Head Mounted VR 2.5
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Large ammo box which player can put in inventory More...
#include <VR_AmmoBox.h>
Public Member Functions | |
FORCEINLINE uint8 | GetCaliber () const |
FORCEINLINE int | GetAmount () const |
void | SetAmount (int NewAmount) |
void | AddAmount (int ToAdd) |
Public Member Functions inherited from AVR_StaticMesh | |
AVR_StaticMesh () | |
void | UpdateModel (class UStaticMesh *NewMesh) |
Updates the Pickup mesh model More... | |
void | UpdateMaterial (class UMaterialInterface *NewMaterial) |
Updates the Pickup mesh material More... | |
void | UpdateMass (float NewMass) |
Updates the mass on the object More... | |
FORCEINLINE class UStaticMeshComponent * | GetPickupMesh () const |
Get Pickup Mesh More... | |
virtual void | Tick (float DeltaTime) override |
Called every frame. More... | |
Public Member Functions inherited from AVR_Actor | |
AVR_Actor () | |
virtual void | Tick (float DeltaTime) override |
virtual bool | IsColliding_Implementation () |
void | OnHitCheckColliding (UPrimitiveComponent *HitComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector normalImpulse, const FHitResult &Hit) |
Public Member Functions inherited from IVR_InteractionInterface | |
bool | IsGrabbed () |
bool | CanPullGrab () |
void | Grab (class UVR_HandComponent *MotionController, bool &HandleStatus, bool bFroceAttachHandle) |
Used for interaction with objects such as door More... | |
bool | IsColliding () |
void | Drop (class UVR_HandComponent *MotionController) |
Stop object interaction More... | |
void | Shoot () |
bool | IsHeldBy (class UVR_HandComponent *MotionController) |
Indetify if object is held by MotionController More... | |
bool | CanNonVRInteract () |
bool | ForceCheckForGrabComponents () |
void | NonVRInteraction (AVR_Player *Player) |
bool | IsNonVRInteractTillStop () |
void | Stop_NonVRInteraction (AVR_Player *Player) |
Stop object interaction More... | |
Additional Inherited Members | |
Public Attributes inherited from AVR_StaticMesh | |
class UVR_GrabComponent * | GrabComponent |
Protected Member Functions inherited from AVR_StaticMesh | |
virtual void | BeginPlay () override |
Called when the game starts or when spawned. More... | |
virtual void | BeginPlay () override |
Protected Attributes inherited from AVR_StaticMesh | |
class USceneComponent * | RootScene |
Default scene root More... | |
class UStaticMeshComponent * | PickupMesh |
Mesh for picking up. More... | |
Protected Attributes inherited from AVR_Actor | |
bool | bIsColliding = false |
Large ammo box which player can put in inventory
void AVR_AmmoBox::AddAmount | ( | int | ToAdd | ) |
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inline |
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inline |
void AVR_AmmoBox::SetAmount | ( | int | NewAmount | ) |