This is the complete list of members for UVR_InventoryBox, including all inherited members.
| ActorHasAccess(AActor *Actor) | UVR_InventoryBox | |
| bDestroyActorWhenIn | UVR_InventoryBox | protected |
| BeginPlay() override | UVR_InventoryBox | virtual |
| bOnlyActorsOfClass | UVR_InventoryBox | protected |
| bSnapItem | UVR_InventoryBox | protected |
| GetActorClass() const | UVR_InventoryBox | inline |
| GetActorClasses() const | UVR_InventoryBox | inline |
| GetDestroyActorWhenIn() const | UVR_InventoryBox | inline |
| GetInventoryType() const | UVR_InventoryBox | inline |
| GetJustOverlapedActor() const | UVR_InventoryBox | inline |
| GetMaximumCapacity() const | UVR_InventoryBox | inline |
| GetSizeType() const | UVR_InventoryBox | inline |
| GetStoredActor() const | UVR_InventoryBox | inline |
| GetStoredActors() const | UVR_InventoryBox | inline |
| GetStoredNum() const | UVR_InventoryBox | inline |
| InventoryType | UVR_InventoryBox | protected |
| IsEnoughSpace() | UVR_InventoryBox | |
| IsSomeThingIn() const | UVR_InventoryBox | inline |
| MaximumCapacity | UVR_InventoryBox | protected |
| OnComponentItemPut | UVR_InventoryBox | |
| OnComponentItemTake | UVR_InventoryBox | |
| OnlyActorsOfClassArray | UVR_InventoryBox | protected |
| OnOverlapBegin(class UPrimitiveComponent *OverlappedComp, class AActor *OtherActor, class UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult) | UVR_InventoryBox | |
| OnOverlapEnd(class UPrimitiveComponent *OverlappedComp, class AActor *OtherActor, class UPrimitiveComponent *OtherComp, int32 OtherBodyIndex) | UVR_InventoryBox | |
| PutActorIn(AActor *Actor) | UVR_InventoryBox | |
| SizeType | UVR_InventoryBox | protected |
| SnapTransforms | UVR_InventoryBox | protected |
| TakeActor(FVector TakeLocation) | UVR_InventoryBox | |
| TakenTransforms | UVR_InventoryBox | protected |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Settings | Inventory", meta=(EditCondition="InventoryType == EInventoryBoxType::Freezer && bSnapItem == true && (SizeType == EInventorySizeTypes::Single)", EditConditionHides)) FTransform SnapTransform | UVR_InventoryBox | protected |