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Head Mounted VR 3.0
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This is a skeletal object which player can pick up using one of grab methods (enum EGrabMethod) More...
#include <VR_SkeletalMesh.h>
Inheritance diagram for AVR_SkeletalMesh:Public Member Functions | |
| AVR_SkeletalMesh () | |
| void | UpdateModel (class USkeletalMesh *NewMesh) |
| Updates the Pickup mesh model. | |
| void | UpdateMaterial (class UMaterialInterface *NewMaterial) |
| Updates the Pickup mesh material. | |
| FORCEINLINE class USkeletalMeshComponent * | GetPickupMesh () const |
| Get Pickup Mesh. | |
| virtual void | Tick (float DeltaTime) override |
| Called every frame. | |
Public Member Functions inherited from AVR_Actor | |
| AVR_Actor () | |
| virtual bool | IsColliding_Implementation () |
| void | OnHitCheckColliding (UPrimitiveComponent *HitComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector normalImpulse, const FHitResult &Hit) |
Public Member Functions inherited from IVR_InteractionInterface | |
| bool | IsGrabbed () |
| bool | CanPullGrab () |
| void | Grab (class UVR_HandComponent *MotionController, bool &HandleStatus, bool bFroceAttachHandle) |
| Used for interaction with objects such as door. | |
| bool | IsColliding () |
| void | Drop (class UVR_HandComponent *MotionController) |
| Stop object interaction. | |
| void | Shoot () |
| bool | IsHeldBy (class UVR_HandComponent *MotionController) |
| Indetify if object is held by MotionController. | |
| bool | CanNonVRInteract () |
| bool | ForceCheckForGrabComponents () |
| void | NonVRInteraction (AVR_Player *Player) |
| bool | IsNonVRInteractTillStop () |
| void | Stop_NonVRInteraction (AVR_Player *Player) |
| Stop object interaction. | |
Public Attributes | |
| class UVR_GrabComponent * | GrabComponent |
Protected Member Functions | |
| virtual void | BeginPlay () override |
| Called when the game starts or when spawned. | |
Protected Member Functions inherited from AVR_Actor | |
Protected Attributes | |
| class USceneComponent * | RootScene |
| Default scene root. | |
| class USkeletalMeshComponent * | PickupMesh |
| Mesh for picking up. | |
Protected Attributes inherited from AVR_Actor | |
| bool | bIsColliding = false |
This is a skeletal object which player can pick up using one of grab methods (enum EGrabMethod)
| AVR_SkeletalMesh::AVR_SkeletalMesh | ( | ) |
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overrideprotectedvirtual |
Called when the game starts or when spawned.
Reimplemented from AVR_Actor.
Reimplemented in AVR_EquipmentSkeletal.
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inline |
Get Pickup Mesh.
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overridevirtual |
| void AVR_SkeletalMesh::UpdateMaterial | ( | class UMaterialInterface * | NewMaterial | ) |
Updates the Pickup mesh material.
| NewMaterial |
| void AVR_SkeletalMesh::UpdateModel | ( | class USkeletalMesh * | NewMesh | ) |
Updates the Pickup mesh model.
| NewMesh |
| class UVR_GrabComponent* AVR_SkeletalMesh::GrabComponent |
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protected |
Mesh for picking up.
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protected |
Default scene root.