#include <VR_MovementComponent.h>
◆ Collision
| UCapsuleComponent* FVRPawnInfo::Collision |
◆ ForceCrouchedHeight
| bool FVRPawnInfo::ForceCrouchedHeight |
◆ LockSeatedHeight
| bool FVRPawnInfo::LockSeatedHeight |
◆ Player
| AActor* FVRPawnInfo::Player |
◆ PlayerMaxHeight
| float FVRPawnInfo::PlayerMaxHeight |
◆ SeatedMinPlayerHeight
| float FVRPawnInfo::SeatedMinPlayerHeight |
◆ SeatedPlayerHeight
| float FVRPawnInfo::SeatedPlayerHeight |
◆ TrackingOrigin
| TEnumAsByte<EHMDTrackingOrigin::Type> FVRPawnInfo::TrackingOrigin |
◆ VRCamera
| UCameraComponent* FVRPawnInfo::VRCamera |
◆ VRCameraOrigin
| USceneComponent* FVRPawnInfo::VRCameraOrigin |
◆ VROrigin
| USceneComponent* FVRPawnInfo::VROrigin |
The documentation for this struct was generated from the following file:
- J:/Projects/LUEZ/LUEZ/Plugins/HeadMountedVR/Source/HeadMountedVR/Public/VR/VR_Components/VR_MovementComponent.h