VR hand anim class.
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#include <VR_HandAnimationInstance.h>
◆ UVR_HandAnimationInstance()
UVR_HandAnimationInstance::UVR_HandAnimationInstance |
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◆ Get_IsGrabbed()
bool UVR_HandAnimationInstance::Get_IsGrabbed |
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◆ GetFingerCurls()
FORCEINLINE FFingerCurls UVR_HandAnimationInstance::GetFingerCurls |
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const |
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inline |
◆ GetHandType()
FORCEINLINE EControllerHand UVR_HandAnimationInstance::GetHandType |
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const |
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inline |
◆ GetW_HammerInst()
float UVR_HandAnimationInstance::GetW_HammerInst |
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◆ NativeUpdateAnimation()
void UVR_HandAnimationInstance::NativeUpdateAnimation |
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float | DeltaTimeX | ) |
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overridevirtual |
◆ Set_IsGrabbed()
void UVR_HandAnimationInstance::Set_IsGrabbed |
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bool | IsGrabbed | ) |
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◆ SetFingerCurls()
void UVR_HandAnimationInstance::SetFingerCurls |
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FFingerCurls | NewFingerCurls | ) |
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◆ SetHandType()
void UVR_HandAnimationInstance::SetHandType |
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EControllerHand | Hand | ) |
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◆ SetW_HammerInst()
void UVR_HandAnimationInstance::SetW_HammerInst |
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float | Inst | ) |
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◆ APressedAnimation
UAnimSequence* UVR_HandAnimationInstance::APressedAnimation |
◆ BPressedAnimation
UAnimSequence* UVR_HandAnimationInstance::BPressedAnimation |
◆ CurrentFingerCurls
◆ GrabAnimation
UAnimSequence* UVR_HandAnimationInstance::GrabAnimation |
◆ HammerPushInst
float UVR_HandAnimationInstance::HammerPushInst |
◆ HandData
FHandData UVR_HandAnimationInstance::HandData |
◆ IkClosedHandAnimation
UAnimSequence* UVR_HandAnimationInstance::IkClosedHandAnimation |
◆ IkOpenHandAnimation
UAnimSequence* UVR_HandAnimationInstance::IkOpenHandAnimation |
◆ TriggerPressedAnimation
UAnimSequence* UVR_HandAnimationInstance::TriggerPressedAnimation |
The documentation for this class was generated from the following files: