Head Mounted VR
2.5
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AVR_SkeletalMesh Member List
This is the complete list of members for
AVR_SkeletalMesh
, including all inherited members.
AVR_Actor
()
AVR_Actor
AVR_SkeletalMesh
()
AVR_SkeletalMesh
BeginPlay
() override
AVR_SkeletalMesh
protected
virtual
bIsColliding
AVR_Actor
protected
CanNonVRInteract
()
IVR_InteractionInterface
CanPullGrab
()
IVR_InteractionInterface
Drop
(class UVR_HandComponent *MotionController)
IVR_InteractionInterface
ForceCheckForGrabComponents
()
IVR_InteractionInterface
GetPickupMesh
() const
AVR_SkeletalMesh
inline
Grab
(class UVR_HandComponent *MotionController, bool &HandleStatus, bool bFroceAttachHandle)
IVR_InteractionInterface
GrabComponent
AVR_SkeletalMesh
IsColliding
()
IVR_InteractionInterface
IsColliding_Implementation
()
AVR_Actor
inline
virtual
IsGrabbed
()
IVR_InteractionInterface
IsHeldBy
(class UVR_HandComponent *MotionController)
IVR_InteractionInterface
IsNonVRInteractTillStop
()
IVR_InteractionInterface
NonVRInteraction
(AVR_Player *Player)
IVR_InteractionInterface
OnHitCheckColliding
(UPrimitiveComponent *HitComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector normalImpulse, const FHitResult &Hit)
AVR_Actor
PickupMesh
AVR_SkeletalMesh
protected
RootScene
AVR_SkeletalMesh
protected
Shoot
()
IVR_InteractionInterface
Stop_NonVRInteraction
(AVR_Player *Player)
IVR_InteractionInterface
Tick
(float DeltaTime) override
AVR_SkeletalMesh
virtual
UpdateMaterial
(class UMaterialInterface *NewMaterial)
AVR_SkeletalMesh
UpdateModel
(class USkeletalMesh *NewMesh)
AVR_SkeletalMesh