#include <VR_MotionControllerComponent.h>
◆ FVRLateUpdateManager()
FVRLateUpdateManager::FVRLateUpdateManager |
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◆ ~FVRLateUpdateManager()
virtual FVRLateUpdateManager::~FVRLateUpdateManager |
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inlinevirtual |
◆ Apply_RenderThread()
void FVRLateUpdateManager::Apply_RenderThread |
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FSceneInterface * | Scene, |
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const FTransform & | OldRelativeTransform, |
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const FTransform & | NewRelativeTransform ) |
◆ CacheSceneInfo()
void FVRLateUpdateManager::CacheSceneInfo |
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USceneComponent * | Component | ) |
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◆ GatherLateUpdatePrimitives()
void FVRLateUpdateManager::GatherLateUpdatePrimitives |
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USceneComponent * | ParentComponent | ) |
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◆ GetSkipLateUpdate_RenderThread()
bool FVRLateUpdateManager::GetSkipLateUpdate_RenderThread |
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const |
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◆ Setup()
◆ LateUpdateGameWriteIndex
int32 FVRLateUpdateManager::LateUpdateGameWriteIndex |
◆ LateUpdateRenderReadIndex
int32 FVRLateUpdateManager::LateUpdateRenderReadIndex |
◆ UpdateStates
The documentation for this class was generated from the following files: