Head Mounted VR 2.0
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AVR_WeaponProjectile Class Reference

Projectile for weapopn. More...

#include <VR_WeaponProjectile.h>

+ Inheritance diagram for AVR_WeaponProjectile:

Public Member Functions

 AVR_WeaponProjectile ()
 
void OnHit (UPrimitiveComponent *HitComp, AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector NormalImpulse, const FHitResult &Hit)
 
USphereComponent * GetCollisionComp () const
 
UProjectileMovementComponent * GetProjectileMovement () const
 

Detailed Description

Projectile for weapopn.

Constructor & Destructor Documentation

◆ AVR_WeaponProjectile()

AVR_WeaponProjectile::AVR_WeaponProjectile ( )

Member Function Documentation

◆ GetCollisionComp()

USphereComponent * AVR_WeaponProjectile::GetCollisionComp ( ) const
inline

Returns CollisionComp subobject

◆ GetProjectileMovement()

UProjectileMovementComponent * AVR_WeaponProjectile::GetProjectileMovement ( ) const
inline

Returns ProjectileMovement subobject

◆ OnHit()

void AVR_WeaponProjectile::OnHit ( UPrimitiveComponent * HitComp,
AActor * OtherActor,
UPrimitiveComponent * OtherComp,
FVector NormalImpulse,
const FHitResult & Hit )

called when projectile hits something


The documentation for this class was generated from the following files: