#include <VR_MotionControllerComponent.h>
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| UVR_MotionControllerComponent (const FObjectInitializer &ObjectInitializer) |
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FORCEINLINE FFingerCurls | GetCurrentFingerCurls () const |
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FORCEINLINE bool | IsUsingFingerTracking () const |
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virtual bool | VRPollControllerState (FVector &Position, FRotator &Orientation, float WorldToMetersScale) |
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bool | VRPollControllerState_GameThread (FVector &Position, FRotator &Orientation, bool &OutbProvidedLinearVelocity, FVector &OutLinearVelocity, bool &OutbProvidedAngularVelocity, FVector &OutAngularVelocityAsAxisAndLength, bool &OutbProvidedLinearAcceleration, FVector &OutLinearAcceleration, float WorldToMetersScale) |
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bool | VRPollControllerState_RenderThread (FVector &Position, FRotator &Orientation, float WorldToMetersScale) |
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◆ UVR_MotionControllerComponent()
UVR_MotionControllerComponent::UVR_MotionControllerComponent |
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const FObjectInitializer & | ObjectInitializer | ) |
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◆ CreateRenderState_Concurrent()
void UVR_MotionControllerComponent::CreateRenderState_Concurrent |
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FRegisterComponentContext * | Context | ) |
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overrideprotectedvirtual |
◆ GetCurrentFingerCurls()
FORCEINLINE FFingerCurls UVR_MotionControllerComponent::GetCurrentFingerCurls |
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const |
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◆ IsUsingFingerTracking()
FORCEINLINE bool UVR_MotionControllerComponent::IsUsingFingerTracking |
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const |
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◆ SendRenderTransform_Concurrent()
void UVR_MotionControllerComponent::SendRenderTransform_Concurrent |
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overrideprotectedvirtual |
◆ VRPollControllerState()
bool UVR_MotionControllerComponent::VRPollControllerState |
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FVector & | Position, |
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FRotator & | Orientation, |
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float | WorldToMetersScale ) |
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◆ VRPollControllerState_GameThread()
bool UVR_MotionControllerComponent::VRPollControllerState_GameThread |
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FVector & | Position, |
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FRotator & | Orientation, |
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bool & | OutbProvidedLinearVelocity, |
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FVector & | OutLinearVelocity, |
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bool & | OutbProvidedAngularVelocity, |
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FVector & | OutAngularVelocityAsAxisAndLength, |
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bool & | OutbProvidedLinearAcceleration, |
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FVector & | OutLinearAcceleration, |
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float | WorldToMetersScale ) |
◆ VRPollControllerState_RenderThread()
bool UVR_MotionControllerComponent::VRPollControllerState_RenderThread |
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FVector & | Position, |
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FRotator & | Orientation, |
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float | WorldToMetersScale ) |
◆ AdditionalLateUpdateComponents
TArray<UPrimitiveComponent*> UVR_MotionControllerComponent::AdditionalLateUpdateComponents |
◆ bFingerTrackingIsValid
bool UVR_MotionControllerComponent::bFingerTrackingIsValid |
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◆ bUseTracking
bool UVR_MotionControllerComponent::bUseTracking |
◆ CurrentFingerCurls
FFingerCurls UVR_MotionControllerComponent::CurrentFingerCurls |
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◆ Index
float UVR_MotionControllerComponent::Index |
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◆ LastFingerCurls
◆ Middle
float UVR_MotionControllerComponent::Middle |
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◆ NetFingersUpdateCount
float UVR_MotionControllerComponent::NetFingersUpdateCount |
◆ NetTransformUpdateCount
float UVR_MotionControllerComponent::NetTransformUpdateCount |
◆ NetUpdateRate
float UVR_MotionControllerComponent::NetUpdateRate |
◆ Pinky
float UVR_MotionControllerComponent::Pinky |
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◆ ReplicatedFingerCurls
FFingerCurls UVR_MotionControllerComponent::ReplicatedFingerCurls |
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◆ Ring
float UVR_MotionControllerComponent::Ring |
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◆ Thumb
float UVR_MotionControllerComponent::Thumb |
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The documentation for this class was generated from the following files: