This is the complete list of members for AVR_AmmoBox, including all inherited members.
AddAmount(int ToAdd) | AVR_AmmoBox | |
AVR_Actor() | AVR_Actor | |
AVR_StaticMesh() | AVR_StaticMesh | |
BeginPlay() override | AVR_StaticMesh | protectedvirtual |
bIsColliding | AVR_Actor | protected |
CanNonVRInteract() | IVR_InteractionInterface | |
CanPullGrab() | IVR_InteractionInterface | |
Drop(class UPhysicsConstraintComponent *PickPhysicsConstraint) | IVR_InteractionInterface | |
ForceCheckForGrabComponents() | IVR_InteractionInterface | |
GetAmount() const | AVR_AmmoBox | inline |
GetCaliber() const | AVR_AmmoBox | inline |
GetPickupMesh() const | AVR_StaticMesh | inline |
GrabComponent | AVR_StaticMesh | |
Interaction(class AVR_Hands *MotionController, bool &HandleStatus, bool bFroceAttachHandle) | IVR_InteractionInterface | |
IsColliding() | IVR_InteractionInterface | |
IsColliding_Implementation() | AVR_Actor | inlinevirtual |
IsGrabbed() | IVR_InteractionInterface | |
IsHeldBy(class AVR_Hands *MotionController) | IVR_InteractionInterface | |
IsNonVRInteractTillStop() | IVR_InteractionInterface | |
NonVRInteraction(AVR_Player *Player) | IVR_InteractionInterface | |
OnHitCheckColliding(UPrimitiveComponent *HitComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector normalImpulse, const FHitResult &Hit) | AVR_Actor | |
Pickup(class AActor *VR_MotionConttroller, class USceneComponent *MotionController, class UPhysicsConstraintComponent *PickPhysicsConstraint, class USkeletalMeshComponent *RealHandMesh, EControllerHand CurrentHand) | IVR_InteractionInterface | |
PickupMesh | AVR_StaticMesh | protected |
RootScene | AVR_StaticMesh | protected |
SetAmount(int NewAmount) | AVR_AmmoBox | |
Shoot() | IVR_InteractionInterface | |
Stop_Interaction(class AVR_Hands *MotionController) | IVR_InteractionInterface | |
Stop_NonVRInteraction(AVR_Player *Player) | IVR_InteractionInterface | |
Tick(float DeltaTime) override | AVR_StaticMesh | virtual |
UpdateMass(float NewMass) | AVR_StaticMesh | |
UpdateMaterial(class UMaterialInterface *NewMaterial) | AVR_StaticMesh | |
UpdateModel(class UStaticMesh *NewMesh) | AVR_StaticMesh | |