Head Mounted VR 2.7
Loading...
Searching...
No Matches
UVR_MotionControllerComponent Member List

This is the complete list of members for UVR_MotionControllerComponent, including all inherited members.

AdditionalLateUpdateComponentsUVR_MotionControllerComponent
bFingerTrackingIsValidUVR_MotionControllerComponentprotected
bUseTrackingUVR_MotionControllerComponent
ComponentHasAuthority()UVR_MotionControllerComponentinline
CreateRenderState_Concurrent(FRegisterComponentContext *Context) overrideUVR_MotionControllerComponentprotectedvirtual
CurrentFingerCurlsUVR_MotionControllerComponentprotected
GetCurrentFingerCurls() constUVR_MotionControllerComponentinline
GetGameTimeSinceCreation() constUVR_MotionControllerComponent
GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > &OutLifetimeProps) constUVR_MotionControllerComponentvirtual
IndexUVR_MotionControllerComponentprotected
InitializeComponent() overrideUVR_MotionControllerComponentvirtual
IsUsingFingerTracking() constUVR_MotionControllerComponentinline
LastFingerCurlsUVR_MotionControllerComponentprotected
MiddleUVR_MotionControllerComponentprotected
NetFingersUpdateCountUVR_MotionControllerComponent
NetTransformUpdateCountUVR_MotionControllerComponent
NetUpdateRateUVR_MotionControllerComponent
PinkyUVR_MotionControllerComponentprotected
ReplicatedFingerCurlsUVR_MotionControllerComponentprotected
RingUVR_MotionControllerComponentprotected
SendRenderTransform_Concurrent() overrideUVR_MotionControllerComponentprotectedvirtual
ThumbUVR_MotionControllerComponentprotected
TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) overrideUVR_MotionControllerComponentprotectedvirtual
UVR_MotionControllerComponent(const FObjectInitializer &ObjectInitializer)UVR_MotionControllerComponent
VRPollControllerState(FVector &Position, FRotator &Orientation, float WorldToMetersScale)UVR_MotionControllerComponentvirtual
VRPollControllerState_GameThread(FVector &Position, FRotator &Orientation, bool &OutbProvidedLinearVelocity, FVector &OutLinearVelocity, bool &OutbProvidedAngularVelocity, FVector &OutAngularVelocityAsAxisAndLength, bool &OutbProvidedLinearAcceleration, FVector &OutLinearAcceleration, float WorldToMetersScale)UVR_MotionControllerComponent
VRPollControllerState_RenderThread(FVector &Position, FRotator &Orientation, float WorldToMetersScale)UVR_MotionControllerComponent