#include <StaticAnimationComponent.h>
◆ GetPoseBoneRelativeTransform()
| FTransform UStaticAnimationComponent::GetPoseBoneRelativeTransform |
( |
USkeletalMeshComponent * | Mesh, |
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FName | BoneName, |
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FName | ParentBoneName ) |
◆ GetWorldSpaceBoneTransform()
| FTransform UStaticAnimationComponent::GetWorldSpaceBoneTransform |
( |
FReferenceSkeleton & | ReferanceSkel, |
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int32 | BoneIndex, |
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int32 | ParentBoneIndex ) |
◆ ProcessEachBody()
| void UStaticAnimationComponent::ProcessEachBody |
( |
FBodyInstance * | ParentBodyInstance, |
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USkeletalMeshComponent * | Mesh ) |
◆ SetupWeld()
| void UStaticAnimationComponent::SetupWeld |
( |
bool | Refresh | ) |
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◆ SetupWeldNames()
| void UStaticAnimationComponent::SetupWeldNames |
( |
TArray< FName > | NewBoneNames | ) |
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◆ TickComponent()
| void UStaticAnimationComponent::TickComponent |
( |
float | DeltaTime, |
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enum ELevelTick | TickType, |
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FActorComponentTickFunction * | ThisTickFunction ) |
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overridevirtual |
◆ UpdateWeld()
| void UStaticAnimationComponent::UpdateWeld |
( |
float | DeltaTime | ) |
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◆ BoneNames
| TArray<FName> UStaticAnimationComponent::BoneNames |
◆ WeldedBoneMap
| TMap<FName, FWeldedBone> UStaticAnimationComponent::WeldedBoneMap |
The documentation for this class was generated from the following files: