Head Mounted VR 2.0
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UVR_WeaponAnimationInstance Class Reference

Weapon animation class. More...

#include <VR_WeaponAnimationInstance.h>

+ Inheritance diagram for UVR_WeaponAnimationInstance:

Public Member Functions

 UVR_WeaponAnimationInstance ()
 
void BlueprintUpdateAnimation (float DeltaTimeX)
 
void SetTriggerInt (float Int)
 
void SetHammerInt (float Int)
 
void SetJustShoot (bool Status)
 
void SetSaferPressed (bool Status)
 
void SetSlider (bool Status)
 
float GetTriggerInt ()
 
float GetHammerInt ()
 
bool GetJustShoot ()
 
bool GetSaferPressed ()
 
bool GetLatsBulletShot ()
 

Public Attributes

float fTriggerInt
 
float fHammerInt
 
bool bJustShoot
 
bool bSaferPressed
 
bool bLatsBulletShot
 

Detailed Description

Weapon animation class.

Constructor & Destructor Documentation

◆ UVR_WeaponAnimationInstance()

UVR_WeaponAnimationInstance::UVR_WeaponAnimationInstance ( )

Member Function Documentation

◆ BlueprintUpdateAnimation()

void UVR_WeaponAnimationInstance::BlueprintUpdateAnimation ( float DeltaTimeX)

◆ GetHammerInt()

float UVR_WeaponAnimationInstance::GetHammerInt ( )

◆ GetJustShoot()

bool UVR_WeaponAnimationInstance::GetJustShoot ( )

◆ GetLatsBulletShot()

bool UVR_WeaponAnimationInstance::GetLatsBulletShot ( )

◆ GetSaferPressed()

bool UVR_WeaponAnimationInstance::GetSaferPressed ( )

◆ GetTriggerInt()

float UVR_WeaponAnimationInstance::GetTriggerInt ( )

◆ SetHammerInt()

void UVR_WeaponAnimationInstance::SetHammerInt ( float Int)

◆ SetJustShoot()

void UVR_WeaponAnimationInstance::SetJustShoot ( bool Status)

◆ SetSaferPressed()

void UVR_WeaponAnimationInstance::SetSaferPressed ( bool Status)

◆ SetSlider()

void UVR_WeaponAnimationInstance::SetSlider ( bool Status)

◆ SetTriggerInt()

void UVR_WeaponAnimationInstance::SetTriggerInt ( float Int)

Member Data Documentation

◆ bJustShoot

bool UVR_WeaponAnimationInstance::bJustShoot

◆ bLatsBulletShot

bool UVR_WeaponAnimationInstance::bLatsBulletShot

◆ bSaferPressed

bool UVR_WeaponAnimationInstance::bSaferPressed

◆ fHammerInt

float UVR_WeaponAnimationInstance::fHammerInt

◆ fTriggerInt

float UVR_WeaponAnimationInstance::fTriggerInt

The documentation for this class was generated from the following files: