#include <StaticAnimationComponent.h>
◆ GetPoseBoneRelativeTransform()
FTransform UStaticAnimationComponent::GetPoseBoneRelativeTransform |
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USkeletalMeshComponent * | Mesh, |
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FName | BoneName, |
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FName | ParentBoneName ) |
◆ GetWorldSpaceBoneTransform()
FTransform UStaticAnimationComponent::GetWorldSpaceBoneTransform |
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FReferenceSkeleton & | ReferanceSkel, |
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int32 | BoneIndex, |
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int32 | ParentBoneIndex ) |
◆ ProcessEachBody()
void UStaticAnimationComponent::ProcessEachBody |
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FBodyInstance * | ParentBodyInstance, |
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USkeletalMeshComponent * | Mesh ) |
◆ SetupWeld()
void UStaticAnimationComponent::SetupWeld |
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bool | Refresh | ) |
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◆ SetupWeldNames()
void UStaticAnimationComponent::SetupWeldNames |
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TArray< FName > | NewBoneNames | ) |
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◆ TickComponent()
void UStaticAnimationComponent::TickComponent |
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float | DeltaTime, |
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enum ELevelTick | TickType, |
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FActorComponentTickFunction * | ThisTickFunction ) |
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overridevirtual |
◆ UpdateWeld()
void UStaticAnimationComponent::UpdateWeld |
( |
float | DeltaTime | ) |
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◆ BoneNames
TArray<FName> UStaticAnimationComponent::BoneNames |
◆ WeldedBoneMap
TMap<FName, FWeldedBone> UStaticAnimationComponent::WeldedBoneMap |
The documentation for this class was generated from the following files: