| A_Pressed(bool &BlockOtherPressEvents) | UVR_HandComponent | virtual |
| A_Released(bool &BlockOtherPressEvents) | UVR_HandComponent | virtual |
| ActivateTeleporter() | UVR_HandComponent | |
| ActorsToIgnoreMC | UVR_HandComponent | protected |
| AdditionalLateUpdateComponents | UVR_MotionControllerComponent | |
| AimedGrabComponent | UVR_HandComponent | |
| AimSmoothedTraceOrigin | UVR_HandComponent | |
| AmmoClips | UVR_HandComponent | protected |
| AngularConstrained | UVR_HandComponent | protected |
| AngularForceLimit | UVR_HandComponent | protected |
| AngularPositionStrength | UVR_HandComponent | protected |
| AngularVelocityStrength | UVR_HandComponent | protected |
| ApplyIKToABP(FVector EffectorLocation, float Ratio, EFinger Finger, bool hit) | UVR_HandComponent | |
| ArcEndPoint | UVR_HandComponent | |
| ArcNiagara | UVR_HandComponent | |
| Arrow | UVR_HandComponent | |
| AsyncPhysicsTickComponent(float DeltaTime, float SimTime) override | UVR_HandComponent | protectedvirtual |
| AttachedActor | UVR_HandComponent | protected |
| B_Pressed(bool &BlockOtherPressEvents) | UVR_HandComponent | virtual |
| B_Released(bool &BlockOtherPressEvents) | UVR_HandComponent | virtual |
| bA_Pressed | UVR_HandComponent | protected |
| BakedIKs | UVR_HandComponent | |
| bAllowAmmoGet | UVR_HandComponent | protected |
| bAllowTurnOffMenu | UVR_HandComponent | |
| bB_Pressed | UVR_HandComponent | protected |
| bCanEverTeleport | UVR_HandComponent | |
| bCheckGrabbedHitEvents | UVR_HandComponent | protected |
| bCollideWithOtherHand | UVR_HandComponent | protected |
| bCurrentWidgetHand | UVR_HandComponent | protected |
| bDontLostConnection | UVR_HandComponent | |
| bDontSimulatePhysicsIfPossible | UVR_HandComponent | protected |
| BeamMaterial | UVR_HandComponent | protected |
| BeamMesh | UVR_HandComponent | protected |
| BeginPlay() override | UVR_HandComponent | virtual |
| bFingerTrackingIsValid | UVR_MotionControllerComponent | protected |
| bGetHitHandle | UVR_HandComponent | protected |
| bHandIsFar | UVR_HandComponent | protected |
| bHasHandInventory | UVR_HandComponent | protected |
| bHasWeapon | UVR_HandComponent | protected |
| bHitHand | UVR_HandComponent | |
| bInventoryAccess | UVR_HandComponent | protected |
| bInverveHandsPreority | UVR_HandComponent | protected |
| bIsAimingToGrab | UVR_HandComponent | protected |
| bIsClimbing | UVR_HandComponent | protected |
| bIsGrabbed | UVR_HandComponent | protected |
| bIsIndex_Pressed | UVR_HandComponent | |
| bIsIndex_Touch | UVR_HandComponent | |
| bIsOthers_Pressed | UVR_HandComponent | |
| bIsRoomScale | UVR_HandComponent | protected |
| bIsTeleporterActive | UVR_HandComponent | protected |
| bIsTeleporting | UVR_HandComponent | protected |
| bIsThumb_Pressed | UVR_HandComponent | |
| bIsValidTeleportDestination | UVR_HandComponent | protected |
| bLastFrameValidDestination | UVR_HandComponent | protected |
| bLoadingRoom | UVR_HandComponent | protected |
| bMainMenuStatus | UVR_HandComponent | protected |
| bReflectLeftHand | UVR_HandComponent | protected |
| bSmoothHandTracking | UVR_MotionControllerComponent | |
| bSmoothWithEuroLowPassFunction | UVR_MotionControllerComponent | |
| bTurnOnIK | UVR_HandComponent | protected |
| bTurnOnSpawnableHandMenu | UVR_HandComponent | protected |
| bUseTracking | UVR_MotionControllerComponent | |
| bUsingSteamVRSkeleton | UVR_HandComponent | protected |
| bWantsToGrip | UVR_HandComponent | protected |
| bWasSmoothingHand | UVR_MotionControllerComponent | |
| CA_Inventory | UVR_HandComponent | |
| CalculateIKLocations(FVector WorldImpact, FVector &EffectorLocation) | UVR_HandComponent | |
| CalculateRatio(EFinger Finger, float TraceLength, int ArrowNumber, int IK_ID) | UVR_HandComponent | |
| Caliber | UVR_HandComponent | protected |
| CheckAimToGrab() | UVR_HandComponent | |
| CheckControllerAndPickDist() | UVR_HandComponent | |
| CheckFingerCollisionOverlap(TArray< FName > &FingerSocketsNames, TArray< FName > &FingerBonesNames) | UVR_HandComponent | |
| CheckGrabPoss() | UVR_HandComponent | |
| CheckHandsAndControllerDist() | UVR_HandComponent | |
| CheckInventory() | UVR_HandComponent | |
| CheckMenuButtonPress() | UVR_HandComponent | |
| CheckMenuProgressBar() | UVR_HandComponent | |
| CheckMenuStatus() | UVR_HandComponent | |
| CheckTeleportIsActive() | UVR_HandComponent | |
| ClearArc() | UVR_HandComponent | |
| CollisionFingerTimeAccumulator | UVR_HandComponent | protected |
| ComponentHasAuthority() | UVR_MotionControllerComponent | inline |
| Components | UVR_HandComponent | protected |
| ConstraintIsWorking | UVR_HandComponent | protected |
| CreateRenderState_Concurrent(FRegisterComponentContext *Context) override | UVR_MotionControllerComponent | protectedvirtual |
| CurrentFingerCurls | UVR_MotionControllerComponent | protected |
| CurrentGrabComponent | UVR_HandComponent | protected |
| CurrentInventoryBox | UVR_HandComponent | protected |
| CurrentLinearPositionStrength | UVR_HandComponent | protected |
| CurrentLinearVelocityStrength | UVR_HandComponent | protected |
| DestroyMenu() | UVR_HandComponent | |
| DisableTeleporter() | UVR_HandComponent | |
| DontAllowDrop | UVR_HandComponent | |
| DoTryGrabbing(FHitResult &Hit, bool ForceInteraction, bool TriggerGrab=false) | UVR_HandComponent | |
| DragCurve | UVR_HandComponent | protected |
| DynMaterialOfMenuLoadingWidget | UVR_HandComponent | protected |
| EnableFingerCollision(bool Enable) | UVR_HandComponent | |
| EnableLoadingRoom(bool Enable) | UVR_HandComponent | |
| EnableTickOnComponents(bool Enable) | UVR_HandComponent | |
| EndPlay(EEndPlayReason::Type EndPlayReason) override | UVR_HandComponent | virtual |
| EuroSmoothingParams | UVR_MotionControllerComponent | |
| FakeHandAnimation | UVR_HandComponent | |
| FakeHandAnimationClass | UVR_HandComponent | |
| FakeHandMesh | UVR_HandComponent | |
| FindSnapRotationUsingDirectionAndForward(FVector Direction, FQuat &Rotation, FVector UpVector=FVector::ZeroVector) | UVR_HandComponent | |
| FingerCurls | UVR_HandComponent | protected |
| fMenuOpenProgress | UVR_HandComponent | protected |
| FTargetIndex | UVR_HandComponent | protected |
| FTargetMiddle | UVR_HandComponent | protected |
| FTargetPinky | UVR_HandComponent | protected |
| FTargetRing | UVR_HandComponent | protected |
| FTargetThum | UVR_HandComponent | protected |
| FVecIndex | UVR_HandComponent | protected |
| FVecMiddle | UVR_HandComponent | protected |
| FVecPinky | UVR_HandComponent | protected |
| FVecRing | UVR_HandComponent | protected |
| FVecThum | UVR_HandComponent | protected |
| GameIsPaused | UVR_HandComponent | protected |
| GetAllowAmmo() const | UVR_HandComponent | inline |
| GetAPressed() const | UVR_HandComponent | inline |
| GetAttachedActor() const | UVR_HandComponent | inline |
| GetBPressed() const | UVR_HandComponent | inline |
| GetCaliber() const | UVR_HandComponent | inline |
| GetControllerLocation() const | UVR_HandComponent | inline |
| GetCurrentFingerCurls() const | UVR_MotionControllerComponent | inline |
| GetEnabledBaseConstraint() | UVR_HandComponent | |
| GetFakeHandMesh() const | UVR_HandComponent | inline |
| GetFingerCurls() const | UVR_HandComponent | inline |
| GetGameTimeSinceCreation() const | UVR_MotionControllerComponent | |
| GetGrabbedComponent() const | UVR_HandComponent | inline |
| GetGrabComponent() const | UVR_HandComponent | inline |
| GetGrabComponentGrabTransform(UActorComponent *Component) | UVR_HandComponent | |
| GetGrabDirection() | UVR_HandComponent | |
| GetGrabPosition(bool RelativeToMC=false) | UVR_HandComponent | |
| GetHand() const | UVR_HandComponent | inline |
| GetHandCollision() const | UVR_HandComponent | inline |
| GetHandLocation() const | UVR_HandComponent | inline |
| GetHandMesh() const | UVR_HandComponent | inline |
| GetHasWeapon() const | UVR_HandComponent | inline |
| GetIndexPushValue() const | UVR_HandComponent | inline |
| GetInitialControllerRotation() const | UVR_HandComponent | inline |
| GetInventory() const | UVR_HandComponent | inline |
| GetIsGrabbed() const | UVR_HandComponent | inline |
| GetIsTeleporterActive() const | UVR_HandComponent | inline |
| GetIsUsingSteamVRSkeleton() const | UVR_HandComponent | inline |
| GetIsValidTeleportDestination() const | UVR_HandComponent | inline |
| GetLastAttachedActor() const | UVR_HandComponent | inline |
| GetLastSmoothRelativeTransform() const | UVR_MotionControllerComponent | inline |
| GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > &OutLifetimeProps) const | UVR_HandComponent | protectedvirtual |
| GetLowConstraintMode() const | UVR_HandComponent | inline |
| GetMainMenuStatus() | UVR_HandComponent | |
| GetNearestGrabComponent(AActor *Actor, UPrimitiveComponent *HitComponent, FVector TestLocation, bool ForceCheckPriority, bool TriggerGrab=false) | UVR_HandComponent | protected |
| GetOwnerPawn() const | UVR_HandComponent | inline |
| GetPhysicsClimbVector() const | UVR_HandComponent | inline |
| GetPhysicsConstraint() const | UVR_HandComponent | inline |
| GetPhysicsHandSocket() const | UVR_HandComponent | inline |
| GetTeleportDestination(FVector &MyLocation, FRotator &MyRotation) | UVR_HandComponent | |
| GetTriggerPressed() const | UVR_HandComponent | inline |
| GetUpdatedPhysicsComponent() const | UVR_HandComponent | inline |
| Grab_Cue | UVR_HandComponent | protected |
| GrabActor(bool TriggerGrab=false) | UVR_HandComponent | |
| GrabbedBoneName | UVR_HandComponent | protected |
| GrabbedComponent | UVR_HandComponent | protected |
| GrabbedToOrigin | UVR_HandComponent | protected |
| GrabbingObjectInWorld(bool TriggerGrab=false) | UVR_HandComponent | |
| GrabBoxColor | UVR_HandComponent | protected |
| GrabBoxExtend | UVR_HandComponent | protected |
| GrabDirectionArrowLength | UVR_HandComponent | protected |
| GrabDirectionArrowSize | UVR_HandComponent | protected |
| GrabDirectionColor | UVR_HandComponent | protected |
| GrabDirectionRotation | UVR_HandComponent | protected |
| GrabHapticEffect | UVR_HandComponent | protected |
| GrabRootOffset | UVR_HandComponent | |
| GrabStrengthAngularDevision | UVR_HandComponent | |
| GrabStrengthPositionDevision | UVR_HandComponent | |
| GripPushInst | UVR_HandComponent | protected |
| GripSpeed | UVR_HandComponent | protected |
| GripTarget | UVR_HandComponent | protected |
| HammerTouched | UVR_HandComponent | protected |
| Hand | UVR_HandComponent | |
| HandBoneName | UVR_HandComponent | protected |
| HandCollisionMesh | UVR_HandComponent | |
| HandCollisionType | UVR_HandComponent | protected |
| HandInventoryClass | UVR_HandComponent | protected |
| HandIsColliding | UVR_HandComponent | |
| HandIsSet | UVR_HandComponent | protected |
| HandMesh | UVR_HandComponent | |
| HandPhysicsTick() | UVR_HandComponent | |
| HandReplicatedTransform | UVR_HandComponent | |
| HandsPickObjHandle(bool Attach) | UVR_HandComponent | virtual |
| HasBuildInInventory() const | UVR_HandComponent | inline |
| HasFingerPositionsChanged(EFinger Finger) | UVR_HandComponent | |
| HasGrabComponentsForAim(AActor *Actor, TArray< UActorComponent * > &GrabComponents, bool WithExactPosition=false) | UVR_HandComponent | |
| HasInventoryAccess() const | UVR_HandComponent | inline |
| HitSurfaceHapticEffect | UVR_HandComponent | protected |
| IkTraceCapsuleRadius | UVR_HandComponent | |
| IKTraceColor | UVR_HandComponent | protected |
| Index | UVR_MotionControllerComponent | protected |
| Index0BoneName | UVR_HandComponent | protected |
| Index1BoneName | UVR_HandComponent | protected |
| Index2BoneName | UVR_HandComponent | protected |
| Index_Pressed(bool &BlockOtherPressEvents) | UVR_HandComponent | virtual |
| Index_Released(bool &BlockOtherPressEvents) | UVR_HandComponent | virtual |
| Index_Touch() | UVR_HandComponent | virtual |
| Index_UnTouch() | UVR_HandComponent | virtual |
| IndexFingerCollision | UVR_HandComponent | |
| IndexPushInst | UVR_HandComponent | protected |
| IndexStartSocket | UVR_HandComponent | protected |
| IndexTipSocket | UVR_HandComponent | protected |
| InitialControllerRotation | UVR_HandComponent | protected |
| InitializeComponent() override | UVR_MotionControllerComponent | virtual |
| Inventory | UVR_HandComponent | protected |
| IsClimbing() const | UVR_HandComponent | inline |
| IsConstraintAngularTargetDefault() | UVR_HandComponent | |
| IsConstraintLinearTargetDefault() | UVR_HandComponent | |
| IsConstraintTargetsDefault() | UVR_HandComponent | |
| IsHandClosed() const | UVR_HandComponent | inline |
| IsHandColliding() | UVR_HandComponent | protected |
| IsSequencerActor() | UVR_MotionControllerComponent | inline |
| IsUsingFingerTracking() const | UVR_MotionControllerComponent | inline |
| LastAttachedActor | UVR_HandComponent | protected |
| LastFingerCurls | UVR_MotionControllerComponent | protected |
| LastHandProxymatlyPosition | UVR_HandComponent | |
| LastHandRelativePosition | UVR_HandComponent | protected |
| LastIndexCurls | UVR_HandComponent | protected |
| LastMiddleCurls | UVR_HandComponent | protected |
| LastNearGrabTime | UVR_HandComponent | protected |
| LastPinkyCurls | UVR_HandComponent | protected |
| LastRingCurls | UVR_HandComponent | protected |
| LastSmoothRelativeTransform | UVR_MotionControllerComponent | |
| LastTeleportPathPoints | UVR_HandComponent | |
| LastThumCurls | UVR_HandComponent | protected |
| LastUpdatesHandRelativePosition | UVR_HandComponent | protected |
| LastUpdatesHandRelativeRotation | UVR_HandComponent | protected |
| LinearForceLimit | UVR_HandComponent | protected |
| LinearPositionInterpSpeed | UVR_HandComponent | protected |
| LinearPositionStrength | UVR_HandComponent | protected |
| LinearPositionStrengthMinDrag | UVR_HandComponent | protected |
| LinearVelocityInterpSpeed | UVR_HandComponent | protected |
| LinearVelocityStrength | UVR_HandComponent | protected |
| LinearVelocityStrengthMinDrag | UVR_HandComponent | protected |
| LineTraceAlongArrow(const FVector &StartPoint, const FVector &EndPoint, bool &Hit, float &TraceLength, FHitResult &OutHits) | UVR_HandComponent | |
| LockMCMotion(bool Lock, bool LockOneRotationAxis=false, EAxies Axis=EAxies::Y) | UVR_HandComponent | |
| LowConstraintMode | UVR_HandComponent | |
| MainMenuClass | UVR_HandComponent | protected |
| MakeUpdateWidgetLookAtCamera() | UVR_HandComponent | protected |
| MaxPhysBlend | UVR_HandComponent | |
| MenuActor | UVR_HandComponent | protected |
| MenuCursorMesh | UVR_HandComponent | |
| MenuCusrsor | UVR_HandComponent | |
| MenuGrabAnimation | UVR_HandComponent | protected |
| MenuLoadingWidget | UVR_HandComponent | protected |
| MenuLoadingWidgetClass | UVR_HandComponent | |
| MenuWristLoader | UVR_HandComponent | |
| Middle | UVR_MotionControllerComponent | protected |
| Middle0BoneName | UVR_HandComponent | protected |
| Middle1BoneName | UVR_HandComponent | protected |
| Middle2BoneName | UVR_HandComponent | protected |
| MiddleFingerCollision | UVR_HandComponent | |
| MiddleStartSocket | UVR_HandComponent | protected |
| MiddleTipSocket | UVR_HandComponent | protected |
| MinPhysBlend | UVR_HandComponent | |
| MotionControllerMesh | UVR_HandComponent | |
| MotionRotation | UVR_HandComponent | protected |
| NetFingersUpdateCount | UVR_MotionControllerComponent | |
| NetTransformUpdateCount | UVR_MotionControllerComponent | |
| NetUpdateRate | UVR_MotionControllerComponent | |
| NumSamplePoints | UVR_HandComponent | |
| OnCollisionHit(UPrimitiveComponent *HitComp, AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector NormalImpulse, const FHitResult &Hit) | UVR_HandComponent | |
| OnComponentBeginOverlap(class UPrimitiveComponent *OverlappedComp, AActor *OtherActor, class UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult) | UVR_HandComponent | |
| OnHandsHit | UVR_HandComponent | |
| OnHit(AActor *OtherActor, FVector NormalImpulse, const FHitResult &Hit) | UVR_HandComponent | |
| OnMotionControllerThumbstickChange | UVR_HandComponent | |
| OnRegister() override | UVR_HandComponent | virtual |
| OnRep_ReplicatedHandTransform() | UVR_HandComponent | virtual |
| Others_Pressed() | UVR_HandComponent | virtual |
| Others_Released() | UVR_HandComponent | virtual |
| OwnerPawn | UVR_HandComponent | protected |
| ParentMotionController | UVR_HandComponent | |
| PauseMenuClass | UVR_HandComponent | protected |
| PD_IsLocked | UVR_HandComponent | protected |
| PDAngularForceLimit | UVR_HandComponent | protected |
| PDAngularPositionStrength | UVR_HandComponent | protected |
| PDAngularVelocityStrength | UVR_HandComponent | protected |
| PDLinearForceLimit | UVR_HandComponent | protected |
| PDLinearPositionStrength | UVR_HandComponent | protected |
| PDLinearVelocityStrength | UVR_HandComponent | protected |
| PhysicsHandSocket | UVR_HandComponent | |
| PickDistance | UVR_HandComponent | protected |
| PickPhysBlend | UVR_HandComponent | |
| Pinky | UVR_MotionControllerComponent | protected |
| Pinky0BoneName | UVR_HandComponent | protected |
| Pinky1BoneName | UVR_HandComponent | protected |
| Pinky2BoneName | UVR_HandComponent | protected |
| PinkyFingerCollision | UVR_HandComponent | |
| PinkyStartSocket | UVR_HandComponent | protected |
| PinkyTipSocket | UVR_HandComponent | protected |
| PrevAimT | UVR_HandComponent | |
| PreviousFingerStartPositions | UVR_HandComponent | protected |
| PreviousFingerTipPositions | UVR_HandComponent | protected |
| PullVisualizer | UVR_HandComponent | |
| RealHandAnimation | UVR_HandComponent | |
| RealHandAnimationClass | UVR_HandComponent | |
| RealHandCollision | UVR_HandComponent | |
| RealHandMesh | UVR_HandComponent | |
| RefreshActorComponent(UActorComponent *Component, UClass *Class, FName CompName, FUpdateActorComponentDelegate UpdateComponentFunction, const bool bForceDestroy=false) | UVR_HandComponent | |
| RefreshMotionControllerMesh(const bool bForceDestroy=false) | UVR_HandComponent | |
| RefreshRealHandMesh(const bool bForceDestroy=false) | UVR_HandComponent | |
| RefreshSceneComponent(USceneComponent *Component, USceneComponent *AttachTo, UClass *Class, FName CompName, FUpdateSceneComponentDelegate UpdateComponentFunction, const bool bForceDestroy=false) | UVR_HandComponent | |
| ReleaseActor() | UVR_HandComponent | |
| ReplicatedFingerCurls | UVR_MotionControllerComponent | protected |
| ReplicateHand(float DeltaTime) | UVR_HandComponent | virtual |
| Ring | UVR_MotionControllerComponent | protected |
| Ring0BoneName | UVR_HandComponent | protected |
| Ring1BoneName | UVR_HandComponent | protected |
| Ring2BoneName | UVR_HandComponent | protected |
| RingFingerCollision | UVR_HandComponent | |
| RingStartSocket | UVR_HandComponent | protected |
| RingTipSocket | UVR_HandComponent | protected |
| RumbleController(float Intensity, UHapticFeedbackEffect_Base *HapticEffect) | UVR_HandComponent | |
| RunBoneFingerIK(int ID) | UVR_HandComponent | |
| RunSegmentFingerIK(int ID) | UVR_HandComponent | |
| RunSetUpFingerIK() | UVR_HandComponent | |
| SelectNearestGrabComponetForAim(TArray< UActorComponent * > GrabComponents, UActorComponent *&SelectedGrab, FTransform &GrabTransform) | UVR_HandComponent | |
| SendHandTrackingChanges(float DeltaTime) | UVR_HandComponent | virtual |
| SendHandTransform_Server(FTransform NewTransform) | UVR_HandComponent | |
| SendHandTransform_Server_Implementation(FTransform NewTransform) | UVR_HandComponent | |
| SendHandTransform_Server_Validate(FTransform NewTransform) | UVR_HandComponent | |
| SendRenderTransform_Concurrent() override | UVR_MotionControllerComponent | protectedvirtual |
| SetAllFingerIK(int IK_ID) | UVR_HandComponent | |
| SetAllowAmmo(bool Allow) | UVR_HandComponent | virtual |
| SetAngularOffset(FRotator NewAngularOffset) | UVR_HandComponent | |
| SetAngularOffsetFromWorld(FRotator WorldAngularOffset) | UVR_HandComponent | |
| SetCurrentWidgetHand(bool ThisHand) | UVR_HandComponent | |
| SetDontLostConnection(bool DontAllow) | UVR_HandComponent | |
| SetGrabConstraintLinearPositionTarget(FVector Location) | UVR_HandComponent | |
| SetGripPushInst(float inst) | UVR_HandComponent | virtual |
| SetHandConstraintMode(int Mode) | UVR_HandComponent | |
| SetHandIsColliding(bool IsColliding) | UVR_HandComponent | |
| SetHandMesh(USkeletalMesh *NewMesh) | UVR_HandComponent | |
| SetIndexPushInst(float inst) | UVR_HandComponent | virtual |
| SetInventoryAccess(bool Access) | UVR_HandComponent | |
| SetInventoryBox(UVR_InventoryBox *InventoryBox) | UVR_HandComponent | |
| SetLessPhysHands(bool newstatus) | UVR_HandComponent | |
| SetMainMenuStatus(bool MainMenuStatus) | UVR_HandComponent | |
| SetMenuCursorMesh(UStaticMesh *NewMesh) | UVR_HandComponent | |
| SetMotionControllerMesh(USkeletalMesh *NewMesh) | UVR_HandComponent | |
| SetOwnerPawn(AActor *ActorToSet) | UVR_HandComponent | |
| SetParentMotionController(UVR_MotionControllerComponent *MotionController) | UVR_HandComponent | |
| SetSingleFingerIK(EFinger Finger, int IK_ID) | UVR_HandComponent | |
| SetTeleportArrowMesh(UStaticMesh *NewMesh) | UVR_HandComponent | |
| SetTeleportCylinder(UStaticMesh *NewMesh) | UVR_HandComponent | |
| SetTeleportRotation(FRotator &NewTeleportRotation) | UVR_HandComponent | |
| SetTrackpad_Y(float inst) | UVR_HandComponent | virtual |
| SetupConstraintDrives() | UVR_HandComponent | |
| SetUpHandStructure() | UVR_HandComponent | |
| ShouldUseMainConstraints() | UVR_HandComponent | |
| ShowGrabBox | UVR_HandComponent | protected |
| ShowGrabDirection | UVR_HandComponent | protected |
| ShowHandCollision | UVR_HandComponent | protected |
| ShowIKDebug | UVR_HandComponent | protected |
| ShowIKRatioValue | UVR_HandComponent | protected |
| ShowTeleportDestenation(bool IsValidTeleportDestination, FVector TraceLocation, FRotator TraceRotation) | UVR_HandComponent | |
| SmoothingSpeed | UVR_MotionControllerComponent | |
| SpawnMenu() | UVR_HandComponent | |
| StaticAnimationComponent | UVR_HandComponent | |
| SweepDetectCollision | UVR_HandComponent | protected |
| SynhronizeHandConstraintTargets() | UVR_HandComponent | |
| TeleportArrowMesh | UVR_HandComponent | |
| TeleportCylinder | UVR_HandComponent | |
| TeleportCylinderMesh | UVR_HandComponent | |
| TeleportDestination | UVR_HandComponent | protected |
| TeleportLaunchVelocity | UVR_HandComponent | protected |
| TeleportMaterailParameterCollection | UVR_HandComponent | protected |
| TeleportParticles | UVR_HandComponent | protected |
| TeleportRing | UVR_HandComponent | |
| TeleportRotation | UVR_HandComponent | protected |
| TempDragValue | UVR_HandComponent | protected |
| TempRefreshComponent | UVR_HandComponent | |
| Thumb | UVR_MotionControllerComponent | protected |
| Thumb0BoneName | UVR_HandComponent | protected |
| Thumb1BoneName | UVR_HandComponent | protected |
| Thumb2BoneName | UVR_HandComponent | protected |
| Thumb_Pressed(bool &BlockOtherPressEvents) | UVR_HandComponent | virtual |
| Thumb_Released(bool &BlockOtherPressEvents) | UVR_HandComponent | virtual |
| ThumbFingerCollision | UVR_HandComponent | |
| ThumbStartSocket | UVR_HandComponent | protected |
| ThumbstickChange(bool &BlockEventsOnChange, float ValueX, float ValueY) | UVR_HandComponent | |
| ThumbTipSocket | UVR_HandComponent | protected |
| ThumTrackpadTouched(bool &BlockOtherPressEvents) | UVR_HandComponent | virtual |
| ThumTrackpadUnTouched() | UVR_HandComponent | virtual |
| TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override | UVR_HandComponent | protectedvirtual |
| TraceTeleportDestination(TArray< FVector > &TracePoints, FVector &NavMeshLocation, FVector &TraceLocation, FRotator &TraceRotation, TArray< FVector > &OutPathPoints) | UVR_HandComponent | |
| Trackpad_Y | UVR_HandComponent | protected |
| TrackpadTouched | UVR_HandComponent | protected |
| TransformHandNetworkSmoothing(float DeltaTime) | UVR_HandComponent | |
| TryAimToGrab(FTransform T, FVector TraceOrigin, float CustomDistance=0) | UVR_HandComponent | |
| TryGrabbing(FHitResult &Hit, bool ForceInteraction, bool TriggerGrab=false) | UVR_HandComponent | |
| UpdateAllFingersCollision(float DeltaTime) | UVR_HandComponent | |
| UpdateAPressedAnimation(UAnimSequence *NewAnimation) | UVR_HandComponent | |
| UpdateArcEndPoint(USceneComponent *Component) | UVR_HandComponent | virtual |
| UpdateArcEndPoint(bool ValidLocationFound, FVector NewLocation) | UVR_HandComponent | |
| UpdateArcNiagara(USceneComponent *Component) | UVR_HandComponent | virtual |
| UpdateArcSpline(bool FoundValidLocation, TArray< FVector > SplinePoints) | UVR_HandComponent | |
| UpdateArrow(USceneComponent *Component) | UVR_HandComponent | virtual |
| UpdateCAInventory(USceneComponent *Component) | UVR_HandComponent | virtual |
| UpdateDirectPullTimeLine(UActorComponent *Component) | UVR_HandComponent | virtual |
| UpdatedPhysicsComponent | UVR_HandComponent | |
| UpdateFakeHandMesh(USceneComponent *Component) | UVR_HandComponent | virtual |
| UpdateFingerCollision(UCapsuleComponent *Collision, FName Start, FName Tip) | UVR_HandComponent | |
| UpdateFingerCollisionDelay | UVR_HandComponent | protected |
| UpdateGrabAnimation(UAnimSequence *NewAnimation) | UVR_HandComponent | |
| UpdateGrabbedRenderTransform() | UVR_HandComponent | protected |
| UpdateHandAnimation() | UVR_HandComponent | |
| UpdateIndexFingerCollision(USceneComponent *Component) | UVR_HandComponent | virtual |
| UpdateMenuCursor(USceneComponent *Component) | UVR_HandComponent | virtual |
| UpdateMenuWristLoader(USceneComponent *Component) | UVR_HandComponent | virtual |
| UpdateMiddleFingerCollision(USceneComponent *Component) | UVR_HandComponent | virtual |
| UpdatePhysicsHandSocket(USceneComponent *Component) | UVR_HandComponent | virtual |
| UpdatePinkyFingerCollision(USceneComponent *Component) | UVR_HandComponent | virtual |
| UpdateRealHandCollision(USceneComponent *Component) | UVR_HandComponent | virtual |
| UpdateRealHandMesh(USceneComponent *Component) | UVR_HandComponent | virtual |
| UpdateRingFingerCollision(USceneComponent *Component) | UVR_HandComponent | virtual |
| UpdateStaticAnimation(UActorComponent *Component) | UVR_HandComponent | virtual |
| UpdateSweepForNoPhysicsDelay | UVR_HandComponent | protected |
| UpdateTeleportCylinder(USceneComponent *Component) | UVR_HandComponent | virtual |
| UpdateThumbFingerCollision(USceneComponent *Component) | UVR_HandComponent | virtual |
| UpdateTriggerPressedAnimation(UAnimSequence *NewAnimation) | UVR_HandComponent | |
| UpdateWidgetCursor() | UVR_HandComponent | |
| UpdateWidgetInteractionComponent(USceneComponent *Component) | UVR_HandComponent | virtual |
| UpdateWidgetSphereMesh(USceneComponent *Component) | UVR_HandComponent | virtual |
| UVR_HandComponent(const FObjectInitializer &ObjectInitializer) | UVR_HandComponent | |
| UVR_MotionControllerComponent(const FObjectInitializer &ObjectInitializer) | UVR_MotionControllerComponent | |
| VisualizeDebug() | UVR_HandComponent | |
| VR_PauseMenu | UVR_HandComponent | protected |
| VRPollControllerState(FVector &Position, FRotator &Orientation, float WorldToMetersScale) | UVR_MotionControllerComponent | virtual |
| VRPollControllerState_GameThread(FVector &Position, FRotator &Orientation, bool &OutbProvidedLinearVelocity, FVector &OutLinearVelocity, bool &OutbProvidedAngularVelocity, FVector &OutAngularVelocityAsAxisAndLength, bool &OutbProvidedLinearAcceleration, FVector &OutLinearAcceleration, float WorldToMetersScale) | UVR_MotionControllerComponent | |
| VRPollControllerState_RenderThread(FVector &Position, FRotator &Orientation, float WorldToMetersScale) | UVR_MotionControllerComponent | |
| WakePhysics() | UVR_HandComponent | |
| WantsToGripLocation | UVR_HandComponent | |
| WidgetInteractionComponent | UVR_HandComponent | |
| WidgetSphereMesh | UVR_HandComponent | |