#include <VR_MotionControllerComponent.h>
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| UVR_MotionControllerComponent (const FObjectInitializer &ObjectInitializer) |
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virtual void | InitializeComponent () override |
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virtual void | GetLifetimeReplicatedProps (TArray< class FLifetimeProperty > &OutLifetimeProps) const |
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FORCEINLINE FFingerCurls | GetCurrentFingerCurls () const |
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FORCEINLINE bool | IsUsingFingerTracking () const |
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virtual bool | VRPollControllerState (FVector &Position, FRotator &Orientation, float WorldToMetersScale) |
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bool | VRPollControllerState_GameThread (FVector &Position, FRotator &Orientation, bool &OutbProvidedLinearVelocity, FVector &OutLinearVelocity, bool &OutbProvidedAngularVelocity, FVector &OutAngularVelocityAsAxisAndLength, bool &OutbProvidedLinearAcceleration, FVector &OutLinearAcceleration, float WorldToMetersScale) |
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bool | VRPollControllerState_RenderThread (FVector &Position, FRotator &Orientation, float WorldToMetersScale) |
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float | GetGameTimeSinceCreation () const |
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bool | ComponentHasAuthority () |
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◆ UVR_MotionControllerComponent()
UVR_MotionControllerComponent::UVR_MotionControllerComponent |
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const FObjectInitializer & |
ObjectInitializer | ) |
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◆ ComponentHasAuthority()
bool UVR_MotionControllerComponent::ComponentHasAuthority |
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inline |
◆ CreateRenderState_Concurrent()
void UVR_MotionControllerComponent::CreateRenderState_Concurrent |
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FRegisterComponentContext * |
Context | ) |
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overrideprotectedvirtual |
◆ GetCurrentFingerCurls()
FORCEINLINE FFingerCurls UVR_MotionControllerComponent::GetCurrentFingerCurls |
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const |
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inline |
◆ GetGameTimeSinceCreation()
float UVR_MotionControllerComponent::GetGameTimeSinceCreation |
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const |
◆ GetLifetimeReplicatedProps()
void UVR_MotionControllerComponent::GetLifetimeReplicatedProps |
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TArray< class FLifetimeProperty > & |
OutLifetimeProps | ) |
const |
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virtual |
◆ InitializeComponent()
void UVR_MotionControllerComponent::InitializeComponent |
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overridevirtual |
◆ IsUsingFingerTracking()
FORCEINLINE bool UVR_MotionControllerComponent::IsUsingFingerTracking |
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const |
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inline |
◆ SendRenderTransform_Concurrent()
void UVR_MotionControllerComponent::SendRenderTransform_Concurrent |
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overrideprotectedvirtual |
◆ TickComponent()
void UVR_MotionControllerComponent::TickComponent |
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float |
DeltaTime, |
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enum ELevelTick |
TickType, |
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FActorComponentTickFunction * |
ThisTickFunction |
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) |
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overrideprotectedvirtual |
◆ VRPollControllerState()
bool UVR_MotionControllerComponent::VRPollControllerState |
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FVector & |
Position, |
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FRotator & |
Orientation, |
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float |
WorldToMetersScale |
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) |
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virtual |
◆ VRPollControllerState_GameThread()
bool UVR_MotionControllerComponent::VRPollControllerState_GameThread |
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FVector & |
Position, |
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FRotator & |
Orientation, |
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bool & |
OutbProvidedLinearVelocity, |
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FVector & |
OutLinearVelocity, |
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bool & |
OutbProvidedAngularVelocity, |
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FVector & |
OutAngularVelocityAsAxisAndLength, |
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bool & |
OutbProvidedLinearAcceleration, |
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FVector & |
OutLinearAcceleration, |
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float |
WorldToMetersScale |
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) |
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◆ VRPollControllerState_RenderThread()
bool UVR_MotionControllerComponent::VRPollControllerState_RenderThread |
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FVector & |
Position, |
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FRotator & |
Orientation, |
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float |
WorldToMetersScale |
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) |
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◆ AdditionalLateUpdateComponents
TArray<UPrimitiveComponent*> UVR_MotionControllerComponent::AdditionalLateUpdateComponents |
◆ bFingerTrackingIsValid
bool UVR_MotionControllerComponent::bFingerTrackingIsValid |
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protected |
◆ bUseTracking
bool UVR_MotionControllerComponent::bUseTracking |
◆ CurrentFingerCurls
FFingerCurls UVR_MotionControllerComponent::CurrentFingerCurls |
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protected |
◆ Index
float UVR_MotionControllerComponent::Index |
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protected |
◆ LastFingerCurls
◆ Middle
float UVR_MotionControllerComponent::Middle |
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protected |
◆ NetFingersUpdateCount
float UVR_MotionControllerComponent::NetFingersUpdateCount |
◆ NetTransformUpdateCount
float UVR_MotionControllerComponent::NetTransformUpdateCount |
◆ NetUpdateRate
float UVR_MotionControllerComponent::NetUpdateRate |
◆ Pinky
float UVR_MotionControllerComponent::Pinky |
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protected |
◆ ReplicatedFingerCurls
FFingerCurls UVR_MotionControllerComponent::ReplicatedFingerCurls |
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protected |
◆ Ring
float UVR_MotionControllerComponent::Ring |
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protected |
◆ Thumb
float UVR_MotionControllerComponent::Thumb |
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protected |
The documentation for this class was generated from the following files: