Head Mounted VR 3.0
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FHandData Struct Reference

#include <VR_Variables.h>

Public Attributes

FFingerCurls FingerCurls
 
FFingerCurls IKFingerCurls
 
bool bIKGrab
 
bool bIsGrabbed
 
bool bInteractableGrab
 
float TriggerValue
 
bool AValue
 
bool BValue
 
float ThumbstickX
 
float ThumbstickY
 
bool ThumbstickPress
 
EControllerHand Hand
 
bool bIsAiming
 
float AimAlhpa
 

Member Data Documentation

◆ AimAlhpa

float FHandData::AimAlhpa

◆ AValue

bool FHandData::AValue

◆ bIKGrab

bool FHandData::bIKGrab

◆ bInteractableGrab

bool FHandData::bInteractableGrab

◆ bIsAiming

bool FHandData::bIsAiming

◆ bIsGrabbed

bool FHandData::bIsGrabbed

◆ BValue

bool FHandData::BValue

◆ FingerCurls

FFingerCurls FHandData::FingerCurls

◆ Hand

EControllerHand FHandData::Hand

◆ IKFingerCurls

FFingerCurls FHandData::IKFingerCurls

◆ ThumbstickPress

bool FHandData::ThumbstickPress

◆ ThumbstickX

float FHandData::ThumbstickX

◆ ThumbstickY

float FHandData::ThumbstickY

◆ TriggerValue

float FHandData::TriggerValue

The documentation for this struct was generated from the following file: