#include <VR_MotionControllerComponent.h>
◆ FLateUpdateState()
FVRLateUpdateManager::FLateUpdateState::FLateUpdateState |
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◆ bSkip
bool FVRLateUpdateManager::FLateUpdateState::bSkip |
◆ ParentToWorld
FTransform FVRLateUpdateManager::FLateUpdateState::ParentToWorld |
◆ Primitives
TMap<FPrimitiveSceneInfo*, int32> FVRLateUpdateManager::FLateUpdateState::Primitives |
◆ TrackingNumber
int64 FVRLateUpdateManager::FLateUpdateState::TrackingNumber |
The documentation for this struct was generated from the following file: