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Head Mounted VR 3.0
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This is the complete list of members for UStaticAnimationComponent, including all inherited members.
BoneNames | UStaticAnimationComponent | |
GetPoseBoneRelativeTransform(USkeletalMeshComponent *Mesh, FName BoneName, FName ParentBoneName) | UStaticAnimationComponent | |
GetWorldSpaceBoneTransform(FReferenceSkeleton &ReferanceSkel, int32 BoneIndex, int32 ParentBoneIndex) | UStaticAnimationComponent | |
ProcessEachBody(FBodyInstance *ParentBodyInstance, USkeletalMeshComponent *Mesh) | UStaticAnimationComponent | |
SetupWeld(bool Refresh) | UStaticAnimationComponent | |
SetupWeldNames(TArray< FName > NewBoneNames) | UStaticAnimationComponent | |
TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override | UStaticAnimationComponent | virtual |
UpdateWeld(float DeltaTime) | UStaticAnimationComponent | |
WeldedBoneMap | UStaticAnimationComponent |