Menu screen widget.
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#include <MenuScreenWidget.h>
◆ UMenuScreenWidget()
UMenuScreenWidget::UMenuScreenWidget |
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const FObjectInitializer & |
ObjectInitializer | ) |
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◆ NativeConstruct()
void UMenuScreenWidget::NativeConstruct |
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overridevirtual |
◆ OpenWidget()
UCommonActivatableWidget * UMenuScreenWidget::OpenWidget |
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TSubclassOf< UCommonActivatableWidget > |
Widget, |
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bool |
OpenInTab |
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◆ SetMainScreen()
void UMenuScreenWidget::SetMainScreen |
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TSubclassOf< UCommonActivatableWidget > |
Class | ) |
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Dispalys the widget.
- Parameters
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◆ SynchronizeProperties()
void UMenuScreenWidget::SynchronizeProperties |
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overridevirtual |
◆ bHasIntro
bool UMenuScreenWidget::bHasIntro |
Whether or not widget has intro.
◆ CurrentActivatableWidget
UCommonActivatableWidget* UMenuScreenWidget::CurrentActivatableWidget |
◆ IntroWidget
TSubclassOf<UCommonActivatableWidget> UMenuScreenWidget::IntroWidget |
◆ MainMenuActivatableWidget
UCommonActivatableWidgetContainerBase* UMenuScreenWidget::MainMenuActivatableWidget |
Main Activatable Widget which displays menu and intro.
◆ MainMenuWidget
TSubclassOf<UCommonActivatableWidget> UMenuScreenWidget::MainMenuWidget |