Weapon animation class.
More...
#include <VR_WeaponAnimationInstance.h>
◆ UVR_WeaponAnimationInstance()
| UVR_WeaponAnimationInstance::UVR_WeaponAnimationInstance |
( |
| ) |
|
◆ BlueprintUpdateAnimation()
| void UVR_WeaponAnimationInstance::BlueprintUpdateAnimation |
( |
float | DeltaTimeX | ) |
|
◆ GetHammerInt()
| float UVR_WeaponAnimationInstance::GetHammerInt |
( |
| ) |
|
◆ GetJustShoot()
| bool UVR_WeaponAnimationInstance::GetJustShoot |
( |
| ) |
|
◆ GetLatsBulletShot()
| bool UVR_WeaponAnimationInstance::GetLatsBulletShot |
( |
| ) |
|
◆ GetSaferPressed()
| bool UVR_WeaponAnimationInstance::GetSaferPressed |
( |
| ) |
|
◆ GetTriggerInt()
| float UVR_WeaponAnimationInstance::GetTriggerInt |
( |
| ) |
|
◆ SetHammerInt()
| void UVR_WeaponAnimationInstance::SetHammerInt |
( |
float | Int | ) |
|
◆ SetJustShoot()
| void UVR_WeaponAnimationInstance::SetJustShoot |
( |
bool | Status | ) |
|
◆ SetSaferPressed()
| void UVR_WeaponAnimationInstance::SetSaferPressed |
( |
bool | Status | ) |
|
◆ SetSlider()
| void UVR_WeaponAnimationInstance::SetSlider |
( |
bool | Status | ) |
|
◆ SetTriggerInt()
| void UVR_WeaponAnimationInstance::SetTriggerInt |
( |
float | Int | ) |
|
◆ bJustShoot
| bool UVR_WeaponAnimationInstance::bJustShoot |
◆ bLatsBulletShot
| bool UVR_WeaponAnimationInstance::bLatsBulletShot |
◆ bSaferPressed
| bool UVR_WeaponAnimationInstance::bSaferPressed |
◆ fHammerInt
| float UVR_WeaponAnimationInstance::fHammerInt |
◆ fTriggerInt
| float UVR_WeaponAnimationInstance::fTriggerInt |
The documentation for this class was generated from the following files: