#include <VR_HandComponent.h>
◆ ClosedHandAnimation
UAnimSequence* FBakedIKs::ClosedHandAnimation = nullptr |
◆ FingerPositions
Array to store finger positions: each finger has an array of vectors
◆ FingerTraceLength
◆ FingerTraceTotalLength
TArray<float> FBakedIKs::FingerTraceTotalLength |
◆ IkMethod
◆ OpenHandAnimation
UAnimSequence* FBakedIKs::OpenHandAnimation = nullptr |
The documentation for this struct was generated from the following file:
- J:/Projects/LUEZ/LUEZ/Plugins/HeadMountedVR/Source/HeadMountedVR/Public/VR/VR_Components/VR_HandComponent.h