Menu widget.
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#include <MenuBaseWidget.h>
◆ UMenuBaseWidget()
| UMenuBaseWidget::UMenuBaseWidget |
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const FObjectInitializer & |
ObjectInitializer | ) |
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◆ NativeConstruct()
| void UMenuBaseWidget::NativeConstruct |
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| ) |
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overridevirtual |
◆ NativeTick()
| void UMenuBaseWidget::NativeTick |
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const FGeometry & |
MyGeometry, |
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float |
InDeltaTime |
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) |
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virtual |
◆ OpenWidget()
| UCommonActivatableWidget * UMenuBaseWidget::OpenWidget |
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TSubclassOf< UCommonActivatableWidget > |
Widget, |
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bool |
OpenInTab |
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) |
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◆ QuitGame_Clicked()
| void UMenuBaseWidget::QuitGame_Clicked |
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| ) |
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◆ QuitGame_Hovered()
| void UMenuBaseWidget::QuitGame_Hovered |
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| ) |
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◆ QuitGame_Pressed()
| void UMenuBaseWidget::QuitGame_Pressed |
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◆ QuitGame_Released()
| void UMenuBaseWidget::QuitGame_Released |
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◆ QuitGame_UnHovered()
| void UMenuBaseWidget::QuitGame_UnHovered |
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◆ RemoveDialogWindow()
| void UMenuBaseWidget::RemoveDialogWindow |
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◆ Settings_Clicked()
| void UMenuBaseWidget::Settings_Clicked |
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◆ Settings_Hovered()
| void UMenuBaseWidget::Settings_Hovered |
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◆ Settings_Pressed()
| void UMenuBaseWidget::Settings_Pressed |
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◆ Settings_Released()
| void UMenuBaseWidget::Settings_Released |
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◆ Settings_UnHovered()
| void UMenuBaseWidget::Settings_UnHovered |
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◆ ShowDialogWindow()
| UCommonActivatableWidget * UMenuBaseWidget::ShowDialogWindow |
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TSubclassOf< UCommonActivatableWidget > |
Widget, |
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FText |
Message |
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) |
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◆ Start_Clicked()
| void UMenuBaseWidget::Start_Clicked |
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◆ Start_Hovered()
| void UMenuBaseWidget::Start_Hovered |
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◆ Start_Pressed()
| void UMenuBaseWidget::Start_Pressed |
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◆ Start_Released()
| void UMenuBaseWidget::Start_Released |
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◆ Start_UnHovered()
| void UMenuBaseWidget::Start_UnHovered |
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◆ SynchronizeProperties()
| void UMenuBaseWidget::SynchronizeProperties |
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| ) |
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overridevirtual |
◆ UpdateSettingOpened()
| void UMenuBaseWidget::UpdateSettingOpened |
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| ) |
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◆ ActivatableWidget
| class UCommonActivatableWidgetContainerBase* UMenuBaseWidget::ActivatableWidget |
◆ bHasQuitGame
| bool UMenuBaseWidget::bHasQuitGame |
◆ bHasSettings
| bool UMenuBaseWidget::bHasSettings |
◆ bHasStartButton
| bool UMenuBaseWidget::bHasStartButton |
◆ BodyOverlay
| class UOverlay* UMenuBaseWidget::BodyOverlay |
◆ bOpenTabFullScreen
| bool UMenuBaseWidget::bOpenTabFullScreen |
◆ bSettingsOpened
| bool UMenuBaseWidget::bSettingsOpened |
◆ bStartOpened
| bool UMenuBaseWidget::bStartOpened |
◆ DoOnQuitGameType
| EOpenWidgetTypes UMenuBaseWidget::DoOnQuitGameType |
◆ DoOnSettingsType
| EOpenWidgetTypes UMenuBaseWidget::DoOnSettingsType |
◆ DoOnStartType
| EOpenWidgetTypes UMenuBaseWidget::DoOnStartType |
◆ OnQuitClicked
| FOnQuitGameClickedEvent UMenuBaseWidget::OnQuitClicked |
Called when the button is clicked
◆ OnQuitHovered
| FOnQuitGameHoverEvent UMenuBaseWidget::OnQuitHovered |
◆ OnQuitPressed
| FOnQuitGamePressedEvent UMenuBaseWidget::OnQuitPressed |
Called when the button is pressed
◆ OnQuitReleased
| FOnQuitGameReleasedEvent UMenuBaseWidget::OnQuitReleased |
Called when the button is released
◆ OnQuitUnHovered
| FOnQuitGameUnHoverEvent UMenuBaseWidget::OnQuitUnHovered |
◆ OnSettingsClicked
| FOnSettingsClickedEvent UMenuBaseWidget::OnSettingsClicked |
Called when the button is clicked
◆ OnSettingsHovered
| FOnSettingsHoverEvent UMenuBaseWidget::OnSettingsHovered |
◆ OnSettingsPressed
| FOnSettingsPressedEvent UMenuBaseWidget::OnSettingsPressed |
Called when the button is pressed
◆ OnSettingsReleased
| FOnSettingsReleasedEvent UMenuBaseWidget::OnSettingsReleased |
Called when the button is released
◆ OnSettingsUnHovered
| FOnSettingsUnHoverEvent UMenuBaseWidget::OnSettingsUnHovered |
◆ OnStartClicked
| FOnStartClickedEvent UMenuBaseWidget::OnStartClicked |
Called when the button is clicked
◆ OnStartHovered
| FOnStartHoverEvent UMenuBaseWidget::OnStartHovered |
◆ OnStartPressed
| FOnStartPressedEvent UMenuBaseWidget::OnStartPressed |
Called when the button is pressed
◆ OnStartReleased
| FOnStartReleasedEvent UMenuBaseWidget::OnStartReleased |
Called when the button is released
◆ OnStartUnHovered
| FOnStartUnHoverEvent UMenuBaseWidget::OnStartUnHovered |
◆ QuitGameButton
| class UButton* UMenuBaseWidget::QuitGameButton |
◆ QuitGameWidget
| TSubclassOf<UCommonActivatableWidget> UMenuBaseWidget::QuitGameWidget |
◆ SettingsActivatableWidget
| UCommonActivatableWidget* UMenuBaseWidget::SettingsActivatableWidget |
◆ SettingsButton
| class UButton* UMenuBaseWidget::SettingsButton |
◆ SettingsWidget
| TSubclassOf<UCommonActivatableWidget> UMenuBaseWidget::SettingsWidget |
◆ StartButton
| class UButton* UMenuBaseWidget::StartButton |
◆ StartWidget
| TSubclassOf<UCommonActivatableWidget> UMenuBaseWidget::StartWidget |
◆ TabActivatableWidget
| class UCommonActivatableWidgetContainerBase* UMenuBaseWidget::TabActivatableWidget |
◆ WindowActivatableWidget
| class UCommonActivatableWidgetContainerBase* UMenuBaseWidget::WindowActivatableWidget |