Head Mounted VR 2.7
Loading...
Searching...
No Matches
AVR_AmmoClip Member List

This is the complete list of members for AVR_AmmoClip, including all inherited members.

AmmoAVR_AmmoClip
AVR_Actor()AVR_Actor
AVR_AmmoClip()AVR_AmmoClip
AVR_StaticMesh()AVR_StaticMesh
BeginPlay() overrideAVR_AmmoClipprotectedvirtual
bIsApllyedAVR_AmmoClipprotected
bIsCollidingAVR_Actorprotected
CaliberAVR_AmmoClipprotected
CanNonVRInteract()IVR_InteractionInterface
CanPullGrab()IVR_InteractionInterface
DecreaseAmmoAmout(uint8 Ammout)AVR_AmmoClipvirtual
DisableShadows(bool disable)AVR_AmmoClipvirtual
Drop(class UVR_HandComponent *MotionController)IVR_InteractionInterface
FireAmmo()AVR_AmmoClipvirtual
ForceCheckForGrabComponents()IVR_InteractionInterface
GetAmmo()AVR_AmmoClip
GetCaliber() constAVR_AmmoClipinline
GetIsApllyed() constAVR_AmmoClipinline
GetPickupMesh() constAVR_StaticMeshinline
Grab(class UVR_HandComponent *MotionController, bool &HandleStatus, bool bFroceAttachHandle)IVR_InteractionInterface
GrabComponentAVR_StaticMesh
IsColliding()IVR_InteractionInterface
IsColliding_Implementation()AVR_Actorinlinevirtual
IsGrabbed()IVR_InteractionInterface
IsHeldBy(class UVR_HandComponent *MotionController)IVR_InteractionInterface
IsNonVRInteractTillStop()IVR_InteractionInterface
NonVRInteraction(AVR_Player *Player)IVR_InteractionInterface
OnHitCheckColliding(UPrimitiveComponent *HitComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector normalImpulse, const FHitResult &Hit)AVR_Actor
PickupMeshAVR_StaticMeshprotected
PrevAmmoAVR_AmmoClipprotected
RootSceneAVR_StaticMeshprotected
SetIsApllyed(bool Status)AVR_AmmoClip
Shoot()IVR_InteractionInterface
Stop_NonVRInteraction(AVR_Player *Player)IVR_InteractionInterface
Tick(float DeltaTime) overrideAVR_AmmoClipvirtual
UpdateMass(float NewMass)AVR_StaticMesh
UpdateMaterial(class UMaterialInterface *NewMaterial)AVR_StaticMesh
UpdateModel(class UStaticMesh *NewMesh)AVR_StaticMesh