeActor(FVector TakeLocation)UVR_InventoryBox
TakenTransformsUVR_InventoryBoxprotected
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Settings | Inventory", meta=(EditCondition="InventoryType == EInventoryBoxType::Freezer && bSnapItem == true && (SizeType == EInventorySizeTypes::Single)", EditConditionHides)) FTransform SnapTransformUVR_InventoryBoxprotected