Weapon animation class
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#include <VR_WeaponAnimationInstance.h>
◆ UVR_WeaponAnimationInstance()
UVR_WeaponAnimationInstance::UVR_WeaponAnimationInstance |
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◆ BlueprintUpdateAnimation()
void UVR_WeaponAnimationInstance::BlueprintUpdateAnimation |
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float |
DeltaTimeX | ) |
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◆ GetHammerInt()
float UVR_WeaponAnimationInstance::GetHammerInt |
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◆ GetJustShoot()
bool UVR_WeaponAnimationInstance::GetJustShoot |
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◆ GetLatsBulletShot()
bool UVR_WeaponAnimationInstance::GetLatsBulletShot |
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◆ GetSaferPressed()
bool UVR_WeaponAnimationInstance::GetSaferPressed |
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◆ GetTriggerInt()
float UVR_WeaponAnimationInstance::GetTriggerInt |
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◆ SetHammerInt()
void UVR_WeaponAnimationInstance::SetHammerInt |
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float |
Int | ) |
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◆ SetJustShoot()
void UVR_WeaponAnimationInstance::SetJustShoot |
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bool |
Status | ) |
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◆ SetSaferPressed()
void UVR_WeaponAnimationInstance::SetSaferPressed |
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bool |
Status | ) |
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◆ SetSlider()
void UVR_WeaponAnimationInstance::SetSlider |
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bool |
Status | ) |
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◆ SetTriggerInt()
void UVR_WeaponAnimationInstance::SetTriggerInt |
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float |
Int | ) |
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◆ bJustShoot
bool UVR_WeaponAnimationInstance::bJustShoot |
◆ bLatsBulletShot
bool UVR_WeaponAnimationInstance::bLatsBulletShot |
◆ bSaferPressed
bool UVR_WeaponAnimationInstance::bSaferPressed |
◆ fHammerInt
float UVR_WeaponAnimationInstance::fHammerInt |
◆ fTriggerInt
float UVR_WeaponAnimationInstance::fTriggerInt |
The documentation for this class was generated from the following files: