#include <VR_MovementComponent.h>
◆ Collision
UCapsuleComponent* FVRPawnInfo::Collision |
◆ ForceCrouchedHeight
bool FVRPawnInfo::ForceCrouchedHeight |
◆ LockSeatedHeight
bool FVRPawnInfo::LockSeatedHeight |
◆ Player
AActor* FVRPawnInfo::Player |
◆ PlayerMaxHeight
float FVRPawnInfo::PlayerMaxHeight |
◆ SeatedMinPlayerHeight
float FVRPawnInfo::SeatedMinPlayerHeight |
◆ SeatedPlayerHeight
float FVRPawnInfo::SeatedPlayerHeight |
◆ TrackingOrigin
TEnumAsByte<EHMDTrackingOrigin::Type> FVRPawnInfo::TrackingOrigin |
◆ VRCamera
UCameraComponent* FVRPawnInfo::VRCamera |
◆ VRCameraOrigin
USceneComponent* FVRPawnInfo::VRCameraOrigin |
◆ VROrigin
USceneComponent* FVRPawnInfo::VROrigin |
The documentation for this struct was generated from the following file:
- D:/Projects/LUEZ/LUEZ/Plugins/HeadMountedVR/Source/HeadMountedVR/Public/VR/VR_Components/VR_MovementComponent.h