Head Mounted VR 3.0
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FWeldedBone Struct Reference

#include <StaticAnimationComponent.h>

Public Member Functions

FORCEINLINE bool operator== (const FName &Other) const
 

Public Attributes

FName Name = NAME_None
 
FTransform RelativeTransform = FTransform::Identity
 
FTransform LastRelative
 

Member Function Documentation

◆ operator==()

FORCEINLINE bool FWeldedBone::operator== ( const FName & Other) const
inline

Member Data Documentation

◆ LastRelative

FTransform FWeldedBone::LastRelative

◆ Name

FName FWeldedBone::Name = NAME_None

◆ RelativeTransform

FTransform FWeldedBone::RelativeTransform = FTransform::Identity

The documentation for this struct was generated from the following file: