Head Mounted VR 3.0
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UStaticAnimationComponent Member List

This is the complete list of members for UStaticAnimationComponent, including all inherited members.

BoneNamesUStaticAnimationComponent
GetPoseBoneRelativeTransform(USkeletalMeshComponent *Mesh, FName BoneName, FName ParentBoneName)UStaticAnimationComponent
GetWorldSpaceBoneTransform(FReferenceSkeleton &ReferanceSkel, int32 BoneIndex, int32 ParentBoneIndex)UStaticAnimationComponent
ProcessEachBody(FBodyInstance *ParentBodyInstance, USkeletalMeshComponent *Mesh)UStaticAnimationComponent
SetupWeld(bool Refresh)UStaticAnimationComponent
SetupWeldNames(TArray< FName > NewBoneNames)UStaticAnimationComponent
TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) overrideUStaticAnimationComponentvirtual
UpdateWeld(float DeltaTime)UStaticAnimationComponent
WeldedBoneMapUStaticAnimationComponent