#include <VR_MotionControllerComponent.h>
◆ FLateUpdateState()
FVRLateUpdateManager::FLateUpdateState::FLateUpdateState |
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◆ bSkip
bool FVRLateUpdateManager::FLateUpdateState::bSkip |
Late Update Info Stale, if this is found true do not late update
◆ ParentToWorld
FTransform FVRLateUpdateManager::FLateUpdateState::ParentToWorld |
Parent world transform used to reconstruct new world transforms for late update scene proxies
◆ Primitives
TMap<FPrimitiveSceneInfo*, int32> FVRLateUpdateManager::FLateUpdateState::Primitives |
Primitives that need late update before rendering
◆ TrackingNumber
int64 FVRLateUpdateManager::FLateUpdateState::TrackingNumber |
Frame tracking number - used to flag if the game and render threads get badly out of sync
The documentation for this struct was generated from the following file: