Head Mounted VR 2.7
Loading...
Searching...
No Matches
FVRLateUpdateManager::FLateUpdateState Struct Reference

#include <VR_MotionControllerComponent.h>

Public Member Functions

 FLateUpdateState ()
 

Public Attributes

FTransform ParentToWorld
 
TMap< FPrimitiveSceneInfo *, int32 > Primitives
 
bool bSkip
 
int64 TrackingNumber
 

Constructor & Destructor Documentation

◆ FLateUpdateState()

FVRLateUpdateManager::FLateUpdateState::FLateUpdateState ( )
inline

Member Data Documentation

◆ bSkip

bool FVRLateUpdateManager::FLateUpdateState::bSkip

Late Update Info Stale, if this is found true do not late update

◆ ParentToWorld

FTransform FVRLateUpdateManager::FLateUpdateState::ParentToWorld

Parent world transform used to reconstruct new world transforms for late update scene proxies

◆ Primitives

TMap<FPrimitiveSceneInfo*, int32> FVRLateUpdateManager::FLateUpdateState::Primitives

Primitives that need late update before rendering

◆ TrackingNumber

int64 FVRLateUpdateManager::FLateUpdateState::TrackingNumber

Frame tracking number - used to flag if the game and render threads get badly out of sync


The documentation for this struct was generated from the following file: