Head Mounted VR 3.0
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UStaticAnimationComponent Class Reference

#include <StaticAnimationComponent.h>

+ Inheritance diagram for UStaticAnimationComponent:

Public Member Functions

void SetupWeldNames (TArray< FName > NewBoneNames)
 
virtual void TickComponent (float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override
 
void UpdateWeld (float DeltaTime)
 
void ProcessEachBody (FBodyInstance *ParentBodyInstance, USkeletalMeshComponent *Mesh)
 
void SetupWeld (bool Refresh)
 
FTransform GetWorldSpaceBoneTransform (FReferenceSkeleton &ReferanceSkel, int32 BoneIndex, int32 ParentBoneIndex)
 
FTransform GetPoseBoneRelativeTransform (USkeletalMeshComponent *Mesh, FName BoneName, FName ParentBoneName)
 

Public Attributes

TArray< FName > BoneNames
 
TMap< FName, FWeldedBoneWeldedBoneMap
 

Member Function Documentation

◆ GetPoseBoneRelativeTransform()

FTransform UStaticAnimationComponent::GetPoseBoneRelativeTransform ( USkeletalMeshComponent * Mesh,
FName BoneName,
FName ParentBoneName )

◆ GetWorldSpaceBoneTransform()

FTransform UStaticAnimationComponent::GetWorldSpaceBoneTransform ( FReferenceSkeleton & ReferanceSkel,
int32 BoneIndex,
int32 ParentBoneIndex )

◆ ProcessEachBody()

void UStaticAnimationComponent::ProcessEachBody ( FBodyInstance * ParentBodyInstance,
USkeletalMeshComponent * Mesh )

◆ SetupWeld()

void UStaticAnimationComponent::SetupWeld ( bool Refresh)

◆ SetupWeldNames()

void UStaticAnimationComponent::SetupWeldNames ( TArray< FName > NewBoneNames)

◆ TickComponent()

void UStaticAnimationComponent::TickComponent ( float DeltaTime,
enum ELevelTick TickType,
FActorComponentTickFunction * ThisTickFunction )
overridevirtual

◆ UpdateWeld()

void UStaticAnimationComponent::UpdateWeld ( float DeltaTime)

Member Data Documentation

◆ BoneNames

TArray<FName> UStaticAnimationComponent::BoneNames

◆ WeldedBoneMap

TMap<FName, FWeldedBone> UStaticAnimationComponent::WeldedBoneMap

The documentation for this class was generated from the following files: