Head Mounted VR 2.7
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FVRPawnInfo Struct Reference

#include <VR_MovementComponent.h>

Public Attributes

AActor * Player
 
UCapsuleComponent * Collision
 
TEnumAsByte< EHMDTrackingOrigin::Type > TrackingOrigin
 
USceneComponent * VROrigin
 
UCameraComponent * VRCamera
 
USceneComponent * VRCameraOrigin
 
float SeatedMinPlayerHeight
 
float PlayerMaxHeight
 
bool LockSeatedHeight
 
bool ForceCrouchedHeight
 
float SeatedPlayerHeight
 

Member Data Documentation

◆ Collision

UCapsuleComponent* FVRPawnInfo::Collision

◆ ForceCrouchedHeight

bool FVRPawnInfo::ForceCrouchedHeight

◆ LockSeatedHeight

bool FVRPawnInfo::LockSeatedHeight

◆ Player

AActor* FVRPawnInfo::Player

◆ PlayerMaxHeight

float FVRPawnInfo::PlayerMaxHeight

◆ SeatedMinPlayerHeight

float FVRPawnInfo::SeatedMinPlayerHeight

◆ SeatedPlayerHeight

float FVRPawnInfo::SeatedPlayerHeight

◆ TrackingOrigin

TEnumAsByte<EHMDTrackingOrigin::Type> FVRPawnInfo::TrackingOrigin

◆ VRCamera

UCameraComponent* FVRPawnInfo::VRCamera

◆ VRCameraOrigin

USceneComponent* FVRPawnInfo::VRCameraOrigin

◆ VROrigin

USceneComponent* FVRPawnInfo::VROrigin

The documentation for this struct was generated from the following file: