Loading screen widget.
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#include <LoadingScreenWidget.h>
◆ ULoadingScreenWidget()
ULoadingScreenWidget::ULoadingScreenWidget |
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const FObjectInitializer & |
ObjectInitializer | ) |
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◆ EndtLoad()
void ULoadingScreenWidget::EndtLoad |
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virtual |
◆ NativeConstruct()
void ULoadingScreenWidget::NativeConstruct |
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overridevirtual |
◆ NativeTick()
void ULoadingScreenWidget::NativeTick |
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const FGeometry & |
MyGeometry, |
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float |
InDeltaTime |
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) |
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overridevirtual |
◆ ProgressLoad()
void ULoadingScreenWidget::ProgressLoad |
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float |
Value | ) |
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virtual |
◆ StartLoad()
void ULoadingScreenWidget::StartLoad |
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virtual |
◆ SynchronizeProperties()
void ULoadingScreenWidget::SynchronizeProperties |
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overridevirtual |
◆ AutoLoadingAnimation
TObjectPtr<UWidgetAnimation> ULoadingScreenWidget::AutoLoadingAnimation |
◆ BarFillStyle
TEnumAsByte<EProgressBarFillStyle::Type> ULoadingScreenWidget::BarFillStyle |
◆ BarFillType
TEnumAsByte<EProgressBarFillType::Type> ULoadingScreenWidget::BarFillType |
◆ bFinished
bool ULoadingScreenWidget::bFinished |
◆ bIsMarquee
bool ULoadingScreenWidget::bIsMarquee |
◆ BorderPadding
FVector2D ULoadingScreenWidget::BorderPadding |
◆ bRunProgressOnStart
bool ULoadingScreenWidget::bRunProgressOnStart |
◆ bStarted
bool ULoadingScreenWidget::bStarted |
◆ bUseAutoProgress
bool ULoadingScreenWidget::bUseAutoProgress |
◆ DoOnLoadEnd
FDoOnLoadEnd ULoadingScreenWidget::DoOnLoadEnd |
◆ DoOnLoadStart
FDoOnLoadStart ULoadingScreenWidget::DoOnLoadStart |
◆ FillColorAndOpacity
FLinearColor ULoadingScreenWidget::FillColorAndOpacity |
◆ FillColorAndOpacityDelegate
FGetLinearColor ULoadingScreenWidget::FillColorAndOpacityDelegate |
◆ OnValueChange
FComponentValueChange ULoadingScreenWidget::OnValueChange |
◆ Percent
float ULoadingScreenWidget::Percent |
◆ ProgressBar
class UProgressBar* ULoadingScreenWidget::ProgressBar |
◆ WidgetStyle
FProgressBarStyle ULoadingScreenWidget::WidgetStyle |