#include <VR_Variables.h>
◆ AimAlhpa
| float FHandData::AimAlhpa |
◆ AValue
◆ bIKGrab
◆ bInteractableGrab
| bool FHandData::bInteractableGrab |
◆ bIsAiming
| bool FHandData::bIsAiming |
◆ bIsGrabbed
| bool FHandData::bIsGrabbed |
◆ BValue
◆ FingerCurls
◆ Hand
| EControllerHand FHandData::Hand |
◆ IKFingerCurls
◆ ThumbstickPress
| bool FHandData::ThumbstickPress |
◆ ThumbstickX
| float FHandData::ThumbstickX |
◆ ThumbstickY
| float FHandData::ThumbstickY |
◆ TriggerValue
| float FHandData::TriggerValue |
The documentation for this struct was generated from the following file:
- J:/Projects/LUEZ/LUEZ/Plugins/HeadMountedVR/Source/HeadMountedVR/Public/VR/VR_Player/VR_Variables.h