VR hand anim class.
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#include <VR_HandAnimationInstance.h>
◆ UVR_HandAnimationInstance()
| UVR_HandAnimationInstance::UVR_HandAnimationInstance |
( |
| ) |
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◆ Get_IsGrabbed()
| bool UVR_HandAnimationInstance::Get_IsGrabbed |
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| ) |
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◆ GetFingerCurls()
| FORCEINLINE FFingerCurls UVR_HandAnimationInstance::GetFingerCurls |
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const |
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inline |
◆ GetHandType()
| FORCEINLINE EControllerHand UVR_HandAnimationInstance::GetHandType |
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const |
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inline |
◆ GetW_HammerInst()
| float UVR_HandAnimationInstance::GetW_HammerInst |
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◆ NativeUpdateAnimation()
| void UVR_HandAnimationInstance::NativeUpdateAnimation |
( |
float | DeltaTimeX | ) |
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overridevirtual |
◆ Set_IsGrabbed()
| void UVR_HandAnimationInstance::Set_IsGrabbed |
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bool | IsGrabbed | ) |
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◆ SetFingerCurls()
| void UVR_HandAnimationInstance::SetFingerCurls |
( |
FFingerCurls | NewFingerCurls | ) |
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◆ SetHandType()
| void UVR_HandAnimationInstance::SetHandType |
( |
EControllerHand | Hand | ) |
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◆ SetW_HammerInst()
| void UVR_HandAnimationInstance::SetW_HammerInst |
( |
float | Inst | ) |
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◆ APressedAnimation
| UAnimSequence* UVR_HandAnimationInstance::APressedAnimation |
◆ BPressedAnimation
| UAnimSequence* UVR_HandAnimationInstance::BPressedAnimation |
◆ CurrentFingerCurls
◆ GrabAnimation
| UAnimSequence* UVR_HandAnimationInstance::GrabAnimation |
◆ HammerPushInst
| float UVR_HandAnimationInstance::HammerPushInst |
◆ HandData
| FHandData UVR_HandAnimationInstance::HandData |
◆ IkClosedHandAnimation
| UAnimSequence* UVR_HandAnimationInstance::IkClosedHandAnimation |
◆ IkOpenHandAnimation
| UAnimSequence* UVR_HandAnimationInstance::IkOpenHandAnimation |
◆ TriggerPressedAnimation
| UAnimSequence* UVR_HandAnimationInstance::TriggerPressedAnimation |
The documentation for this class was generated from the following files: