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Advanced Menu System
1.0
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Game graphics settings widget. More...
#include <GraphicsSettingsWidget.h>
Inheritance diagram for UGraphicsSettingsWidget:Public Member Functions | |
| UGraphicsSettingsWidget (const FObjectInitializer &ObjectInitializer) | |
| virtual void | NativeConstruct () override |
| virtual void | SaveSettings () |
| virtual bool | IsSettingsSaved () |
| virtual void | LoadSettings () |
| virtual void | ResetSettings () |
Public Attributes | |
| class USwitchWidget * | ShadowQualityWidget |
| class USwitchWidget * | TextureQualityWidget |
| class USwitchWidget * | EffectsQualityWidget |
| class USwitchWidget * | FoliageQualityWidget |
| class USwitchWidget * | ViewDistanceQualityWidget |
| class USwitchWidget * | AntiAliasingQualityWidget |
| class USwitchWidget * | GlobalIlluminationQualityWidget |
| class USwitchWidget * | ReflectionQualityWidget |
| class USwitchWidget * | PostProcessQualityWidget |
| class USwitchWidget * | ShadingQualityWidget |
| TArray< USwitchWidget * > | GeneralSwitches |
| class USwitchWidget * | GIMWidget |
| class USwitchWidget * | ReflectionMethodWidget |
| class USwitchWidget * | MotionBlurWidget |
| class USwitchWidget * | LensFlaresWidget |
| class USwitchWidget * | BloomWidget |
| class USwitchWidget * | AmbientOcclusionWidget |
| class USwitchWidget * | AntiAliasingMethodWidget |
| class USwitchWidget * | MSAACountWidget |
| class UButton * | ApplyButton |
| class UButton * | ResetButton |
| TArray< USwitchWidget * > | AdvancedSwitches |
| TSubclassOf< UGraphicsSave > | GraphicsSaveClass |
Protected Member Functions | |
| virtual void | SynchronizeProperties () override |
| void | OnShadowQualityChanged (int Value) |
| void | OnTextureQualityChanged (int Value) |
| void | OnEffectsQualityChanged (int Value) |
| void | OnFoliageQualityChanged (int Value) |
| void | OnViewDistanceQualityChanged (int Value) |
| void | OnAntiAliasingQualityChanged (int Value) |
| void | OnGlobalIlluminationQualityChanged (int Value) |
| void | OnReflectionQualityChanged (int Value) |
| void | OnPostProcessQualityChanged (int Value) |
| void | OnShadingQualityChanged (int Value) |
| void | OnGIMChanged (int Value) |
| void | OnReflectionMethodChanged (int Value) |
| void | OnMotionBlurChanged (int Value) |
| void | OnLensFlaresChanged (int Value) |
| void | OnBloomChanged (int Value) |
| void | OnAmbientOcclusionChanged (int Value) |
| void | OnAntiAliasingMethodChanged (int Value) |
| void | OnMSAACountChanged (int Value) |
| void | OnApplyPress () |
Protected Attributes | |
| TArray< FSetting > | Settings |
| TArray< FSetting > | AdvancedSettings |
| TArray< FSetting > | SettingsSave |
| TArray< FSetting > | AdvancedSettingsSave |
| bool | bInstantApply |
Game graphics settings widget.
| UGraphicsSettingsWidget::UGraphicsSettingsWidget | ( | const FObjectInitializer & | ObjectInitializer | ) |
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| TArray<USwitchWidget*> UGraphicsSettingsWidget::AdvancedSwitches |
| class USwitchWidget* UGraphicsSettingsWidget::AmbientOcclusionWidget |
| class USwitchWidget* UGraphicsSettingsWidget::AntiAliasingMethodWidget |
| class USwitchWidget* UGraphicsSettingsWidget::AntiAliasingQualityWidget |
| class UButton* UGraphicsSettingsWidget::ApplyButton |
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| class USwitchWidget* UGraphicsSettingsWidget::BloomWidget |
| class USwitchWidget* UGraphicsSettingsWidget::EffectsQualityWidget |
| class USwitchWidget* UGraphicsSettingsWidget::FoliageQualityWidget |
| TArray<USwitchWidget*> UGraphicsSettingsWidget::GeneralSwitches |
| class USwitchWidget* UGraphicsSettingsWidget::GIMWidget |
| class USwitchWidget* UGraphicsSettingsWidget::GlobalIlluminationQualityWidget |
| TSubclassOf<UGraphicsSave> UGraphicsSettingsWidget::GraphicsSaveClass |
| class USwitchWidget* UGraphicsSettingsWidget::LensFlaresWidget |
| class USwitchWidget* UGraphicsSettingsWidget::MotionBlurWidget |
| class USwitchWidget* UGraphicsSettingsWidget::MSAACountWidget |
| class USwitchWidget* UGraphicsSettingsWidget::PostProcessQualityWidget |
| class USwitchWidget* UGraphicsSettingsWidget::ReflectionMethodWidget |
| class USwitchWidget* UGraphicsSettingsWidget::ReflectionQualityWidget |
| class UButton* UGraphicsSettingsWidget::ResetButton |
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| class USwitchWidget* UGraphicsSettingsWidget::ShadingQualityWidget |
| class USwitchWidget* UGraphicsSettingsWidget::ShadowQualityWidget |
| class USwitchWidget* UGraphicsSettingsWidget::TextureQualityWidget |
| class USwitchWidget* UGraphicsSettingsWidget::ViewDistanceQualityWidget |