Head Mounted VR
2.5
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AVR_Drawer Member List
This is the complete list of members for
AVR_Drawer
, including all inherited members.
AddActorToIgnore
(AStaticMeshActor *ActorToIgnore)
AVR_Drawer
AVR_Actor
()
AVR_Actor
AVR_Drawer
()
AVR_Drawer
BeginPlay
() override
AVR_Drawer
protected
virtual
bIsColliding
AVR_Actor
protected
CanNonVRInteract
()
IVR_InteractionInterface
CanPullGrab
()
IVR_InteractionInterface
ClearActorsToIgnore
()
AVR_Drawer
Drawer_Body
AVR_Drawer
Drop
(class UVR_HandComponent *MotionController)
IVR_InteractionInterface
ForceCheckForGrabComponents
()
IVR_InteractionInterface
GetLenghtLimit
() const
AVR_Drawer
inline
Grab
(class UVR_HandComponent *MotionController, bool &HandleStatus, bool bFroceAttachHandle)
IVR_InteractionInterface
GrabComponent
AVR_Drawer
IsColliding
()
IVR_InteractionInterface
IsColliding_Implementation
()
AVR_Actor
inline
virtual
IsGrabbed
()
IVR_InteractionInterface
IsHeldBy
(class UVR_HandComponent *MotionController)
IVR_InteractionInterface
IsNonVRInteractTillStop
()
IVR_InteractionInterface
NonVRInteraction
(AVR_Player *Player)
IVR_InteractionInterface
OnHitCheckColliding
(UPrimitiveComponent *HitComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector normalImpulse, const FHitResult &Hit)
AVR_Actor
PhysicsConstraint
AVR_Drawer
RootScene
AVR_Drawer
SetAutoClose
(bool auto_close)
AVR_Drawer
SetLengthLimit
(float Length)
AVR_Drawer
SetParent
(AStaticMeshActor *ParentActor)
AVR_Drawer
Shoot
()
IVR_InteractionInterface
Stop_NonVRInteraction
(AVR_Player *Player)
IVR_InteractionInterface
Tick
(float DeltaTime) override
AVR_Drawer
virtual