#include <VR_MotionControllerComponent.h>
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| FBasicLowPassFilter (filterType EmptyValueSet) |
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filterType | Filter (const filterType &InValue, const filterType &InAlpha) |
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const filterType | CalculateCutoff (const filterType &InValue, double &MinCutoff, double &CutoffSlope) |
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const filterType | CalculateAlpha (const filterType &InCutoff, const double InDeltaTime) |
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const double | CalculateAlphaTau (const double InCutoff, const double InDeltaTime) |
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◆ FBasicLowPassFilter()
template<class filterType >
◆ CalculateAlpha()
template<class filterType >
const filterType FBasicLowPassFilter< filterType >::CalculateAlpha |
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const filterType & | InCutoff, |
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const double | InDeltaTime ) |
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◆ CalculateAlphaTau()
template<class filterType >
const double FBasicLowPassFilter< filterType >::CalculateAlphaTau |
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const double | InCutoff, |
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const double | InDeltaTime ) |
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inline |
◆ CalculateCutoff()
template<class filterType >
const filterType FBasicLowPassFilter< filterType >::CalculateCutoff |
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const filterType & | InValue, |
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double & | MinCutoff, |
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double & | CutoffSlope ) |
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inline |
◆ Filter()
template<class filterType >
filterType FBasicLowPassFilter< filterType >::Filter |
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const filterType & | InValue, |
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const filterType & | InAlpha ) |
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inline |
◆ bFirstTime
template<class filterType >
If this is the first time doing a filter
◆ EmptyValue
template<class filterType >
◆ Previous
template<class filterType >
The previous filtered value
◆ PreviousRaw
template<class filterType >
The documentation for this class was generated from the following file: