Player can interact with this class after grab. (Pressing the following buttons: trigger button, A button and B button)
More...
#include <VR_EquipmentSkeletal.h>
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virtual void | BeginPlay () override |
| Called when the game starts or when spawned. More...
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virtual void | BeginPlay () override |
| Called when the game starts or when spawned. More...
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virtual void | BeginPlay () override |
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Player can interact with this class after grab. (Pressing the following buttons: trigger button, A button and B button)
- Note
- Use for skeletal mesh. For static mesh use: AVR_Equipment
- See also
- AVR_Equipment
◆ AVR_EquipmentSkeletal()
AVR_EquipmentSkeletal::AVR_EquipmentSkeletal |
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◆ A_Press()
void AVR_EquipmentSkeletal::A_Press |
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virtual |
◆ B_Press()
void AVR_EquipmentSkeletal::B_Press |
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virtual |
◆ BeginPlay()
void AVR_EquipmentSkeletal::BeginPlay |
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overrideprotectedvirtual |
Called when the game starts or when spawned.
Reimplemented from AVR_SkeletalMesh.
◆ DoOnAPressed()
void AVR_EquipmentSkeletal::DoOnAPressed |
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◆ DoOnBPressed()
void AVR_EquipmentSkeletal::DoOnBPressed |
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◆ DoOnThumbstickChange()
void AVR_EquipmentSkeletal::DoOnThumbstickChange |
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float |
ValueX, |
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float |
ValueY |
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◆ DoOnThumbstickPressed()
void AVR_EquipmentSkeletal::DoOnThumbstickPressed |
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◆ DoOnTriggerPressed()
void AVR_EquipmentSkeletal::DoOnTriggerPressed |
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◆ GetTurned()
FORCEINLINE float AVR_EquipmentSkeletal::GetTurned |
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const |
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inline |
◆ Thumbstick_Change()
void AVR_EquipmentSkeletal::Thumbstick_Change |
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float |
ValueX, |
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float |
ValueY |
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virtual |
◆ Thumbstick_Press()
void AVR_EquipmentSkeletal::Thumbstick_Press |
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◆ Tick()
void AVR_EquipmentSkeletal::Tick |
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float |
DeltaTime | ) |
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overridevirtual |
◆ Trigger_Press()
void AVR_EquipmentSkeletal::Trigger_Press |
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◆ UpdateAnimation()
void AVR_EquipmentSkeletal::UpdateAnimation |
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virtual |
◆ bturned
bool AVR_EquipmentSkeletal::bturned |
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protected |
◆ EquipmentAnimationInstance
The documentation for this class was generated from the following files:
- D:/Projects/LUEZ/LUEZ/Plugins/HeadMountedVR/Source/HeadMountedVR/Public/VR/VR_Player/Equipment/VR_EquipmentSkeletal.h
- D:/Projects/LUEZ/LUEZ/Plugins/HeadMountedVR/Source/HeadMountedVR/Private/VR/VR_Player/Equipment/VR_EquipmentSkeletal.cpp