Ammo clip.
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#include <VR_AmmoClip.h>
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virtual void | BeginPlay () override |
| Called when the game starts or when spawned.
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◆ AVR_AmmoClip()
AVR_AmmoClip::AVR_AmmoClip |
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◆ BeginPlay()
void AVR_AmmoClip::BeginPlay |
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overrideprotectedvirtual |
Called when the game starts or when spawned.
Reimplemented from AVR_StaticMesh.
◆ DecreaseAmmoAmout()
void AVR_AmmoClip::DecreaseAmmoAmout |
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uint8 | Ammout | ) |
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virtual |
◆ DisableShadows()
void AVR_AmmoClip::DisableShadows |
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bool | disable | ) |
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virtual |
◆ FireAmmo()
void AVR_AmmoClip::FireAmmo |
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virtual |
Updates the amount of ammo.
- Parameters
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◆ GetAmmo()
uint8 AVR_AmmoClip::GetAmmo |
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Returns ammo amount.
- Returns
◆ GetCaliber()
FORCEINLINE uint8 AVR_AmmoClip::GetCaliber |
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const |
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inline |
Returns the current caliber.
- Returns
- uint8 Caliber
◆ GetIsApllyed()
FORCEINLINE bool AVR_AmmoClip::GetIsApllyed |
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const |
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inline |
◆ SetIsApllyed()
void AVR_AmmoClip::SetIsApllyed |
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bool | Status | ) |
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◆ Tick()
void AVR_AmmoClip::Tick |
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float | DeltaTime | ) |
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overridevirtual |
◆ Ammo
◆ bIsApllyed
bool AVR_AmmoClip::bIsApllyed |
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protected |
◆ Caliber
uint8 AVR_AmmoClip::Caliber |
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protected |
◆ PrevAmmo
uint8 AVR_AmmoClip::PrevAmmo |
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protected |
The documentation for this class was generated from the following files:
- J:/Projects/LUEZ/LUEZ/Plugins/HeadMountedVR/Source/HeadMountedVR/Public/VR/VR_Player/Weapons/VR_AmmoClip.h
- J:/Projects/LUEZ/LUEZ/Plugins/HeadMountedVR/Source/HeadMountedVR/Private/VR/VR_Player/Weapons/VR_AmmoClip.cpp