Projectile for weapopn
More...
#include <VR_WeaponProjectile.h>
◆ AVR_WeaponProjectile()
AVR_WeaponProjectile::AVR_WeaponProjectile |
( |
| ) |
|
◆ GetCollisionComp()
USphereComponent * AVR_WeaponProjectile::GetCollisionComp |
( |
| ) |
const |
|
inline |
Returns CollisionComp subobject
◆ GetProjectileMovement()
UProjectileMovementComponent * AVR_WeaponProjectile::GetProjectileMovement |
( |
| ) |
const |
|
inline |
Returns ProjectileMovement subobject
◆ OnHit()
void AVR_WeaponProjectile::OnHit |
( |
UPrimitiveComponent * |
HitComp, |
|
|
AActor * |
OtherActor, |
|
|
UPrimitiveComponent * |
OtherComp, |
|
|
FVector |
NormalImpulse, |
|
|
const FHitResult & |
Hit |
|
) |
| |
called when projectile hits something
The documentation for this class was generated from the following files:
- D:/Projects/LUEZ/LUEZ/Plugins/HeadMountedVR/Source/HeadMountedVR/Public/VR/VR_Player/Weapons/VR_WeaponProjectile.h
- D:/Projects/LUEZ/LUEZ/Plugins/HeadMountedVR/Source/HeadMountedVR/Private/VR/VR_Player/Weapons/VR_WeaponProjectile.cpp