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Head Mounted VR 3.0
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#include <StaticAnimationComponent.h>
Public Member Functions | |
| FORCEINLINE bool | operator== (const FName &Other) const |
Public Attributes | |
| FName | Name = NAME_None |
| FTransform | RelativeTransform = FTransform::Identity |
| FTransform | LastRelative |
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inline |
| FTransform FWeldedBone::LastRelative |
| FName FWeldedBone::Name = NAME_None |
| FTransform FWeldedBone::RelativeTransform = FTransform::Identity |