Advanced Menu System
1.0
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Game graphics settings widget. More...
#include <GraphicsSettingsWidget.h>
Public Member Functions | |
UGraphicsSettingsWidget (const FObjectInitializer &ObjectInitializer) | |
virtual void | NativeConstruct () override |
virtual void | SaveSettings () |
virtual bool | IsSettingsSaved () |
virtual void | LoadSettings () |
virtual void | ResetSettings () |
Public Attributes | |
class USwitchWidget * | ShadowQualityWidget |
class USwitchWidget * | TextureQualityWidget |
class USwitchWidget * | EffectsQualityWidget |
class USwitchWidget * | FoliageQualityWidget |
class USwitchWidget * | ViewDistanceQualityWidget |
class USwitchWidget * | AntiAliasingQualityWidget |
class USwitchWidget * | GlobalIlluminationQualityWidget |
class USwitchWidget * | ReflectionQualityWidget |
class USwitchWidget * | PostProcessQualityWidget |
class USwitchWidget * | ShadingQualityWidget |
TArray< USwitchWidget * > | GeneralSwitches |
class USwitchWidget * | GIMWidget |
class USwitchWidget * | ReflectionMethodWidget |
class USwitchWidget * | MotionBlurWidget |
class USwitchWidget * | LensFlaresWidget |
class USwitchWidget * | BloomWidget |
class USwitchWidget * | AmbientOcclusionWidget |
class USwitchWidget * | AntiAliasingMethodWidget |
class USwitchWidget * | MSAACountWidget |
class UButton * | ApplyButton |
class UButton * | ResetButton |
TArray< USwitchWidget * > | AdvancedSwitches |
TSubclassOf< UGraphicsSave > | GraphicsSaveClass |
Protected Member Functions | |
virtual void | SynchronizeProperties () override |
void | OnShadowQualityChanged (int Value) |
void | OnTextureQualityChanged (int Value) |
void | OnEffectsQualityChanged (int Value) |
void | OnFoliageQualityChanged (int Value) |
void | OnViewDistanceQualityChanged (int Value) |
void | OnAntiAliasingQualityChanged (int Value) |
void | OnGlobalIlluminationQualityChanged (int Value) |
void | OnReflectionQualityChanged (int Value) |
void | OnPostProcessQualityChanged (int Value) |
void | OnShadingQualityChanged (int Value) |
void | OnGIMChanged (int Value) |
void | OnReflectionMethodChanged (int Value) |
void | OnMotionBlurChanged (int Value) |
void | OnLensFlaresChanged (int Value) |
void | OnBloomChanged (int Value) |
void | OnAmbientOcclusionChanged (int Value) |
void | OnAntiAliasingMethodChanged (int Value) |
void | OnMSAACountChanged (int Value) |
void | OnApplyPress () |
Protected Attributes | |
TArray< FSetting > | Settings |
TArray< FSetting > | AdvancedSettings |
TArray< FSetting > | SettingsSave |
TArray< FSetting > | AdvancedSettingsSave |
bool | bInstantApply |
Game graphics settings widget.
UGraphicsSettingsWidget::UGraphicsSettingsWidget | ( | const FObjectInitializer & | ObjectInitializer | ) |
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TArray<USwitchWidget*> UGraphicsSettingsWidget::AdvancedSwitches |
class USwitchWidget* UGraphicsSettingsWidget::AmbientOcclusionWidget |
class USwitchWidget* UGraphicsSettingsWidget::AntiAliasingMethodWidget |
class USwitchWidget* UGraphicsSettingsWidget::AntiAliasingQualityWidget |
class UButton* UGraphicsSettingsWidget::ApplyButton |
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class USwitchWidget* UGraphicsSettingsWidget::BloomWidget |
class USwitchWidget* UGraphicsSettingsWidget::EffectsQualityWidget |
class USwitchWidget* UGraphicsSettingsWidget::FoliageQualityWidget |
TArray<USwitchWidget*> UGraphicsSettingsWidget::GeneralSwitches |
class USwitchWidget* UGraphicsSettingsWidget::GIMWidget |
class USwitchWidget* UGraphicsSettingsWidget::GlobalIlluminationQualityWidget |
TSubclassOf<UGraphicsSave> UGraphicsSettingsWidget::GraphicsSaveClass |
class USwitchWidget* UGraphicsSettingsWidget::LensFlaresWidget |
class USwitchWidget* UGraphicsSettingsWidget::MotionBlurWidget |
class USwitchWidget* UGraphicsSettingsWidget::MSAACountWidget |
class USwitchWidget* UGraphicsSettingsWidget::PostProcessQualityWidget |
class USwitchWidget* UGraphicsSettingsWidget::ReflectionMethodWidget |
class USwitchWidget* UGraphicsSettingsWidget::ReflectionQualityWidget |
class UButton* UGraphicsSettingsWidget::ResetButton |
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class USwitchWidget* UGraphicsSettingsWidget::ShadingQualityWidget |
class USwitchWidget* UGraphicsSettingsWidget::ShadowQualityWidget |
class USwitchWidget* UGraphicsSettingsWidget::TextureQualityWidget |
class USwitchWidget* UGraphicsSettingsWidget::ViewDistanceQualityWidget |