Projectile for weapopn.
More...
#include <VR_WeaponProjectile.h>
◆ AVR_WeaponProjectile()
| AVR_WeaponProjectile::AVR_WeaponProjectile |
( |
| ) |
|
◆ GetCollisionComp()
| USphereComponent * AVR_WeaponProjectile::GetCollisionComp |
( |
| ) |
const |
|
inline |
Returns CollisionComp subobject
◆ GetProjectileMovement()
| UProjectileMovementComponent * AVR_WeaponProjectile::GetProjectileMovement |
( |
| ) |
const |
|
inline |
Returns ProjectileMovement subobject
◆ OnHit()
| void AVR_WeaponProjectile::OnHit |
( |
UPrimitiveComponent * | HitComp, |
|
|
AActor * | OtherActor, |
|
|
UPrimitiveComponent * | OtherComp, |
|
|
FVector | NormalImpulse, |
|
|
const FHitResult & | Hit ) |
called when projectile hits something
The documentation for this class was generated from the following files:
- J:/Projects/LUEZ/LUEZ/Plugins/HeadMountedVR/Source/HeadMountedVR/Public/VR/VR_Player/Weapons/VR_WeaponProjectile.h
- J:/Projects/LUEZ/LUEZ/Plugins/HeadMountedVR/Source/HeadMountedVR/Private/VR/VR_Player/Weapons/VR_WeaponProjectile.cpp