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Game graphics settings widget. More...
#include <GraphicsSettingsWidget.h>
 Inheritance diagram for UGraphicsSettingsWidget:Public Member Functions | |
| UGraphicsSettingsWidget (const FObjectInitializer &ObjectInitializer) | |
| virtual void | NativeConstruct () override | 
| virtual void | SaveSettings () | 
| virtual bool | IsSettingsSaved () | 
| virtual void | LoadSettings () | 
| virtual void | ResetSettings () | 
Public Attributes | |
| class USwitchWidget * | ShadowQualityWidget | 
| class USwitchWidget * | TextureQualityWidget | 
| class USwitchWidget * | EffectsQualityWidget | 
| class USwitchWidget * | FoliageQualityWidget | 
| class USwitchWidget * | ViewDistanceQualityWidget | 
| class USwitchWidget * | AntiAliasingQualityWidget | 
| class USwitchWidget * | GlobalIlluminationQualityWidget | 
| class USwitchWidget * | ReflectionQualityWidget | 
| class USwitchWidget * | PostProcessQualityWidget | 
| class USwitchWidget * | ShadingQualityWidget | 
| TArray< USwitchWidget * > | GeneralSwitches | 
| class USwitchWidget * | GIMWidget | 
| class USwitchWidget * | ReflectionMethodWidget | 
| class USwitchWidget * | MotionBlurWidget | 
| class USwitchWidget * | LensFlaresWidget | 
| class USwitchWidget * | BloomWidget | 
| class USwitchWidget * | AmbientOcclusionWidget | 
| class USwitchWidget * | AntiAliasingMethodWidget | 
| class USwitchWidget * | MSAACountWidget | 
| class UButton * | ApplyButton | 
| class UButton * | ResetButton | 
| TArray< USwitchWidget * > | AdvancedSwitches | 
| TSubclassOf< UGraphicsSave > | GraphicsSaveClass | 
Protected Member Functions | |
| virtual void | SynchronizeProperties () override | 
| void | OnShadowQualityChanged (int Value) | 
| void | OnTextureQualityChanged (int Value) | 
| void | OnEffectsQualityChanged (int Value) | 
| void | OnFoliageQualityChanged (int Value) | 
| void | OnViewDistanceQualityChanged (int Value) | 
| void | OnAntiAliasingQualityChanged (int Value) | 
| void | OnGlobalIlluminationQualityChanged (int Value) | 
| void | OnReflectionQualityChanged (int Value) | 
| void | OnPostProcessQualityChanged (int Value) | 
| void | OnShadingQualityChanged (int Value) | 
| void | OnGIMChanged (int Value) | 
| void | OnReflectionMethodChanged (int Value) | 
| void | OnMotionBlurChanged (int Value) | 
| void | OnLensFlaresChanged (int Value) | 
| void | OnBloomChanged (int Value) | 
| void | OnAmbientOcclusionChanged (int Value) | 
| void | OnAntiAliasingMethodChanged (int Value) | 
| void | OnMSAACountChanged (int Value) | 
| void | OnApplyPress () | 
Protected Attributes | |
| TArray< FSetting > | Settings | 
| TArray< FSetting > | AdvancedSettings | 
| TArray< FSetting > | SettingsSave | 
| TArray< FSetting > | AdvancedSettingsSave | 
| bool | bInstantApply | 
Game graphics settings widget.
| UGraphicsSettingsWidget::UGraphicsSettingsWidget | ( | const FObjectInitializer & | ObjectInitializer | ) | 
      
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| TArray<USwitchWidget*> UGraphicsSettingsWidget::AdvancedSwitches | 
| class USwitchWidget* UGraphicsSettingsWidget::AmbientOcclusionWidget | 
| class USwitchWidget* UGraphicsSettingsWidget::AntiAliasingMethodWidget | 
| class USwitchWidget* UGraphicsSettingsWidget::AntiAliasingQualityWidget | 
| class UButton* UGraphicsSettingsWidget::ApplyButton | 
      
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| class USwitchWidget* UGraphicsSettingsWidget::BloomWidget | 
| class USwitchWidget* UGraphicsSettingsWidget::EffectsQualityWidget | 
| class USwitchWidget* UGraphicsSettingsWidget::FoliageQualityWidget | 
| TArray<USwitchWidget*> UGraphicsSettingsWidget::GeneralSwitches | 
| class USwitchWidget* UGraphicsSettingsWidget::GIMWidget | 
| class USwitchWidget* UGraphicsSettingsWidget::GlobalIlluminationQualityWidget | 
| TSubclassOf<UGraphicsSave> UGraphicsSettingsWidget::GraphicsSaveClass | 
| class USwitchWidget* UGraphicsSettingsWidget::LensFlaresWidget | 
| class USwitchWidget* UGraphicsSettingsWidget::MotionBlurWidget | 
| class USwitchWidget* UGraphicsSettingsWidget::MSAACountWidget | 
| class USwitchWidget* UGraphicsSettingsWidget::PostProcessQualityWidget | 
| class USwitchWidget* UGraphicsSettingsWidget::ReflectionMethodWidget | 
| class USwitchWidget* UGraphicsSettingsWidget::ReflectionQualityWidget | 
| class UButton* UGraphicsSettingsWidget::ResetButton | 
      
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| class USwitchWidget* UGraphicsSettingsWidget::ShadingQualityWidget | 
| class USwitchWidget* UGraphicsSettingsWidget::ShadowQualityWidget | 
| class USwitchWidget* UGraphicsSettingsWidget::TextureQualityWidget | 
| class USwitchWidget* UGraphicsSettingsWidget::ViewDistanceQualityWidget |