Head Mounted VR 3.0
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FVRLateUpdateManager::FLateUpdateState Struct Reference

#include <VR_MotionControllerComponent.h>

Public Member Functions

 FLateUpdateState ()
 

Public Attributes

FTransform ParentToWorld
 
TMap< FPrimitiveSceneInfo *, int32 > Primitives
 
bool bSkip
 
int64 TrackingNumber
 

Constructor & Destructor Documentation

◆ FLateUpdateState()

FVRLateUpdateManager::FLateUpdateState::FLateUpdateState ( )
inline

Member Data Documentation

◆ bSkip

bool FVRLateUpdateManager::FLateUpdateState::bSkip

◆ ParentToWorld

FTransform FVRLateUpdateManager::FLateUpdateState::ParentToWorld

◆ Primitives

TMap<FPrimitiveSceneInfo*, int32> FVRLateUpdateManager::FLateUpdateState::Primitives

◆ TrackingNumber

int64 FVRLateUpdateManager::FLateUpdateState::TrackingNumber

The documentation for this struct was generated from the following file: