A_Pressed(bool &BlockOtherPressEvents) | UVR_HandComponent | virtual |
A_Released(bool &BlockOtherPressEvents) | UVR_HandComponent | virtual |
ActivateTeleporter() | UVR_HandComponent | |
ActorsToIgnoreMC | UVR_HandComponent | protected |
AdditionalLateUpdateComponents | UVR_MotionControllerComponent | |
AmmoClips | UVR_HandComponent | protected |
AngularConstrained | UVR_HandComponent | protected |
AngularForceLimit | UVR_HandComponent | protected |
AngularPositionStrength | UVR_HandComponent | protected |
AngularVelocityStrength | UVR_HandComponent | protected |
ApplyIKToABP(FVector EffectorLocation, float Ratio, EFinger Finger, bool hit) | UVR_HandComponent | |
ArcDirection | UVR_HandComponent | |
ArcEndPoint | UVR_HandComponent | |
ArcNiagara | UVR_HandComponent | |
Arrow | UVR_HandComponent | |
AsyncPhysicsTickComponent(float DeltaTime, float SimTime) override | UVR_HandComponent | protectedvirtual |
AttachedActor | UVR_HandComponent | protected |
B_Pressed(bool &BlockOtherPressEvents) | UVR_HandComponent | virtual |
B_Released(bool &BlockOtherPressEvents) | UVR_HandComponent | virtual |
bA_Pressed | UVR_HandComponent | protected |
bAllowAmmoGet | UVR_HandComponent | protected |
bAllowTurnOffMenu | UVR_HandComponent | |
bB_Pressed | UVR_HandComponent | protected |
bCheckGrabbedHitEvents | UVR_HandComponent | protected |
bCurrentWidgetHand | UVR_HandComponent | protected |
bDontLostConnection | UVR_HandComponent | |
bDontSimulatePhysicsIfPossible | UVR_HandComponent | protected |
BeamMaterial | UVR_HandComponent | protected |
BeamMesh | UVR_HandComponent | protected |
BeginPlay() override | UVR_HandComponent | virtual |
bFingerTrackingIsValid | UVR_MotionControllerComponent | protected |
bGetHitHandle | UVR_HandComponent | protected |
bHandIsFar | UVR_HandComponent | protected |
bHasHandInventory | UVR_HandComponent | protected |
bHasWeapon | UVR_HandComponent | protected |
bHitHand | UVR_HandComponent | |
bInventoryAccess | UVR_HandComponent | protected |
bInverveHandsPreority | UVR_HandComponent | protected |
bIsAimingToGrab | UVR_HandComponent | protected |
bIsClimbing | UVR_HandComponent | protected |
bIsGrabbed | UVR_HandComponent | protected |
bIsIndex_Pressed | UVR_HandComponent | |
bIsIndex_Touch | UVR_HandComponent | |
bIsOthers_Pressed | UVR_HandComponent | |
bIsRoomScale | UVR_HandComponent | protected |
bIsTeleporterActive | UVR_HandComponent | protected |
bIsTeleporting | UVR_HandComponent | protected |
bIsThumb_Pressed | UVR_HandComponent | |
bIsValidTeleportDestination | UVR_HandComponent | protected |
bLastFrameValidDestination | UVR_HandComponent | protected |
bLoadingRoom | UVR_HandComponent | protected |
bMainMenuStatus | UVR_HandComponent | protected |
bReflectLeftHand | UVR_HandComponent | protected |
bTurnOnIK | UVR_HandComponent | protected |
bTurnOnSpawnableHandMenu | UVR_HandComponent | protected |
bUseTracking | UVR_MotionControllerComponent | |
bUsingSteamVRSkeleton | UVR_HandComponent | protected |
bWantsToGrip | UVR_HandComponent | protected |
CA_Inventory | UVR_HandComponent | |
CalculateIKLocations(FVector WorldImpact, FVector &EffectorLocation) | UVR_HandComponent | |
CalculateRatio(float TraceLength, int ArrowNumber) | UVR_HandComponent | |
Caliber | UVR_HandComponent | protected |
CheckAimToGrab() | UVR_HandComponent | |
CheckControllerAndPickDist() | UVR_HandComponent | |
CheckFingerCollisionOverlap(TArray< FName > &FingerSocketsNames, TArray< FName > &FingerBonesNames) | UVR_HandComponent | |
CheckGrabPoss() | UVR_HandComponent | |
CheckHandsAndControllerDist() | UVR_HandComponent | |
CheckInventory() | UVR_HandComponent | |
CheckMenuButtonPress() | UVR_HandComponent | |
CheckMenuProgressBar() | UVR_HandComponent | |
CheckMenuStatus() | UVR_HandComponent | |
CheckTeleportIsActive() | UVR_HandComponent | |
ClearArc() | UVR_HandComponent | |
ClosedHandAnimation | UVR_HandComponent | |
CollisionFingerTimeAccumulator | UVR_HandComponent | protected |
ComponentHasAuthority() | UVR_MotionControllerComponent | inline |
Components | UVR_HandComponent | protected |
ConstraintIsWorking | UVR_HandComponent | protected |
CreateRenderState_Concurrent(FRegisterComponentContext *Context) override | UVR_MotionControllerComponent | protectedvirtual |
CurrentFingerCurls | UVR_MotionControllerComponent | protected |
CurrentGrabComponent | UVR_HandComponent | protected |
CurrentGripState | UVR_HandComponent | protected |
CurrentInventoryBox | UVR_HandComponent | protected |
CurrentLinearPositionStrength | UVR_HandComponent | protected |
CurrentLinearVelocityStrength | UVR_HandComponent | protected |
DestroyMenu() | UVR_HandComponent | |
DisableTeleporter() | UVR_HandComponent | |
DontAllowDrop | UVR_HandComponent | |
DoTryGrabbing(FHitResult &Hit, bool ForceInteraction) | UVR_HandComponent | |
DragCurve | UVR_HandComponent | protected |
EnableFingerCollision(bool Enable) | UVR_HandComponent | |
EnableLoadingRoom(bool Enable) | UVR_HandComponent | |
EnableTickOnComponents(bool Enable) | UVR_HandComponent | |
EndPlay(EEndPlayReason::Type EndPlayReason) override | UVR_HandComponent | virtual |
FakeHandAnimation | UVR_HandComponent | |
FakeHandAnimationClass | UVR_HandComponent | |
FakeHandMesh | UVR_HandComponent | |
FingerCurls | UVR_HandComponent | protected |
FingerPositions | UVR_HandComponent | |
fMenuOpenProgress | UVR_HandComponent | protected |
FTargetIndex | UVR_HandComponent | protected |
FTargetMiddle | UVR_HandComponent | protected |
FTargetPinky | UVR_HandComponent | protected |
FTargetRing | UVR_HandComponent | protected |
FTargetThum | UVR_HandComponent | protected |
FVecIndex | UVR_HandComponent | protected |
FVecMiddle | UVR_HandComponent | protected |
FVecPinky | UVR_HandComponent | protected |
FVecRing | UVR_HandComponent | protected |
FVecThum | UVR_HandComponent | protected |
GetAllowAmmo() const | UVR_HandComponent | inline |
GetAPressed() const | UVR_HandComponent | inline |
GetAttachedActor() const | UVR_HandComponent | inline |
GetBPressed() const | UVR_HandComponent | inline |
GetCaliber() const | UVR_HandComponent | inline |
GetControllerLocation() const | UVR_HandComponent | inline |
GetCurrentFingerCurls() const | UVR_MotionControllerComponent | inline |
GetEnabledBaseConstraint() | UVR_HandComponent | |
GetFakeHandMesh() const | UVR_HandComponent | inline |
GetFingerCurls() const | UVR_HandComponent | inline |
GetGameTimeSinceCreation() const | UVR_MotionControllerComponent | |
GetGrabbedComponent() const | UVR_HandComponent | inline |
GetGrabComponent() const | UVR_HandComponent | inline |
GetHand() const | UVR_HandComponent | inline |
GetHandCollision() const | UVR_HandComponent | inline |
GetHandLocation() const | UVR_HandComponent | inline |
GetHandMesh() const | UVR_HandComponent | inline |
GetHasWeapon() const | UVR_HandComponent | inline |
GetIndexPushValue() const | UVR_HandComponent | inline |
GetInitialControllerRotation() const | UVR_HandComponent | inline |
GetInventory() const | UVR_HandComponent | inline |
GetIsGrabbed() const | UVR_HandComponent | inline |
GetIsTeleporterActive() const | UVR_HandComponent | inline |
GetIsUsingSteamVRSkeleton() const | UVR_HandComponent | inline |
GetIsValidTeleportDestination() const | UVR_HandComponent | inline |
GetLastAttachedActor() const | UVR_HandComponent | inline |
GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > &OutLifetimeProps) const | UVR_HandComponent | protectedvirtual |
GetMainMenuStatus() | UVR_HandComponent | |
GetMCSceneComponent() const | UVR_HandComponent | inline |
GetNearestGrabComponent(AActor *Actor, UPrimitiveComponent *HitComponent, FVector TestLocation, bool ForceCheckPriority) | UVR_HandComponent | protected |
GetOwnerPawn() const | UVR_HandComponent | inline |
GetPhysicsClimbVector() const | UVR_HandComponent | inline |
GetPhysicsConstraint() const | UVR_HandComponent | inline |
GetPhysicsHandSocket() const | UVR_HandComponent | inline |
GetTeleportDestination(FVector &MyLocation, FRotator &MyRotation) | UVR_HandComponent | |
GetTriggerPressed() const | UVR_HandComponent | inline |
Grab_Cue | UVR_HandComponent | protected |
GrabActor() | UVR_HandComponent | |
GrabbedBoneName | UVR_HandComponent | protected |
GrabbedComponent | UVR_HandComponent | protected |
GrabbingObjectInWorld() | UVR_HandComponent | |
GrabBoxColor | UVR_HandComponent | protected |
GrabBoxExtend | UVR_HandComponent | protected |
GrabDirection | UVR_HandComponent | |
GrabDirectionArrowLength | UVR_HandComponent | protected |
GrabDirectionArrowSize | UVR_HandComponent | protected |
GrabDirectionColor | UVR_HandComponent | protected |
GrabDirectionRotation | UVR_HandComponent | protected |
GrabHapticEffect | UVR_HandComponent | protected |
GrabRoot | UVR_HandComponent | |
GrabRootOffset | UVR_HandComponent | protected |
GripPushInst | UVR_HandComponent | protected |
GripSpeed | UVR_HandComponent | protected |
GripTarget | UVR_HandComponent | protected |
HammerTouched | UVR_HandComponent | protected |
Hand | UVR_HandComponent | |
HandCollisionMesh | UVR_HandComponent | |
HandInventoryClass | UVR_HandComponent | protected |
HandIsColliding | UVR_HandComponent | |
HandIsSet | UVR_HandComponent | protected |
HandMesh | UVR_HandComponent | |
HandOrientationZ | UVR_HandComponent | |
HandPhysicsTick() | UVR_HandComponent | |
HandReplicatedTransform | UVR_HandComponent | |
Hands | UVR_HandComponent | |
HandSocket | UVR_HandComponent | |
HandsPickObjHandle(bool Attach) | UVR_HandComponent | virtual |
HasBuildInInventory() const | UVR_HandComponent | inline |
HasFingerPositionsChanged(EFinger Finger) | UVR_HandComponent | |
HasInventoryAccess() const | UVR_HandComponent | inline |
HitSurfaceHapticEffect | UVR_HandComponent | protected |
IkTraceCapsuleRadius | UVR_HandComponent | |
IKTraceColor | UVR_HandComponent | protected |
Index | UVR_MotionControllerComponent | protected |
Index0BoneName | UVR_HandComponent | protected |
Index1BoneName | UVR_HandComponent | protected |
Index2BoneName | UVR_HandComponent | protected |
Index_Pressed(bool &BlockOtherPressEvents) | UVR_HandComponent | virtual |
Index_Released(bool &BlockOtherPressEvents) | UVR_HandComponent | virtual |
Index_Touch() | UVR_HandComponent | virtual |
Index_UnTouch() | UVR_HandComponent | virtual |
IndexFingerCollision | UVR_HandComponent | |
IndexPushInst | UVR_HandComponent | protected |
IndexStartSocket | UVR_HandComponent | protected |
IndexTipSocket | UVR_HandComponent | protected |
InitialControllerRotation | UVR_HandComponent | protected |
InitializeComponent() override | UVR_MotionControllerComponent | virtual |
Inventory | UVR_HandComponent | protected |
IsClimbing() const | UVR_HandComponent | inline |
IsHandClosed() const | UVR_HandComponent | inline |
IsHandColliding() | UVR_HandComponent | protected |
IsUsingFingerTracking() const | UVR_MotionControllerComponent | inline |
LastAttachedActor | UVR_HandComponent | protected |
LastFingerCurls | UVR_MotionControllerComponent | protected |
LastHandRelativePosition | UVR_HandComponent | protected |
LastIndexCurls | UVR_HandComponent | protected |
LastMiddleCurls | UVR_HandComponent | protected |
LastNearGrabTime | UVR_HandComponent | protected |
LastPickMethod | UVR_HandComponent | protected |
LastPinkyCurls | UVR_HandComponent | protected |
LastRingCurls | UVR_HandComponent | protected |
LastTeleportPathPoints | UVR_HandComponent | |
LastThumCurls | UVR_HandComponent | protected |
LastUpdatesHandRelativePosition | UVR_HandComponent | protected |
LastUpdatesHandRelativeRotation | UVR_HandComponent | protected |
LinearForceLimit | UVR_HandComponent | protected |
LinearPositionInterpSpeed | UVR_HandComponent | protected |
LinearPositionStrength | UVR_HandComponent | protected |
LinearPositionStrengthMinDrag | UVR_HandComponent | protected |
LinearVelocityInterpSpeed | UVR_HandComponent | protected |
LinearVelocityStrength | UVR_HandComponent | protected |
LinearVelocityStrengthMinDrag | UVR_HandComponent | protected |
LineTraceAlongArrow(const FVector &StartPoint, const FVector &EndPoint, bool &Hit, float &TraceLength, FHitResult &OutHits) | UVR_HandComponent | |
MainMenuClass | UVR_HandComponent | protected |
MakeUpdateWidgetLookAtCamera() | UVR_HandComponent | protected |
MaxPhysBlend | UVR_HandComponent | |
MenuActor | UVR_HandComponent | protected |
MenuCursorMesh | UVR_HandComponent | |
MenuCusrsor | UVR_HandComponent | |
MenuGrabAnimation | UVR_HandComponent | protected |
MenuLoadingWidget | UVR_HandComponent | protected |
MenuLoadingWidgetClass | UVR_HandComponent | |
MenuWristLoader | UVR_HandComponent | |
Middle | UVR_MotionControllerComponent | protected |
Middle0BoneName | UVR_HandComponent | protected |
Middle1BoneName | UVR_HandComponent | protected |
Middle2BoneName | UVR_HandComponent | protected |
MiddleFingerCollision | UVR_HandComponent | |
MiddleStartSocket | UVR_HandComponent | protected |
MiddleTipSocket | UVR_HandComponent | protected |
MinPhysBlend | UVR_HandComponent | |
MotionControllerMesh | UVR_HandComponent | |
MotionRotation | UVR_HandComponent | protected |
NetFingersUpdateCount | UVR_MotionControllerComponent | |
NetTransformUpdateCount | UVR_MotionControllerComponent | |
NetUpdateRate | UVR_MotionControllerComponent | |
NumSamplePoints | UVR_HandComponent | |
OnCollisionHit(UPrimitiveComponent *HitComp, AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector NormalImpulse, const FHitResult &Hit) | UVR_HandComponent | |
OnComponentBeginOverlap(class UPrimitiveComponent *OverlappedComp, AActor *OtherActor, class UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult) | UVR_HandComponent | |
OnHandsHit | UVR_HandComponent | |
OnHit(AActor *OtherActor, FVector NormalImpulse, const FHitResult &Hit) | UVR_HandComponent | |
OnRegister() override | UVR_HandComponent | virtual |
OnRep_ReplicatedHandTransform() | UVR_HandComponent | virtual |
OpenHandAnimation | UVR_HandComponent | |
Others_Pressed() | UVR_HandComponent | virtual |
Others_Released() | UVR_HandComponent | virtual |
OwnerPawn | UVR_HandComponent | protected |
ParentMotionController | UVR_HandComponent | |
PauseMenuClass | UVR_HandComponent | protected |
PD_IsLocked | UVR_HandComponent | protected |
PDAngularForceLimit | UVR_HandComponent | protected |
PDAngularPositionStrength | UVR_HandComponent | protected |
PDAngularVelocityStrength | UVR_HandComponent | protected |
PDLinearForceLimit | UVR_HandComponent | protected |
PDLinearPositionStrength | UVR_HandComponent | protected |
PDLinearVelocityStrength | UVR_HandComponent | protected |
PhysicsHandSocket | UVR_HandComponent | |
PickDistance | UVR_HandComponent | protected |
PickPhysBlend | UVR_HandComponent | |
Pinky | UVR_MotionControllerComponent | protected |
Pinky0BoneName | UVR_HandComponent | protected |
Pinky1BoneName | UVR_HandComponent | protected |
Pinky2BoneName | UVR_HandComponent | protected |
PinkyFingerCollision | UVR_HandComponent | |
PinkyStartSocket | UVR_HandComponent | protected |
PinkyTipSocket | UVR_HandComponent | protected |
PreviousFingerStartPositions | UVR_HandComponent | protected |
PreviousFingerTipPositions | UVR_HandComponent | protected |
PullDirection | UVR_HandComponent | |
PullVisualizer | UVR_HandComponent | |
RealHandAnimation | UVR_HandComponent | |
RealHandAnimationClass | UVR_HandComponent | |
RealHandCollision | UVR_HandComponent | |
RealHandMesh | UVR_HandComponent | |
RefreshActorComponent(UActorComponent *Component, UClass *Class, FName CompName, FUpdateActorComponentDelegate UpdateComponentFunction, const bool bForceDestroy=false) | UVR_HandComponent | |
RefreshMotionControllerMesh(const bool bForceDestroy=false) | UVR_HandComponent | |
RefreshRealHandMesh(const bool bForceDestroy=false) | UVR_HandComponent | |
RefreshSceneComponent(USceneComponent *Component, USceneComponent *AttachTo, UClass *Class, FName CompName, FUpdateSceneComponentDelegate UpdateComponentFunction, const bool bForceDestroy=false) | UVR_HandComponent | |
ReleaseActor() | UVR_HandComponent | |
ReplicatedFingerCurls | UVR_MotionControllerComponent | protected |
ReplicateHand(float DeltaTime) | UVR_HandComponent | virtual |
Ring | UVR_MotionControllerComponent | protected |
Ring0BoneName | UVR_HandComponent | protected |
Ring1BoneName | UVR_HandComponent | protected |
Ring2BoneName | UVR_HandComponent | protected |
RingFingerCollision | UVR_HandComponent | |
RingStartSocket | UVR_HandComponent | protected |
RingTipSocket | UVR_HandComponent | protected |
RoomScaleMesh | UVR_HandComponent | |
RoomScaleMeshComponent | UVR_HandComponent | |
RootScene | UVR_HandComponent | |
RumbleController(float Intensity, UHapticFeedbackEffect_Base *HapticEffect) | UVR_HandComponent | |
RunSetUpFingerIK() | UVR_HandComponent | |
SendHandTrackingChanges(float DeltaTime) | UVR_HandComponent | virtual |
SendHandTransform_Server(FTransform NewTransform) | UVR_HandComponent | |
SendHandTransform_Server_Implementation(FTransform NewTransform) | UVR_HandComponent | |
SendHandTransform_Server_Validate(FTransform NewTransform) | UVR_HandComponent | |
SendRenderTransform_Concurrent() override | UVR_MotionControllerComponent | protectedvirtual |
SetAllFingerIK() | UVR_HandComponent | |
SetAllowAmmo(bool Allow) | UVR_HandComponent | virtual |
SetCurrentWidgetHand(bool ThisHand) | UVR_HandComponent | |
SetDontLostConnection(bool DontAllow) | UVR_HandComponent | |
SetGripPushInst(float inst) | UVR_HandComponent | virtual |
SetHandIsColliding(bool IsColliding) | UVR_HandComponent | |
SetHandMesh(USkeletalMesh *NewMesh) | UVR_HandComponent | |
SetIndexPushInst(float inst) | UVR_HandComponent | virtual |
SetInventoryAccess(bool Access) | UVR_HandComponent | |
SetInventoryBox(UVR_InventoryBox *InventoryBox) | UVR_HandComponent | |
SetLessPhysHands(bool newstatus) | UVR_HandComponent | |
SetMainMenuStatus(bool MainMenuStatus) | UVR_HandComponent | |
SetMenuCursorMesh(UStaticMesh *NewMesh) | UVR_HandComponent | |
SetMotionControllerMesh(USkeletalMesh *NewMesh) | UVR_HandComponent | |
SetOwnerPawn(AActor *ActorToSet) | UVR_HandComponent | |
SetParentMotionController(UVR_MotionControllerComponent *MotionController) | UVR_HandComponent | |
SetRoomScaleMesh(UStaticMesh *NewMesh) | UVR_HandComponent | |
SetSingleFingerIK(EFinger Finger) | UVR_HandComponent | |
SetTeleportArrowMesh(UStaticMesh *NewMesh) | UVR_HandComponent | |
SetTeleportCylinder(UStaticMesh *NewMesh) | UVR_HandComponent | |
SetTeleportRotation(FRotator &NewTeleportRotation) | UVR_HandComponent | |
SetTrackpad_Y(float inst) | UVR_HandComponent | virtual |
SetupConstraintDrives() | UVR_HandComponent | |
SetUpHandStructure() | UVR_HandComponent | |
SetupRoomScaleOutline() | UVR_HandComponent | |
ShouldUseMainConstraints() | UVR_HandComponent | |
ShowGrabBox | UVR_HandComponent | protected |
ShowGrabDirection | UVR_HandComponent | protected |
ShowHandCollision | UVR_HandComponent | protected |
ShowIKDebug | UVR_HandComponent | protected |
ShowIKRatioValue | UVR_HandComponent | protected |
ShowTeleportDestenation(bool IsValidTeleportDestination, FVector TraceLocation, FRotator TraceRotation) | UVR_HandComponent | |
SpawnMenu() | UVR_HandComponent | |
SweepDetectCollision | UVR_HandComponent | protected |
TeleportArrowMesh | UVR_HandComponent | |
TeleportCylinder | UVR_HandComponent | |
TeleportCylinderMesh | UVR_HandComponent | |
TeleportDestination | UVR_HandComponent | protected |
TeleportLaunchVelocity | UVR_HandComponent | protected |
TeleportMaterailParameterCollection | UVR_HandComponent | protected |
TeleportParticles | UVR_HandComponent | protected |
TeleportRing | UVR_HandComponent | |
TeleportRotation | UVR_HandComponent | protected |
TempDragValue | UVR_HandComponent | protected |
TempRefreshComponent | UVR_HandComponent | |
Thumb | UVR_MotionControllerComponent | protected |
Thumb0BoneName | UVR_HandComponent | protected |
Thumb1BoneName | UVR_HandComponent | protected |
Thumb2BoneName | UVR_HandComponent | protected |
Thumb_Pressed(bool &BlockOtherPressEvents) | UVR_HandComponent | virtual |
Thumb_Released(bool &BlockOtherPressEvents) | UVR_HandComponent | virtual |
ThumbFingerCollision | UVR_HandComponent | |
ThumbStartSocket | UVR_HandComponent | protected |
ThumbstickChange(bool &BlockEventsOnChange, float ValueX, float ValueY) | UVR_HandComponent | |
ThumbTipSocket | UVR_HandComponent | protected |
ThumTrackpadTouched(bool &BlockOtherPressEvents) | UVR_HandComponent | virtual |
ThumTrackpadUnTouched() | UVR_HandComponent | virtual |
TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override | UVR_HandComponent | protectedvirtual |
TraceTeleportDestination(TArray< FVector > &TracePoints, FVector &NavMeshLocation, FVector &TraceLocation, FRotator &TraceRotation, TArray< FVector > &OutPathPoints) | UVR_HandComponent | |
Trackpad_Y | UVR_HandComponent | protected |
TrackpadTouched | UVR_HandComponent | protected |
TransformHandNetworkSmoothing(float DeltaTime) | UVR_HandComponent | |
TryAimToGrab(FHitResult &Hit, bool ForceInteraction) | UVR_HandComponent | |
TryGrabbing(FHitResult &Hit, bool ForceInteraction) | UVR_HandComponent | |
UpdateAllFingersCollision(float DeltaTime) | UVR_HandComponent | |
UpdateAPressedAnimation(UAnimSequence *NewAnimation) | UVR_HandComponent | |
UpdateArcDirection(USceneComponent *Component) | UVR_HandComponent | virtual |
UpdateArcEndPoint(USceneComponent *Component) | UVR_HandComponent | virtual |
UpdateArcEndPoint(bool ValidLocationFound, FVector NewLocation) | UVR_HandComponent | |
UpdateArcNiagara(USceneComponent *Component) | UVR_HandComponent | virtual |
UpdateArcSpline(bool FoundValidLocation, TArray< FVector > SplinePoints) | UVR_HandComponent | |
UpdateArrow(USceneComponent *Component) | UVR_HandComponent | virtual |
UpdateCAInventory(USceneComponent *Component) | UVR_HandComponent | virtual |
UpdateDirectPullTimeLine(UActorComponent *Component) | UVR_HandComponent | virtual |
UpdateFakeHandMesh(USceneComponent *Component) | UVR_HandComponent | virtual |
UpdateFingerCollision(UCapsuleComponent *Collision, FName Start, FName Tip) | UVR_HandComponent | |
UpdateFingerCollisionDelay | UVR_HandComponent | protected |
UpdateGrabAnimation(UAnimSequence *NewAnimation) | UVR_HandComponent | |
UpdateGrabDirection(USceneComponent *Component) | UVR_HandComponent | virtual |
UpdateGrabRoot(USceneComponent *Component) | UVR_HandComponent | virtual |
UpdateHandAnimation() | UVR_HandComponent | |
UpdateHands(USceneComponent *Component) | UVR_HandComponent | virtual |
UpdateHandSocket(USceneComponent *Component) | UVR_HandComponent | virtual |
UpdateIndexFingerCollision(USceneComponent *Component) | UVR_HandComponent | virtual |
UpdateMenuCursor(USceneComponent *Component) | UVR_HandComponent | virtual |
UpdateMenuWristLoader(USceneComponent *Component) | UVR_HandComponent | virtual |
UpdateMiddleFingerCollision(USceneComponent *Component) | UVR_HandComponent | virtual |
UpdatePhysicsHandSocket(USceneComponent *Component) | UVR_HandComponent | virtual |
UpdatePinkyFingerCollision(USceneComponent *Component) | UVR_HandComponent | virtual |
UpdatePullDirection(USceneComponent *Component) | UVR_HandComponent | virtual |
UpdatePullVisualizer(USceneComponent *Component) | UVR_HandComponent | virtual |
UpdateRealHandCollision(USceneComponent *Component) | UVR_HandComponent | virtual |
UpdateRealHandMesh(USceneComponent *Component) | UVR_HandComponent | virtual |
UpdateRingFingerCollision(USceneComponent *Component) | UVR_HandComponent | virtual |
UpdateRoomScaleMesh(USceneComponent *Component) | UVR_HandComponent | virtual |
UpdateRoomScaleOutline() | UVR_HandComponent | |
UpdateSweepForNoPhysicsDelay | UVR_HandComponent | protected |
UpdateTeleportCylinder(USceneComponent *Component) | UVR_HandComponent | virtual |
UpdateThumbFingerCollision(USceneComponent *Component) | UVR_HandComponent | virtual |
UpdateTriggerPressedAnimation(UAnimSequence *NewAnimation) | UVR_HandComponent | |
UpdateWidgetCursor() | UVR_HandComponent | |
UpdateWidgetInteractionComponent(USceneComponent *Component) | UVR_HandComponent | virtual |
UpdateWidgetSphereMesh(USceneComponent *Component) | UVR_HandComponent | virtual |
UVR_HandComponent(const FObjectInitializer &ObjectInitializer) | UVR_HandComponent | |
UVR_MotionControllerComponent(const FObjectInitializer &ObjectInitializer) | UVR_MotionControllerComponent | |
VisualizeDebug() | UVR_HandComponent | |
VR_PauseMenu | UVR_HandComponent | protected |
VRPollControllerState(FVector &Position, FRotator &Orientation, float WorldToMetersScale) | UVR_MotionControllerComponent | virtual |
VRPollControllerState_GameThread(FVector &Position, FRotator &Orientation, bool &OutbProvidedLinearVelocity, FVector &OutLinearVelocity, bool &OutbProvidedAngularVelocity, FVector &OutAngularVelocityAsAxisAndLength, bool &OutbProvidedLinearAcceleration, FVector &OutLinearAcceleration, float WorldToMetersScale) | UVR_MotionControllerComponent | |
VRPollControllerState_RenderThread(FVector &Position, FRotator &Orientation, float WorldToMetersScale) | UVR_MotionControllerComponent | |
WakePhysics() | UVR_HandComponent | |
WantsToGripLocation | UVR_HandComponent | |
WidgetInteractionComponent | UVR_HandComponent | |
WidgetSphereMesh | UVR_HandComponent | |