#include <VR_AvatarAnimationInstance.h>
◆ UVR_AvatarAnimationInstance()
UVR_AvatarAnimationInstance::UVR_AvatarAnimationInstance |
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◆ CalculateBodyTransform()
void UVR_AvatarAnimationInstance::CalculateBodyTransform |
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FTransform & | CameraTransform, |
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FVector & | NeckLocation ) |
◆ FootIK()
void UVR_AvatarAnimationInstance::FootIK |
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◆ GetShoulderStratchVector()
FVector UVR_AvatarAnimationInstance::GetShoulderStratchVector |
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FVector | HandTransform | ) |
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◆ GroundTrace()
void UVR_AvatarAnimationInstance::GroundTrace |
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FVector | FootPosition, |
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FVector & | HitLocation, |
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FRotator & | AlignedRotation, |
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float & | StepToGroundDistance ) |
◆ NativeUpdateAnimation()
void UVR_AvatarAnimationInstance::NativeUpdateAnimation |
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float | DeltaTimeX | ) |
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overridevirtual |
◆ SetHandInformation()
void UVR_AvatarAnimationInstance::SetHandInformation |
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◆ SetPlayer()
void UVR_AvatarAnimationInstance::SetPlayer |
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AActor * | APlayer | ) |
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◆ bIsVR
bool UVR_AvatarAnimationInstance::bIsVR |
◆ bLeftA_Pressed
bool UVR_AvatarAnimationInstance::bLeftA_Pressed |
◆ bLeftB_Pressed
bool UVR_AvatarAnimationInstance::bLeftB_Pressed |
◆ bLeftHandIsGrabbed
bool UVR_AvatarAnimationInstance::bLeftHandIsGrabbed |
◆ bLeftHasWeapon
bool UVR_AvatarAnimationInstance::bLeftHasWeapon |
◆ bLeftTrackpad_Touch
bool UVR_AvatarAnimationInstance::bLeftTrackpad_Touch |
◆ bLeftWantsToGrab
bool UVR_AvatarAnimationInstance::bLeftWantsToGrab |
◆ bRightA_Pressed
bool UVR_AvatarAnimationInstance::bRightA_Pressed |
◆ bRightB_Pressed
bool UVR_AvatarAnimationInstance::bRightB_Pressed |
◆ bRightHandIsGrabbed
bool UVR_AvatarAnimationInstance::bRightHandIsGrabbed |
◆ bRightHasWeapon
bool UVR_AvatarAnimationInstance::bRightHasWeapon |
◆ bRightTrackpad_Touch
bool UVR_AvatarAnimationInstance::bRightTrackpad_Touch |
◆ bRightWantsToGrab
bool UVR_AvatarAnimationInstance::bRightWantsToGrab |
◆ FloorPosition
FVector UVR_AvatarAnimationInstance::FloorPosition |
◆ HandTransformOffset
FTransform UVR_AvatarAnimationInstance::HandTransformOffset |
◆ HeadTransform
FTransform UVR_AvatarAnimationInstance::HeadTransform |
◆ HightPrecentage
float UVR_AvatarAnimationInstance::HightPrecentage |
◆ LeftAlignedRotation
FRotator UVR_AvatarAnimationInstance::LeftAlignedRotation |
◆ LeftFootJoint
FVector UVR_AvatarAnimationInstance::LeftFootJoint |
◆ LeftGripIndex
float UVR_AvatarAnimationInstance::LeftGripIndex |
◆ LeftGripMiddle
float UVR_AvatarAnimationInstance::LeftGripMiddle |
◆ LeftGripPinky
float UVR_AvatarAnimationInstance::LeftGripPinky |
◆ LeftGripRing
float UVR_AvatarAnimationInstance::LeftGripRing |
◆ LeftGripThumb
float UVR_AvatarAnimationInstance::LeftGripThumb |
◆ LeftHammerPushInst
float UVR_AvatarAnimationInstance::LeftHammerPushInst |
◆ LeftHandAnimType
◆ LeftHandAPressedAnimation
UAnimSequence* UVR_AvatarAnimationInstance::LeftHandAPressedAnimation |
◆ LeftHandBPressedAnimation
UAnimSequence* UVR_AvatarAnimationInstance::LeftHandBPressedAnimation |
◆ LeftHandFingerCurls
FFingerCurls UVR_AvatarAnimationInstance::LeftHandFingerCurls |
◆ LeftHandGrabAnimation
UAnimSequence* UVR_AvatarAnimationInstance::LeftHandGrabAnimation |
◆ LeftHandOrientationZ
float UVR_AvatarAnimationInstance::LeftHandOrientationZ |
◆ LeftHandPickUpAnimation
◆ LeftHandStratchVector
FVector UVR_AvatarAnimationInstance::LeftHandStratchVector |
◆ LeftHandTransform
FTransform UVR_AvatarAnimationInstance::LeftHandTransform |
◆ LeftHandTriggerPressedAnimation
UAnimSequence* UVR_AvatarAnimationInstance::LeftHandTriggerPressedAnimation |
◆ LeftHitLocation
FVector UVR_AvatarAnimationInstance::LeftHitLocation |
◆ LeftIndexPushInst
float UVR_AvatarAnimationInstance::LeftIndexPushInst |
◆ LeftStepToGroundDistance
float UVR_AvatarAnimationInstance::LeftStepToGroundDistance |
◆ MeshTransform
FTransform UVR_AvatarAnimationInstance::MeshTransform |
◆ NonVRType
◆ Player
AActor* UVR_AvatarAnimationInstance::Player |
◆ PlayerDirection
float UVR_AvatarAnimationInstance::PlayerDirection |
◆ PlayerMesh
USkeletalMeshComponent* UVR_AvatarAnimationInstance::PlayerMesh |
◆ PlayerSpeed
float UVR_AvatarAnimationInstance::PlayerSpeed |
◆ RelativeHeadLocationOffset
FVector UVR_AvatarAnimationInstance::RelativeHeadLocationOffset |
◆ RelativeHeadRotationOffset
FRotator UVR_AvatarAnimationInstance::RelativeHeadRotationOffset |
◆ RightAlignedRotation
FRotator UVR_AvatarAnimationInstance::RightAlignedRotation |
◆ RightFootJoint
FVector UVR_AvatarAnimationInstance::RightFootJoint |
◆ RightGripIndex
float UVR_AvatarAnimationInstance::RightGripIndex |
◆ RightGripMiddle
float UVR_AvatarAnimationInstance::RightGripMiddle |
◆ RightGripPinky
float UVR_AvatarAnimationInstance::RightGripPinky |
◆ RightGripRing
float UVR_AvatarAnimationInstance::RightGripRing |
◆ RightGripThumb
float UVR_AvatarAnimationInstance::RightGripThumb |
◆ RightHammerPushInst
float UVR_AvatarAnimationInstance::RightHammerPushInst |
◆ RightHandAnimType
◆ RightHandAPressedAnimation
UAnimSequence* UVR_AvatarAnimationInstance::RightHandAPressedAnimation |
◆ RightHandBPressedAnimation
UAnimSequence* UVR_AvatarAnimationInstance::RightHandBPressedAnimation |
◆ RightHandFingerCurls
FFingerCurls UVR_AvatarAnimationInstance::RightHandFingerCurls |
◆ RightHandGrabAnimation
UAnimSequence* UVR_AvatarAnimationInstance::RightHandGrabAnimation |
◆ RightHandOrientationZ
float UVR_AvatarAnimationInstance::RightHandOrientationZ |
◆ RightHandPickUpAnimation
◆ RightHandStratchVector
FVector UVR_AvatarAnimationInstance::RightHandStratchVector |
◆ RightHandTransform
FTransform UVR_AvatarAnimationInstance::RightHandTransform |
◆ RightHandTriggerPressedAnimation
UAnimSequence* UVR_AvatarAnimationInstance::RightHandTriggerPressedAnimation |
◆ RightHitLocation
FVector UVR_AvatarAnimationInstance::RightHitLocation |
◆ RightIndexPushInst
float UVR_AvatarAnimationInstance::RightIndexPushInst |
◆ RightStepToGroundDistance
float UVR_AvatarAnimationInstance::RightStepToGroundDistance |
◆ TDeltaTimeX
float UVR_AvatarAnimationInstance::TDeltaTimeX |
The documentation for this class was generated from the following files: