#include <VR_MotionControllerComponent.h>
◆ FVRLateUpdateManager()
| FVRLateUpdateManager::FVRLateUpdateManager |
( |
| ) |
|
◆ ~FVRLateUpdateManager()
| virtual FVRLateUpdateManager::~FVRLateUpdateManager |
( |
| ) |
|
|
inlinevirtual |
◆ Apply_RenderThread()
| void FVRLateUpdateManager::Apply_RenderThread |
( |
FSceneInterface * | Scene, |
|
|
const FTransform & | OldRelativeTransform, |
|
|
const FTransform & | NewRelativeTransform ) |
◆ CacheSceneInfo()
| void FVRLateUpdateManager::CacheSceneInfo |
( |
USceneComponent * | Component | ) |
|
◆ GatherLateUpdatePrimitives()
| void FVRLateUpdateManager::GatherLateUpdatePrimitives |
( |
USceneComponent * | ParentComponent | ) |
|
◆ GetSkipLateUpdate_RenderThread()
| bool FVRLateUpdateManager::GetSkipLateUpdate_RenderThread |
( |
| ) |
const |
|
inline |
◆ Setup()
◆ LateUpdateGameWriteIndex
| int32 FVRLateUpdateManager::LateUpdateGameWriteIndex |
◆ LateUpdateRenderReadIndex
| int32 FVRLateUpdateManager::LateUpdateRenderReadIndex |
◆ UpdateStates
The documentation for this class was generated from the following files: