Head Mounted VR
2.7
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AVR_AmmoClip Member List
This is the complete list of members for
AVR_AmmoClip
, including all inherited members.
Ammo
AVR_AmmoClip
AVR_Actor
()
AVR_Actor
AVR_AmmoClip
()
AVR_AmmoClip
AVR_StaticMesh
()
AVR_StaticMesh
BeginPlay
() override
AVR_AmmoClip
protected
virtual
bIsApllyed
AVR_AmmoClip
protected
bIsColliding
AVR_Actor
protected
Caliber
AVR_AmmoClip
protected
CanNonVRInteract
()
IVR_InteractionInterface
CanPullGrab
()
IVR_InteractionInterface
DecreaseAmmoAmout
(uint8 Ammout)
AVR_AmmoClip
virtual
DisableShadows
(bool disable)
AVR_AmmoClip
virtual
Drop
(class UVR_HandComponent *MotionController)
IVR_InteractionInterface
FireAmmo
()
AVR_AmmoClip
virtual
ForceCheckForGrabComponents
()
IVR_InteractionInterface
GetAmmo
()
AVR_AmmoClip
GetCaliber
() const
AVR_AmmoClip
inline
GetIsApllyed
() const
AVR_AmmoClip
inline
GetPickupMesh
() const
AVR_StaticMesh
inline
Grab
(class UVR_HandComponent *MotionController, bool &HandleStatus, bool bFroceAttachHandle)
IVR_InteractionInterface
GrabComponent
AVR_StaticMesh
IsColliding
()
IVR_InteractionInterface
IsColliding_Implementation
()
AVR_Actor
inline
virtual
IsGrabbed
()
IVR_InteractionInterface
IsHeldBy
(class UVR_HandComponent *MotionController)
IVR_InteractionInterface
IsNonVRInteractTillStop
()
IVR_InteractionInterface
NonVRInteraction
(AVR_Player *Player)
IVR_InteractionInterface
OnHitCheckColliding
(UPrimitiveComponent *HitComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector normalImpulse, const FHitResult &Hit)
AVR_Actor
PickupMesh
AVR_StaticMesh
protected
PrevAmmo
AVR_AmmoClip
protected
RootScene
AVR_StaticMesh
protected
SetIsApllyed
(bool Status)
AVR_AmmoClip
Shoot
()
IVR_InteractionInterface
Stop_NonVRInteraction
(AVR_Player *Player)
IVR_InteractionInterface
Tick
(float DeltaTime) override
AVR_AmmoClip
virtual
UpdateMass
(float NewMass)
AVR_StaticMesh
UpdateMaterial
(class UMaterialInterface *NewMaterial)
AVR_StaticMesh
UpdateModel
(class UStaticMesh *NewMesh)
AVR_StaticMesh