Player can interact with this class after grab. (Pressing the following buttons: trigger button, A button and B button)
More...
#include <VR_Equipment.h>
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virtual void | BeginPlay () override |
| Called when the game starts or when spawned. More...
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virtual void | BeginPlay () override |
| Called when the game starts or when spawned. More...
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virtual void | BeginPlay () override |
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Player can interact with this class after grab. (Pressing the following buttons: trigger button, A button and B button)
- Note
- Use for static mesh. For skeletal mesh use: AVR_Equipment
- See also
- AVR_EquipmentSkeletal
◆ AVR_Equipment()
AVR_Equipment::AVR_Equipment |
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◆ A_Press()
void AVR_Equipment::A_Press |
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virtual |
◆ B_Press()
void AVR_Equipment::B_Press |
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virtual |
◆ BeginPlay()
void AVR_Equipment::BeginPlay |
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overrideprotectedvirtual |
Called when the game starts or when spawned.
Reimplemented from AVR_StaticMesh.
◆ DoOnAPressed()
void AVR_Equipment::DoOnAPressed |
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◆ DoOnBPressed()
void AVR_Equipment::DoOnBPressed |
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◆ DoOnTriggerPressed()
void AVR_Equipment::DoOnTriggerPressed |
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◆ GetTurned()
FORCEINLINE float AVR_Equipment::GetTurned |
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const |
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inline |
◆ Tick()
void AVR_Equipment::Tick |
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float |
DeltaTime | ) |
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overridevirtual |
◆ Trigger_Press()
void AVR_Equipment::Trigger_Press |
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virtual |
◆ bturned
bool AVR_Equipment::bturned |
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protected |
The documentation for this class was generated from the following files:
- D:/Projects/LUEZ/LUEZ/Plugins/HeadMountedVR/Source/HeadMountedVR/Public/VR/VR_Player/Equipment/VR_Equipment.h
- D:/Projects/LUEZ/LUEZ/Plugins/HeadMountedVR/Source/HeadMountedVR/Private/VR/VR_Player/Equipment/VR_Equipment.cpp