Head Mounted VR 3.0
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FBakedIKs Struct Reference

#include <VR_HandComponent.h>

Public Attributes

EIKMethod IkMethod
 
TArray< FIKSegmentFingerPositions
 
TArray< FFingerTraceLengthFingerTraceLength
 
TArray< float > FingerTraceTotalLength
 
UAnimSequence * OpenHandAnimation = nullptr
 
UAnimSequence * ClosedHandAnimation = nullptr
 

Member Data Documentation

◆ ClosedHandAnimation

UAnimSequence* FBakedIKs::ClosedHandAnimation = nullptr

Closed hand animation

◆ FingerPositions

TArray<FIKSegment> FBakedIKs::FingerPositions

Array to store finger positions: each finger has an array of vectors

◆ FingerTraceLength

TArray<FFingerTraceLength> FBakedIKs::FingerTraceLength

◆ FingerTraceTotalLength

TArray<float> FBakedIKs::FingerTraceTotalLength

◆ IkMethod

EIKMethod FBakedIKs::IkMethod

◆ OpenHandAnimation

UAnimSequence* FBakedIKs::OpenHandAnimation = nullptr

Open hand animation


The documentation for this struct was generated from the following file: