Loading screen widget.
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#include <LoadingScreenWidget.h>
◆ ULoadingScreenWidget()
| ULoadingScreenWidget::ULoadingScreenWidget |
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const FObjectInitializer & |
ObjectInitializer | ) |
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◆ EndtLoad()
| void ULoadingScreenWidget::EndtLoad |
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| ) |
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virtual |
◆ NativeConstruct()
| void ULoadingScreenWidget::NativeConstruct |
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| ) |
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overridevirtual |
◆ NativeTick()
| void ULoadingScreenWidget::NativeTick |
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const FGeometry & |
MyGeometry, |
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float |
InDeltaTime |
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) |
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overridevirtual |
◆ ProgressLoad()
| void ULoadingScreenWidget::ProgressLoad |
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float |
Value | ) |
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virtual |
◆ StartLoad()
| void ULoadingScreenWidget::StartLoad |
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| ) |
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virtual |
◆ SynchronizeProperties()
| void ULoadingScreenWidget::SynchronizeProperties |
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| ) |
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overridevirtual |
◆ AutoLoadingAnimation
| TObjectPtr<UWidgetAnimation> ULoadingScreenWidget::AutoLoadingAnimation |
◆ BarFillStyle
| TEnumAsByte<EProgressBarFillStyle::Type> ULoadingScreenWidget::BarFillStyle |
◆ BarFillType
| TEnumAsByte<EProgressBarFillType::Type> ULoadingScreenWidget::BarFillType |
◆ bFinished
| bool ULoadingScreenWidget::bFinished |
◆ bIsMarquee
| bool ULoadingScreenWidget::bIsMarquee |
◆ BorderPadding
| FVector2D ULoadingScreenWidget::BorderPadding |
◆ bRunProgressOnStart
| bool ULoadingScreenWidget::bRunProgressOnStart |
◆ bStarted
| bool ULoadingScreenWidget::bStarted |
◆ bUseAutoProgress
| bool ULoadingScreenWidget::bUseAutoProgress |
◆ DoOnLoadEnd
| FDoOnLoadEnd ULoadingScreenWidget::DoOnLoadEnd |
◆ DoOnLoadStart
| FDoOnLoadStart ULoadingScreenWidget::DoOnLoadStart |
◆ FillColorAndOpacity
| FLinearColor ULoadingScreenWidget::FillColorAndOpacity |
◆ FillColorAndOpacityDelegate
| FGetLinearColor ULoadingScreenWidget::FillColorAndOpacityDelegate |
◆ OnValueChange
| FComponentValueChange ULoadingScreenWidget::OnValueChange |
◆ Percent
| float ULoadingScreenWidget::Percent |
◆ ProgressBar
| class UProgressBar* ULoadingScreenWidget::ProgressBar |
◆ WidgetStyle
| FProgressBarStyle ULoadingScreenWidget::WidgetStyle |