AdditionalLateUpdateComponents | UVR_MotionControllerComponent | |
bFingerTrackingIsValid | UVR_MotionControllerComponent | protected |
bUseTracking | UVR_MotionControllerComponent | |
ComponentHasAuthority() | UVR_MotionControllerComponent | inline |
CreateRenderState_Concurrent(FRegisterComponentContext *Context) override | UVR_MotionControllerComponent | protectedvirtual |
CurrentFingerCurls | UVR_MotionControllerComponent | protected |
GetCurrentFingerCurls() const | UVR_MotionControllerComponent | inline |
GetGameTimeSinceCreation() const | UVR_MotionControllerComponent | |
GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > &OutLifetimeProps) const | UVR_MotionControllerComponent | virtual |
Index | UVR_MotionControllerComponent | protected |
InitializeComponent() override | UVR_MotionControllerComponent | virtual |
IsUsingFingerTracking() const | UVR_MotionControllerComponent | inline |
LastFingerCurls | UVR_MotionControllerComponent | protected |
Middle | UVR_MotionControllerComponent | protected |
NetFingersUpdateCount | UVR_MotionControllerComponent | |
NetTransformUpdateCount | UVR_MotionControllerComponent | |
NetUpdateRate | UVR_MotionControllerComponent | |
Pinky | UVR_MotionControllerComponent | protected |
ReplicatedFingerCurls | UVR_MotionControllerComponent | protected |
Ring | UVR_MotionControllerComponent | protected |
SendRenderTransform_Concurrent() override | UVR_MotionControllerComponent | protectedvirtual |
Thumb | UVR_MotionControllerComponent | protected |
TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override | UVR_MotionControllerComponent | protectedvirtual |
UVR_MotionControllerComponent(const FObjectInitializer &ObjectInitializer) | UVR_MotionControllerComponent | |
VRPollControllerState(FVector &Position, FRotator &Orientation, float WorldToMetersScale) | UVR_MotionControllerComponent | virtual |
VRPollControllerState_GameThread(FVector &Position, FRotator &Orientation, bool &OutbProvidedLinearVelocity, FVector &OutLinearVelocity, bool &OutbProvidedAngularVelocity, FVector &OutAngularVelocityAsAxisAndLength, bool &OutbProvidedLinearAcceleration, FVector &OutLinearAcceleration, float WorldToMetersScale) | UVR_MotionControllerComponent | |
VRPollControllerState_RenderThread(FVector &Position, FRotator &Orientation, float WorldToMetersScale) | UVR_MotionControllerComponent | |